Hello, everyone, and welcome to another episode of Joe's Monologues. This one is gonna be emotional and interesting as it gonna have interesting topics. I know you're disappointed that you'll have to wait another 20 years for the next total solar eclipse here, but don't be as I go over the topics today, savvy?
Skullgirls:
I have no words to say this. I am so dang speechless as to how astonished I am in this point of time. Between you and me, I am astonished on how everything turned out well. This shows how everything went smoothly. Especially that part when the Nintendo Switch update and the Xbox port entered active development so that players of these systems can join the launch party.
I'm gonna tell you this. Skullgirls first came out on April 10, 2012 and launched with eight base characters that are all female and Marie is the boss character. Later in 2013, it is back as Skullgirls Encore with five new DLC characters and a clone character to expand the roster to 14. And now where it stands, the Season 1 Pass has been announced to expand the roster to 18 and Marie has relegated into her playable self free from the Skull Heart's power. It has been one heck of a long road. I am so sad... well not sad, but glad... that the Skullgirls 2nd Encore Season 1 Pass is officially complete. The Season 1 Pass is done and dusted. I am very astonished at how far Skullgirls has gone.
Now, if I keep track of the history during the Season 1 Pass era, it unfolded like this.
2021:
March 2021 - The Season 1 Pass has been announced to contain Annie and the three TBA characters. Then she enters Beta and the Season 1 Pass is released first on Steam.
April 2021 - Umbrella was announced as the second Season 1 Pass character.
July 2021 - Annie and the Season 1 Pass have been released on PlayStation and on the retail version on Steam.
August 2021 - Umbrella enters Alpha on Steam literally in the last second.
December 2021 - Umbrella enters Early Access on Steam. Then Black Dahlia was announced as the third Season 1 Pass character.
2022:
April 2022 - Umbrella is officially released on Steam and PlayStation along with Annie.
June 2022 - Black Dahlia entered Alpha on Steam. Skullgirls 2nd Encore and the Season 1 Pass entered active development as an update for the Nintendo Switch and a new release for the Xbox.
August 2022 - Marie was announced as the final cherry on top Season 1 Pass character at EVO.
2023:
January 2023 - The update that matches with other platforms and the Season 1 Pass are released on the Nintendo Switch.
March 2023 - Black Dahlia is officially released on Steam, PlayStation and Switch in March.
July 2023 - The Xbox port and the Season 1 Pass is released to match with other platforms.
October 2023 - Marie entered Alpha on Steam.
December 2023 - Marie entered Early Access.
2024:
March 2024 - Marie is officially released on all platforms to round out the Season 1 Pass.
It took four years, but the Season 1 Pass is finally rounded out. It has been a long road, man. I shifted to BBTAG music as a cherry on top and making BBTAG palettes out of characters who are assigned to themes that fit well with their personality. Annie got released, no Izayoi palette. Umbrella got released, no Platinum the Trinity palette. Black Dahlia got released, no Nine the Phantom palette. Marie got released, no Orie palette after looking through all of her palettess. That's four out of four.
The only thing about this is that when Marie hits Alpha on Steam, her boss version is renamed to Bloody Marie to distinguish things and all platforms now have it in light of her official release and it will stay that way forever. So I did one of the challenges with Marie to see how it goes. Turns out that Marie can fight her Bloody self in a challenge and on Arcade Mode.
I can play some Skullgirls now that Marie is fully released and I can record my online matches and edit them to play BBTAG music using. But my PS Plus has expired sadly and I wish they can offer free online multiplayer every weekend at least. I wish I can play it on Steam, but I need to buy a gaming laptop for this. I postponed my special online casual for the same reason.
In the meantime, I'll record the clips of playing through character tutorials and edit them to play BBTAG music as a warm up and publish them to YouTube on my gaming channel. But only the ones that are eligible for my currently postponed special online casual.
If you look at the placement of the character select screen that will last during the post Season 1 Pass period on Skullgirls 2nd Encore, Annie, Umbrella and Black Dahlia are located at the bottom of the default selection while Marie is located at the top of the default selection. She is literally the cherry on top. And for a better view, I selected the size to make the HUD appear on both sides. I am intrigued by this placement I've been looking. It happened first on Marie's Alpha on Steam. And now, it is happening on all platforms in light of her official release.
It is unclear that they are gonna put something on the empty slots Marie is between, but we do know one thing's for sure. Because this placement lasts during the course of the post Season 1 Pass period, the chraracter select screen will be updated to have a new grid with smaller squares to hold portraits of both current and future characters during the period of subsequent Season Passes to follow the footsteps of other fighting games that expanded theirs and that something we can look forward to.
Then there is something coming to Mobile called Guest Stars, which are assist characters that can perform an assist and they take way less development time than full fighters, so they are similar to Mortal Kombat 1's Kameo Fighters, Dengeki Bunko: Fighting Climax's Assist Fighters and so on. One of the Guest Stars is revealed to be Minette. She is being worked on and because Guest Stars take way less time, she will be finished in no time. The full roster for Guest Stars remains a mystery, so we don't know who are they, besides Minette. While they are Mobile exclusive, they'll always have a chance to be in 2nd Encore for subsequent Season Passes also.
And now, the general balance changes section has just started in the Beta version on Steam. They have the first set of balance changes released on Steam in the Beta version. One of the things that interested me is that Annie getting her upgrades to her Star Power. It's something I can agree with because Star Power upgrades offered her enhanced special moves, Distortion Skills and gives Star Cancel. That's why I wouldn't dare record her character tutorial and edit it to play Justice Sword until the balance patch drops.
That's the Overdrive system exclusive to Annie because you know that BlazBlue: Chrono Phantasma introduced the Overdrive system? It's a system that enhances all of the characters' attacks. I am starting to feel like that with Star Power getting an upgrade, I am calling it Star Overdrive to reflect the changes to Star Power. It's hard to believe that I was playing BlazBlue, but with Annie, which is a fact that she is assigned to a BlazBlue theme and making an Izayoi palette would be the cherry on top.
I forgot to mention that the devs are still on the source of updating and replacing all of Valentine's fuschia crosses with pastel pink shurikens. That was supposed to come out in 2022, but it has been pushed back and we haven't gotten a single word about it because they had on multiple projects on their sleeve, like the update and the Season 1 Pass for the Switch, the Xbox port with the Season 1 Pass, Black Dahlia and Marie and the general balance patch. But all of that are completed. I feel that Valentine's cross update might be a part of the general balance and the process of it shouldn't be that long.
The Skullgirls Championship Series is going strong so far with online and offline events. Combo Breaker is almost upon us and that's where the Skullgirls World Championship will take place at. If they announced crossplay there now that the Season 1 Pass is completed because 2nd Encore is now available on all four digital storefronts, I'll be very hyped up for that. And hopefully, the general balance changes should be finalized and released on all platforms before the Skullgirls World Championship at Combo Breaker now that Marie is officially released on all platforms without an Orie palette, thus rounding out the Season 1 Pass and she will be legal for the remainder of the season.
I originally wanted the Season 2 Pass to be announced at Combo Breaker, but decided to want crossplay instead because the rest of the content, like the Season 1 Pass characters' fully voiced Story Modes, alternative voice pack for Annie and Japanese voices for the Season 1 Pass characters, are not gonna be released this year. It's because they require a lot of voice work and they need to make sure that they are up to their standards. In order to do this the right way, they will be released in 2025. Once that happens, then we can look forward to the Season 2 Pass. And when the Season 2 Pass releases, the character select screen gets a new grid with smaller squares.
Spyro 4 in Development:
It's official. Spyro 4 is now officially in development. If any of you haven't played Spyro: Reignited Trilogy, be sure to play it as we are getting a new Spyro getting in development. This comes after Crash Team Rumble ceased active development after three Seasons following the part when Toys For Bob spun off to become an indie studio from Activision. This means Spyro 4, Crash Bandicoot 5 and future projects will not be published under the Activision umbrella moving forward.
Since the beginning of the Crash and Spyro games owned by Activision, Crash Bandicoot: N. Sane Trilogy was developed by Vicarious Visions on the PS4 and Xbox One, now renamed to Blizzard Albany since they moved to Blizzard while Spyro: Reignited Trilogy was developed by Toys for Bob, which also developed the Nintendo Switch version of Crash Bandicoot: N. Sane Trilogy in a process to develop a direct sequel to the original trilogy. I can see how Universal became awful to them.
Now, we don't know what Spyro 4 will offer. It is early in development, so we don't know if it's gonna be a direct sequel to the original Spyro trilogy like Crash Bandicoot 4 is or a reboot. We know one thing for sure. The studio has forged a partnership with Microsoft to publish their first independent game. But that doesn't mean their future games will be Xbox exclusives and Spyro 4 could be the first independent game. We don't know for sure. Know the message that says "keep your horns on" on the indie announcement? This term shows that Spyro 4 is officially in development.
What I like to see in Spyro 4 is some canon undertones we experienced in Sonic the Hedgehog SatAM, different breaths from Spyro: Enter the Dragonfly, different playable characters, a fresh cast of characters from subsequent games in the original Spyro trilogy, an open world perspective with portals leading to Speedway levels and the fact that the goddesses in subsequent games in the original Spyro trilogy are iconic like Sally and Bunnie from Sonic SatAM. I want it to be a reboot rather than a direct sequel to the original Spyro trilogy.
In response to Spyro 4 getting in development, I made Annie a Bianca palette as a cherry on top. Shared this at the Skullheart forums weirdly enough. I am intrigued by it that Sagan is in his Spyro palette. And since Skullgirls Mobile is getting new palettes every month, including the ones that are never before seen, I can see a chance that this palette could make it on both 2nd Encore and Mobile. This is something I will support in parallel with supporting Bianca to be on Crash Team Rumble as the 4th Spyro character.
An Update on My Career:
The progress on my Wrapper: Offline career is coming along nicely so far. I am working on a special video that celebrates my channel reaching 100 subscribers. I got to make sure that everything goes smoothly first before publishing it on YouTube. There has also been some interesting development so far. I have been coming up with a ton of video ideas inspired by someone over on YouTube. Stay tuned for them.
Dream Logo Combos:
Since my inception to my career on YouTube on separate channels, I wanted to do something creative, like this. I am working on some dream logo combos. That will include the logos of defunct video game companies that I miss experiencing. The first one I am working on is a combo of EA Games, Sierra and Krome Studios (2002). I am using Wondershare Filmora to make them. But I am using the free version that limits to one minute and has a noticeble watermark. I plan to purchase it to break the one minute limit and remove that watermark. Now, when I make dream logo combos, I put the logos of my choice and it is for creative purposes, not to infringe on their copyright. That being said, I will upload them on my main channel on YouTube.
Conclusion:
This has been the first Joe's Monologues of April. Stay hyped for Spyro 4, folks. And also, play some Skullgirls now that Marie is officially released on all platforms to round out the Season 1 Pass.