2XKO and SEGA vs. Capcom: The Next Level... were two 2v2 tag fighters that were met with a lot of buzz and were somehow on the chopping block and unfortunately, 2XKO ceasing active development in December is not the only thing that is happening because SEGA vs. Capcom has been Thanos-snapped out of existence, rendering it unavailable to new players. Let's jump right in.
I am back with a new post that became somehow bitter. So, I went in and did a few things. First off, I tried out Arcadia Rumble in Marvel Tokon. It's a fun mode, so give it a try. But there is one hiccup. The PC version is still having frame drops on certain areas and that's something that plagued. But the team has pushed out a small patch to help strengthen their ability to track and investigate issues on the PC version.
Now, I was watching 1smash18's livestream. He was finishing the Let's Play series for Super Smash Flash EXE. It is done after doing the Cruel Melee section. I'm personally glad it's finally over. Then I came across a platform fighter that blew my mind, Punch Upon a Time. The game had its Beta. I tried it and it became a blast. However, I couldn't find a match for some reason. But it is in the earlier stages of development as there are a lot of polishing the game needs like fleshed out Ultimate Attacks and all that. That's why most of the screens are a work in progress and jankiness had to be experienced. To sweeten the deal, I planned a Let's Play series for this game when it comes out.
If you're living under a rock, the 2XKO Lux trailer dropped. I watched it and they killed it with Lux being a shoto-inspired character to impress her brother. The trailer was met with a lot of buzz over Lux's 2XKO style and her shoto-inspired kit. She looks dope as heck, but I would've known that Darius would be rude to Lux during his intro dialogue with her down the line. If we look at Lux's stats, she is an All-Rounder. Her range is A-tier, power, vitality and mobility are B-tier and her ease of use is S-tier. Lux's release is in September 8. After that, it's off to Samira to be the final character before development ends. I gotta wonder if Samira is like a pseudo-Polynesian like Illaoi. Yeah, move over, Moana. We have a new warrior in town.
I said I have a small fire of hope recently because a #Save2XKO petition was made and it's somehow put out because during the PAX West keynote, Riot has teased their upcoming League of Legends MMO, the Grail. This was following the part where they announced that 2XKO is ending active development. This indicates that the game will be like this forever and that sucks real bad and made me glum hearing that. No gameplay was shown yet, so we have to wait to find out what the gameplay actually looks like.
2XKO isn't the only 2v2 tag fighter that is being left in the dust as we have another one 2v2 tag fighter being left in the dust, SEGA vs. Capcom: The Next Level. This is a fan-made 2v2 tag fighter that pits SEGA and Capcom characters against each other and uses a unique combat system. A lot of people wanted more vs. Capcom games. We have Marvel, SNK and Tatsunoko vs. Capcom, so we had SEGA.
Like others, the game had a rocky launch because of bugs. The hotfix has remedied various bugs the game has launched with. We got a teaser for the new feature coming in the next major update, the in game palette editor. This was met with a lot of buzz with those comparing it to the palette editor other 2D fighting games like Melty Blood: Type Lumina.
4CYDE Studios did confirm a bevy of characters like NiGHTS, Falcon, Ulala, Zero and a bunch of others, which is actually a good thing. This is something that Riot should've had done when developing 2XKO. I had future plans for this one as well and planned to cover improvements the game needs in a future post. But unfortunately, SEGA vs. Capcom has been shut down.
This, of course, has devastated the internet. 2XKO's low player engagement has contributed to ceasing active development, but SEGA vs. Capcom suffered worse. SEGA and Capcom both had a response to the fan game. SEGA's response? Nothing. They remained silent, indicating that they actually adored the work they had done. It's a grace for SEGA, so we can move on. Capcom's response? Can you guess? I think you can guess what Capcom's response was. They shut it down. I... I just... I can't believe this. Look, can you guys let me speak candidly for a moment? I have a few words to say about this and I may be off script here.
SEGA vs. Capcom literally has the core DNA of Tatsunoko vs. Capcom, the vs. Capcom fighting game released on the Nintendo Wii and 2XKO essentially has most of that. Upon release, the game drew over 6,000 players as of today. That number of players is more than enough to render it a high-to-overkill player retention and a commercial success because a lot of players wanted another vs. Capcom game, including myself. Invincible VS is still reassuring Seasons 2 and 3 and competitive support despite laying off over 20 employees. Skullgirls is continuing active development due to Autumn Games being holders of the IP that we got a Season 1 Pass containing Annie, Umbrella, Black Dahlia and Marie and expanded to Nintendo Switch and Xbox as a starting point. And not only that, Guilty Gear Strive drew millions of players and that made it overkill for this game to have years of support. These games are literally out there building momentum!
The thing is, SEGA vs. Capcom has been shut down after we heard that 2XKO is sunsetting active development in December. So do you know what we have left now? We now have Marvel Tokon: Fighting Souls, the only tag fighter remaining to not be left in the dust. Look, I don't want to put a slant on Marvel Tokon. I loved Marvel Tokon. I loved Magik as well. I thoroughly enjoyed it. But if you were to look at this game through an objective pair of commercial glasses, the Steam version is currently NOT in a healthy state right now. The Steam version is still having mixed reviews that point out to Sony's DRM that became the source of sparking backlash and causing performance issues.
I understand two things; player numbers not reaching Riot's revenue goals for 2XKO's long-term development and sustainability and Capcom's IP rights, so I don't want to put a slant on them neither. But what I'm putting a slant on is the part when Capcom shut down a very successful and perfectly polished fan made game like SEGA vs. Capcom because of its use of Capcom's characters and likeness! This is exactly what I have experienced in Escape from Ever After and Bug Fables, two Paper Mario-inspired games I genuinely enjoyed.
Why are you slapping your freaking little C&D sticker on and shutting down a well-polished fan game just because it used your characters? And then, let's look at Super Smash Flash 2. It was made from the ground up to not infringe on Nintendo's characters and likeness because it uses 2D sprites. You can compare that to other fan-made games. You can freaking enlist Hasbro to make action figures of your characters and say, "Hey, let's make a Hasbro vs. Capcom to extrapolate success of our crossover titles!"
There's NO stark reason to just sit there and slap a cease and desist sticker on a commercially successful, albeit non-profit fan game that drawn thousands of players and then outright shut it down. It wasn't meant to violate their IP or commit copyright infringement. There's no purpose to this. Your characters went up against Marvel, SNK and Tatsunoko and you decided to shut down a fan game that contains SEGA characters pitting against your characters? Again, no slant to Marvel Tokon. It's fun, so you should play it. But focusing support on a game that is having Sony's DRM on Steam is horrible!
To layer on top of this poop sandwich, with Marvel Tokon as the bread and 2XKO and SEGA vs. Capcom as the meat, my high expectations of seeing Miss Fortune, Honey, Veigar, Ristar, Lucian, Falcon, Malcolm Graves, Chris Redfield, Garen, Ulala, Sona, Zero, Sett, Riven, NiGHTS, Vayne, Bayonetta and everyone else in a giant pile of legendary characters in both games have all been crushed and replaced with high expectations of seeing Punisher, Ultron, Cable, Rogue, Black Widow, Luna Snow, Ant Man, Elsa Bloodstone, Daredevil, Songbird, Emma Frost, Nightcrawler, Winter Soldier and everyone else in a treasure trove of legendary Marvel Comics characters in Marvel Tokon.
And back then, when 2XKO came out on console, weeks later, Riot laid off half of the team, citing momentum has not reached the level needed for sustainability and almost eight months later, 2XKO is ceasing active development in December despite all of the positive buzz for that game and almost a month later, SEGA vs. Capcom was shut down. Now, listen, I honestly understand IP rights to characters, but it SHOULD NOT be an ideal reason or excuse to terminate their non-profit fan game they poured their hearts into! Capcom saw this and said, "Sorry to say this, but we regret to inform you that we have to shut down your game for violating our rights." I can't believe Capcom just shut down a commercially successful and perfectly polished fan game over its use of characters.
I need to cease my G-rated rant because what I have experienced got me genuinely fired up and frustrated over this. I still have some fight in me. I think the reason behind 2XKO's failure is because the team behind it was seemingly large on the time when the game got into development back in 2019 when it was Project L. I'm not confirming that. I'm just simply making a guess.
And because SEGA vs. Capcom was shut down due to using Capcom's characters and their likenesses and 2XKO ceasing active development in December due to low player retention, I have a small fire of hope. The reason why is one simple reason on each game and a third one. For 2XKO, since Sajam is making calls for more support, a new and smaller team could pick up where the old team left off. And for SEGA vs. Capcom, it went into early development, but they apparently forgot to pitch it to Capcom to gain approval and permission. And who knows? Maybe another small team could develop a SEGA vs. Capcom, but must be pitched to Capcom for permission and approval and a new 2XKO team could pick up where the old team left off so that we can see Sett, Riven, NiGHTS, Ulala and once again, everyone else in a treasure trove of characters in both games.
The third reason is actually Saturday AM: Battle Manga. Son Studios knocked it right out of the park by developing a 2v2 tag fighter with Saturday AM characters to hopefully sell well. We don't know what the gameplay is like, so we just have to keep on waiting until the time when the demo drops. If we get a Lux-esque shoto character, maybe that'll give me a spark of happiness. If this game sells well, it could get long-term support 2XKO couldn't. I think it might since Son Studios is a small team because after all, 2XKO's low player numbers is because the team was large from the start while smaller studios have the tendency to make games properly.
But the point is... "sigh* This year has a lot of unfortunate events in regards to fighting games and this is rock bottom for us as two 2v2 tag fighters that came out this year had to be on the chopping block only to be left in the dust. And Capcom, please show fan made games that use your characters a lot of respect they deserve instead of slapping your C&D sticker and shutting them down.






