Monday, April 7, 2025

Radical's Two Simpsons Games

There are two of Fox Interactive's Simpsons games developed by Radical that were released on 6th generation consoles. But what's so special about them? Why we desired them to be in PlayStation Plus Premium and Nintendo Switch Online's GameCube catalog? Let's jump right in and talk about it.

This post is gonna be a doozy for you to read because I want to talk about what is really special to us in the gaming community. I had posts about being excited for revisiting classic titles from back in the day, but this one will focus on one thing that I will be talking about in terms of nostalgic gaming.

As we all know, the Simpsons has been a longest running animated comedy known for its direction of yellow skin on white characters, humor and their life in Springfield. There are a lot of Springfields in the US, but the one in the Simpsons is fictional. What I like about the Simpsons is that it has unhinged and crazy moments. Over the years, the Simpsons became a franchise to extend beyond the TV show realm to have a movie, toys, LEGO sets and video games, which involved having two legendary games on the 6th generation era developed by Radical Entertainment. And this is something that I am going to talk about, so let's take a dive into the post.

Fox Interactive had brought on Radical Entertainment, and was impressed by their first game based on one of Fox's franchises, Independence Day. Now, Radical wanted to make a game that catered to the audience among Simpsons fans. This is when they brought on EA to make a driving game based on the show. When the developers made a game that only involved driving and picking up and dropping off passengers, they have confirmed a name for it, the Simpsons Road Rage.

It is a driving game where players have to pick up and drop off passengers to their destination across Springfield, but the characters each have their own vehicle to be a core of the game. Road Rage's story involved Mr. Burns' schemes using radioactive buses to damage public. But the Simpson family would do anything to reverse his schemes. To do that, you must earn $1 million and unlock every character and area.

There is also a GBA version that is a different story. Unlike the console versions, it was published by THQ and developed by Altron Corporation. Though these companies became a different story, they became a solid pass that they were Kokopelli Digital Studios before they became THQ and their partnership with Altron became faithful to the era where they produce 5th generation era games. And sadly, the game has landed in a very awkward spot.

After Road Rage was released, SEGA came along to sue the companies behind this game over patent infringement. The lawsuit shows that Road Rage became a carbon copy of Crazy Taxi by having a gameplay similar to it. It involved having the similar gameplay as Crazy Taxi from picking up and dropping off passengers to their destination. This led to a conduction of a SEGA of America v. Fox Interactive, et al. case, so EA called it quits and gave the companies a second wind.

Now, over to Vivendi. We got some reported cases that they were able to differentiate their game from Road Rage to be a GTA-inspired game to not show any signs of getting sued, but minus the killing and guns. And soon, they followed EA's footsteps to make another Simpsons game. Fox Interactive now has two games developed by Radical with their publishing partnership from EA and Vivendi. All polished up and ready to go for emulation. Except that they can beg Sony and Nintendo to release their games on their catalog and the licensing issues may occur.

The big takeaway from this is that Fox Interactive and Radical Entertainment had found not only one co-publisher that would go on to make future titles in this generation, but two co-publishers. The co-publishers make companies look amazing. However, Hit & Run would be the final Simpsons game handled by Fox Interactive before they get defunct and the license was renewed by EA to make the Simpsons Game, which was one of the first games that had no involvement with Fox Interactive.

Remember what I said that the Simpsons has a lot of unhinged moments? Well, here's another thing; when the Simpsons was in development, they made everyone in the show yellow, except for the black and Indian characters, who have brown skin. They applied it to bringing Bart and Lisa their weirdly shaped heads to go with their yellow skin. Maggie's head is shaped the same as Lisa's. Well, it's an animation thing that Matt Groening didn't originally plan. Its mouth animation lacked tongue animation throughout the show's span, which led to the automatic captions on YouTube hiding bad words at a moderate to strong level.

However, there is no involvement of making every white character yellow and mouth animations have tongue animations on other animated sitcoms by Matt Groening, Futurama and Disenchantment. Both of these animated sitcoms have no involvement of making white characters yellow and have mouth animations that have tongue animations, led to seeing bad words at a moderate to strong level getting replaced with brackets on automatic captions.

Earlier seasons of the Simpsons are goated so far with its charm involving black lines on windows and wacky and unhinged moments that would include Bart doing troublemaking stuff like hammering down mustard packets to make a mess, Lisa being an entitled Karen against meat while getting ticked off at Homer, two kids begging Homer to take them to Mount Splashmore several times, Maggie making pacifier sounds with her friends at daycare and probably the most exciting thing of them all, Homer drinking bottles of beer and a bottle of gin at Moe's. Until in the modern day era where there is HD animation, which lacked a lot of charm and uses white lines on windows.

For example, did you know that in the old intro, Marge's hair whipped while the HD intro toned it down? That's proof as to how classic Simpsons would be freaking goated to reign supreme over modern day Simpsons in terms of unhinged and crazy moments. However, there is one part on the modern era that resonated the classic era, and that is the human pyramid.

Classic Simpsons in all of its forms had paved the way for Fox Interactive and Radical Entertainment to develop two of the Simpsons games that are faithful to the classic era of the show's charm that the Nintendo and PlayStation fanbases want to revisit. That's what makes both games so special. That also led to people making random clips of them.

Now, both of them have Metacritic scores, but because each version is scored separately by platform since they are old games, I will be determing the average score on each game. Then I will determine the average score for both games. I will be leaving out the PC version of Hit and Run and the GBA version of Road Rage. Now let's get to the averages.

We'll start with Road Rage and look at its Metacritic scores on each platform. The GameCube version scored a 67/100. The PS2 version scored a 64/100. The Xbox version scored a 61/100. The average score of Road Rage is a 65/100.

Now let's take a look at Hit and Run's Metacritic scores on each platform. The GameCube version scored a 79/100. The PS2 version scored a 78/100. The Xbox version scored an 81/100. The average score of Hit & Run is an 80/100.

Road Rage:

GameCube: 67/100
PS2: 64/100
Xbox: 61/100
Average score: 65/100

Hit and Run:

GameCube: 79/100
PS2: 78/100
Xbox: 81/100
Average score: 80/100

Average score for both games: 74.5/100

We now have average scores of both Road Rage and Hit and Run and the average score of both games. If you look at the average scores, Road Rage's performance became a bit abysmal over its poor graphics and bugs, as well as being a Crazy Taxi clone. That's why it averaged on a 65/100 as none of the versions even passed a 70/100. The one with the highest rating was the GameCube version, which can be played if Nintendo releases it on their GameCube catalog. But Hit and Run became a critically acclaimed Simpsons game of all time over its GTA goodness and quality graphics. It has averaged on a good score of 80/100. Both games have averaged on a 74.5/100, so I believe that PlayStation Plus Premium and Nintendo Switch Online's GameCube catalog should have a place for both of these games because this is a good average score of both Simpsons games developed by Radical.

And that is the story about Fox Interactive's two Simpsons games developed by Radical and what makes them so special and why we want Sony and Nintendo to release them on their catalogs. While it may seem like a convincing statement, there is a silver lining to this story. The first one is that if Road Rage did do well and get inspired by Crazy Taxi, then it would've received a lot of praise and SEGA wouldn't file a lawsuit against the companies over patent infringement at all because the Simpsons and Crazy Taxi are both great.

The next one is hopeful for Xbox players that they can be able to play two of Fox Interactive and Radical's Simpsons games on the Xbox One and Xbox Series X|S since these platforms support full backwards compatibility, both physically and digitally. Who knew that Microsoft would achieve full Xbox backwards compatibility on both of their modern systems to make Xbox players happy that they can be able to play both Simpsons games in the 6th generation era because of the Xbox 360 being easy to develop for?

I just received some news that Disney+ has launched a 24/7 stream that plays all 767 Simpsons episodes from Seasons 1 to 35 in chronological order. It is great news, but it needs a random episode button fans needed as they don't want to watch the episodes in order. It is the perfect opportunity to binge watch The Simpsons on Disney+ to bolster your hopes of Sony and Nintendo releasing Radical's two games on PlayStation Plus Premium and the Nintendo Switch Online's GameCube catalog.

Wednesday, April 2, 2025

Joe's Monologues - Nintendo Switch 2

My series usually talks about general things, but this Joe's Monologues will be the first one to focus on a specific thing that I will be talking about, and that is Nintendo's upcoming new system, the Nintendo Switch 2. Now, because this is specific to the Switch 2, I will be talking about things that the Switch 2 Nintendo Direct has shown. I may not be able to cover everything, but here they are.

Immersive Features:

Right off the bat, I will be talking about the features that were introduced into the Switch 2. First off, HD and 4K support. The Switch 1's handheld mode uses 720p resolution and TV mode uses 1080p HD support. But the Switch 2 is a huge upgrade that its games are played in 4K on TV mode and in 1080p HD on handheld and tabletop modes. The Switch 2 having a bigger screen than the Switch 1 is how will games support HD resolution on handheld and tabletop modes. The graphics are insane and they are meeting up with standards that the PS5 and the Xbox Series X|S have.

Now let's go on to the next feature, which is the C button. The button was newly introduced on the new system. Pressing it gives you access to voice chatting with anyone on GameChat. It's like you're on Discord, but on the Nintendo Switch 2. It even supported a camera to put yourself into the game, which is cool. It is something that other platforms didn't have. It can also work on the Switch 1, although it doesn't have the C button. What is really cool is that we can see children play Pokemon while using this feature on the playground.

And last but not least, Joy Con 2s as mice. If you watched the announcement trailer, we did see one thing that became innovative, which is using Joy Con 2s as mice. It's something Nintendo innovated on that trailer. There are games that support this feature, like Super Mario Party Jamboree, the upcoming Metroid Prime 4: Beyond and Drag x Drive, which only uses mouse features to play. That could mean that they can add a browser to it, right?

256GB of Storage:

The Switch 1 didn't have that much storage that we had to get a microSD card to expand storage drastically. But the Switch 2 will have a bigger space of 256GB. That is mighty big and we don't have to worry about running out of space for awhile.

Backwards Compatibility with Switch 1 Games:

The Direct has confirmed that the Switch 2 will support backwards compatibility to over 10,000 Switch 1 games, including 3rd party games that were released on the Switch 1. The developers said that at launch, they won't be able to make every Switch 1 game work on the Switch 2, but they are looking to test more Switch 1 games on the Switch 2 post launch. And we can be able to transfer our Switch 1 games to the Switch 2.

GameCube Emulation:

GameCube emulation has been a recurring demand since the Nintendo Switch Online + Expansion Pack came with Nintendo 64, GBA and SEGA Genesis. And now, it is finally happening as it is coming on the Switch 2 exclusively. We saw Soul Calibur II and its inclusion of Link from the Zelda franchise, F-Zero GX, which is something I really want to revisit because it's fun to crash on this game and the Legend of Zelda: The Wind Waker. There are even more GameCube games coming to the Nintendo Switch 2 and this is exciting news.

Why is it exciting that I finally get to revisit GameCube games? Well, good question. GameCube games have a charming environment, use Dolby Pro Logic II, Sofdec and ADX like those of the PS2 and original Xbox games. Not only I get to revisit PS2 games I played back in the day. I also get to revisit GameCube games I played back in the day. But I got to get the Switch 2 and the Nintendo Switch Online + Expansion Pack membership if I want to revisit them.

Strong 3rd Party Support:

Remember what I said that the Switch 2 will have 4K and HD support like the Xbox Series X|S and PS5? Well, this can also apply to the Switch 2 getting a strong emphasis on 3rd party support. What it means is that many 3rd party games that were never released on the Switch 1 will be released well on the Switch 2.

I'll go into detail on one of the games that is coming to the Switch 2, Street Fighter 6. This game came out on June for the PS4, PS5 and Xbox Series X|S. And now, thanks to its strong 3rd party support, Street Fighter 6 is coming to the Switch 2 with an exclusive game mode and DLC other platforms will have. That is great news that Street Fighter in its next gen glory is getting some love on a Nintendo console.

There even a lot of games coming to the new system, like Elden Ring, Hitman, Silksong, Final Fantasy VII Remake and tons more. There's even a new James Bond game in the works at IO Interactive coming to this new system and others, which is great because I remember playing older James Bond titles on older platforms when I was younger. Speaking of, since GameCube emulation is coming to the Switch 2 for those who own a Nintendo Switch Online + Expansion Pack membership, we might see a classic James Bond game get released on it. Who knows?

What is really funny is that a Mightykeef skit about MultiVersus shutting down becoming emotional has a dramatic part at the end about Nintendo not putting the game on the Switch 2. That part became true that we will never once again see the game make it to the light of day after five Seasons.

Now, these games will launch on the same day as the Switch 2, which is June 5. Beyond what we saw on the Direct, more 3rd party games will be coming to the Switch 2.

Mario Kart World:

The announcement trailer showcased a new Mario Kart game. It is officially unveiled to be Mario Kart World. It's a new open world take on the Mario Kart franchise that involves courses being connected seamlessly in one world and having real time elements that reflect on the current weather in real life. There's also a Free Roam mode where you can drive freely across the world, even off road. No highways were developed. This new Mario Kart is a real time take on the franchise is something that interested me.

Nintendo Switch 2 Edition:

Certain Switch 1 games are eligible for an upgrade to the Nintendo Switch 2 Edition, which has immersive visuals and graphics that reflect the 9th generation era. This also applies to games that were released on the PS4 and Xbox One get an upgrade to the PS5 and Xbox Series X|S versions.

Conclusion:

In conclusion, the Nintendo Switch 2 is set to become a much dedicated and powerful new console to catch up with PS5 and Xbox Series X in terms of its strong emphasis on 3rd party support by having a ton of 3rd party games, innovative features, 4K resolution, 120 FPS run and a bigger storage device. Again, the Switch 2 and all of its games we seen in the Direct are launching this year, with the console and its launch titles releasing on June 5. The price will be revealed later today. MightyKeef has a video about waiting for the Nintendo Switch 2 and it was just part one of the Switch 2 skit that covers the reveal trailer, so I will be expecting part 2 to come to cover everything the Nintendo Switch 2 Direct had to offer, along with the EVO 2025 skit, whichever comes first.

Tuesday, March 11, 2025

Joe's Monologues - 3/11/2025

Hello, everyone, KnockDownJoe here and today's Joe's Monologues is gonna ruffle people's feathers. I have interesting things to talk about, so read this.

Hidden Variable's Departure:

So that morning was so devastating. When I woke up, X dropped an article telling us that Hidden Variable is no longer involved in the development of Skullgirls. I am going to tell you what happened and why Hidden Variable left development of Skullgirls in any way, shape or form.

Let's start with what happened before Hidden Variable left Skullgirls development. The payments started to roll in on November 1, 2024 with the $131,000 payment. The same amount rolled in on November 15, 2024, December 1, 2024 and December 15, 2024, January 1, 2025 and January 15, 2025. Then the $139,000 payment was announced on February 1, 2025, February 15, 2025, March 1, 2025 and March 15, 2025. But publisher Autumn Games refused to pay any of the following amount they owed.

Now let's go on to why Hidden Variable left Skullgirls development. On March 5, 2025, Hidden Variable released their statement stating that as of January 21, 2025, they are no longer involved in the development of the Skullgirls IP due to their legal dispute with Autumn Games, which is the subject of litigation filed in the Los Angeles County Supreme Court. They are suing the publisher for the total of $1.2 million in unpaid fees in the Hidden Variable v. Autumn Games case. 

The post about Skullgirls Top 8 in Frosty Faustings from January 20th of this year from 2nd Encore's X account has turned out to be the final post, one day before Hidden Variable is no longer in the development of Skullgirls in any way, shape or form, which kind of reminded me of the dissolving transition from the Walt Disney Television logo to the Buena Vista International logo, which somehow gave me the same level of chills as the Cartoon Network skull. That explains why we haven't got any news regarding 2nd Encore for so long since the general balance update or this year's roadmap. They also added that they will not make further comments on the matter until the dispute is resolved, including a reason why Autumn refused to make payments they owed by breaching the 12th Amendment repeatedly.

Hidden Variable has thanked us for our endless support on Skullgirls for years and we allowed it to thrive. Other than creating and supporting Skullgirls Mobile, they promoted Skullgirls esports with the SGCS circuit, brought new characters to 2nd Encore through its first Season Pass, expanded 2nd Encore and the Season 1 Pass to Xbox and Nintendo Switch and produced a Webtoon adaptation. From December 2014 to October 2024, Autumn and Hidden Variable had provided a business relationship between them for Skullgirls Mobile. And by the time the lawsuit was filed, their business partnership between them and Hidden Variable's contract with Autumn for nearly a decade have been terminated and it was just a Frankenstein mess of ideas that weren't even fully cooked, because Autumn refused to pay the amount of money they owed Hidden Variable to. But there is one silver lining to this story.

Autumn has released a statement regarding an update on Skullgirls that contains a glimmer of hope. Jason Donnell stated that Skullgirls is more than a game. It is a passion project we poured our hearts into as they became an unwavering backbone and it involved in so many extraordinary ways because of support of various teams from Reverge Labs to Lab Zero Games, Future Club and Hidden Variable Studios.

But to get a small snippet of things, Skullgirls would get approved by Autumn Games to get developed under the Reverge Labs name and under the Konami banner. Then later, the game was removed because of Mike Z's antics, but came back as Skullgirls Encore developed under the Lab Zero Games name. Years later, Lab Zero Games has been dissolved by Mike's sexual harassment practice and others left Lab Zero to form Future Club and development of Skullgirls continued under both names of Hidden Variable and Future Club. And now, where it stands, the contract has been terminated as Hidden Variable is no longer involved in the development of Skullgirls because they are suing Autumn Games. Future Club didn't even bother negotiating between the companies so that the game can continue active development without a contract because according to their X bio, they are no longer involved in the development of Skullgirls, it seems.

Reason being is that they are developing their first original game called Part-Time Hero: I'm Broke, But I'm Here to Save the World. The Kickstarter for their first original game launches in two days, so back it and spread the word about it to anyone to make it happen. If they find a publisher for this game, their project will expand to more platforms because you know, a publisher like Modus formed an acquisition with MANE6 to benefit bringing Them's Fightin' Herds to consoles and wanting a character for BBTAG and using a SEGA vs. Capcom style of showcase was the cherry on top.

Donnell also stated that Skullgirls will continue development despite Hidden Variable's departure and they are stepping up to reinvest the project, so it's possible that they are going to pick up where Hidden Variable left off. Is it also possible that the development of Skullgirls can be much faster? Sure, it can be much faster since Autumn is a massive team of game developers, storytellers and passionate fans as the statement said. To make matters better, they are even planning to deliver on their promise to us fans as they are making changes now. Think of Epic Games. They are a massive team, which is why development of Fortnite took the shortest amount of time. Which reminds me; if we get a Skullgirls character in Fortnite, it can spark frenzy among fans of Skullgirls.

The statement has a hopeful paragraph written in bold. Guilds are coming to Skullgirls later this year and they are now actually in development since they have taken over in the past few months. That is indeed hopeful and it's only a taste as to how Autumn would usurp Skullgirls development while delivering on their promise to us; to bring new characters, new stories, new features and new game modes following Hidden Variable's departure, so this means additional VO consisting of Annie's alternative voice pack, Japanese VO for the Season Pass characters in combat and English (and hopefully Japanese) VO for the Season Pass characters' story modes, the Season 2 Pass, Roxie, the third Guest Star, the later quarters' monthly fighters, the second season of the Webtoon adaptation and more are still on the docket and thank goodness for that. It's because Hidden Variable provided Autumn the login information required to provide community support for the game after they refused to pay $1.2 million before suspending the Services in a way to not cause damage to the IP.

They also told us to stay tuned for updates soon after saying that they can't wait to take Skullgirls into the new chapter together and I am pretty dang excited for this, so updates should involve a detailed roadmap that contains news about the remaining things that are on the docket for not just Mobile, but 2nd Encore as well. In fact, with 2nd Encore being available on all four digital storefronts on Steam, PlayStation, Xbox and Switch, this new chapter is likely to be a fresh one.

Bottom line, if Autumn paid Hidden Variable the money they owed in the first place, then Hidden Variable wouldn't sue them and they would still be involved in the development of Skullgirls so that we can finally get word about what is coming on the docket sooner. In fact, if Future Club is still involved in the development of Skullgirls, they could negotiate between the companies to continue active development without a contract like Sony did to negotiate between Naughty Dog and Universal to make their kart racer without a contract.

But I think it's clear as to why Autumn Games would refuse to pay the total amount of money they owe to Hidden Variable. It's probably because Autumn was interested in pursuing a separate developer for the Mobile release after they failed to seek to sell their business. And to be honest, Autumn refusing to make payments to Hidden Variable is actually a wise decision as they will sell their business if they paid $1.2 million to Hidden Variable.

The Fall of MultiVersus:

Another devastating morning after we came across a tweet that MultiVersus is going to shut down at the end of May after Season 5. Warner Bros. Games has announced that because the game was not living up to its full potential. It was attributed by a relaunch strategy, a ridiculous handling of microtransactions and slow paced gameplay, which was fixed to be buttery smooth. I was able to do a livestream on my gaming laptop to showcase how the game ran well on it. Once May 30th comes, the game will be relegated to local play for the forseeable future, unless if there is enough fan support, the game could come back.

However, that is not gonna happen because weeks later, Player First Games has been shut down, along with other developers. What this means is that MultiVersus will never again see the light of day. As it turns out, the Mightykeef skit regarding MultiVersus shutting down has sealed the deal. I was darn shocked to see Player First Games shutting down, which is why the MultiVersus X account stopped making new posts. It hurts to see them and their game bite the dust despite Warner Bros. acquiring them. I was looking forward to seeing Harry Potter, Godzilla and a host of others make it too. It's just not cool to darn near shut down their platform fighter game prematurely, especially when it is multiplatform. I am planning to do a send off livestream if I don't have plans.

With MultiVersus shutting down soon, they intend to shift their focus to working on their collaborations and bringing them to other games like Fortnite, which is nice, but not as nice as having a platform fighter with Warner Bros. characters. But we are getting something nice from them, and it's a free-to-play hero shooter that is completely similar and akin to Marvel Rivals, but with DC characters. And I believe it can be called... DC Rivals?

Fortunately, there is only one free-to-play fighting game that I know will not take off or have a ridiculous handling of microtransactions, and that's 2XKO.

News Regarding 2XKO:

That's right, we have news regarding 2XKO. Shaun Rivera came with some news on X. The Pulse Fuse is being removed in favor of the autocombo setting each player will toggle on or off with at the character select screen. Fans delivered feedback regarding turning on autocombo while having a different Fuse. Now, I completely agree with having an autocombo setting on the character select screen while equipping a different Fuse. With the Pulse Fuse being removed, we are getting a new Fuse, which is the Sidekick Fuse. It allows the assist character to stay sidelined to support the point character, which gets more HP during the Fuse.

And as for the next Alpha Lab, we got info about it. But it's gonna be much smaller while devs build the infrastructure needed to ensure that they can bring the game to even more players and so that they can gear up for launch. Even if the the next Alpha Lab is gonna be smaller, Jinx is still on the docket to be playable.

Now, I made a suggestion of a new game mode where the assist character gets in battle with the point character on both sides recently. But since we're getting the new Sidekick Fuse, I am also going to make a suggestion of a new Fuse that allows the assist character to get in battle with the point character, so I think it's a Cross Fuse. This can go either way. It's either a new game mode or a new Fuse.

The February update was only just a taste, so the update coming in March will cover what they have been up to.

Crash Bandicoot Brawl:

Canadian Guy Eh recently posted a video about an official and fake game called Crash Bandicoot Brawl. I made a reaction while watching that. Even the page is fake that it showed the wrong ESRB rating of M. Activision's Facebook account shown a fake promotion of a fake game. Activision made that game, but it doesn't exist somehow. That crap was funny, though. He was ticked off at that practice Activision had done just to trick us into filling out the survey and he ended the video by exiting his room and closing the door to get some coffee, like oh my gosh, what a weird way to end the video. His phone rang during the video too.

On the upside, I think we all know that what the fake promotion of Crash Bandicoot Brawl means. Activision could be showing us their interest of maintaining the Crash Bandicoot brand to enlist somebody to make a new Crash game. If the alleged Crash Bandicoot Brawl game becomes real, I am interested in it and I am getting it now that I got a new phone with a bigger space. In fact, if it comes to Steam, I will get it on there if it takes a very small amount of space because I gotta get a 5 TB external hard drive to hold my games that use a lot of space like Mortal Kombat 1, which took a ridiculous amount of GB, and I wish we can play PS5 games directly though an external hard drive.

And speaking of Crash Bandicoot, I have neglected to tell you this on my post about finally being able to revisit my old stomping grounds. During my earlier days at high school in my old stomping grounds, I caused a conversation about how I loved Crash Bandicoot in any way, shape or form. What is special about that is that the franchise taken to a new direction when the 6th generation consoles came out. There was even a cancelled game called Crash Landed. That game didn't see the light of day because of the poor quality and the 4 hour gameplay spanning. I was reminising about the part where I talk about Crash Bandicoot at my high school back in the day on the time before I moved to Arizona too. It's all in good fun since Dr. Heinz Doofenshmirtz. But hey, it was worth it.

Conclusion:

It has been one heck of a year so far with devastating mornings with news and a long string of announcements. Here's to many more.

Wednesday, March 5, 2025

Capcom's Plan for Reviving the FGC from Back in the Day

With the inception of the Fighting Collection series, Capcom is finally leveraging their classic fighting games from back in the day and their practice is gonna revive the FGC from back in the day. Let's jump right in and talk about it.

I am back with this post that is gonna bring us some great news for us fighting game fans in the community. You would know that fighting games in the arcades from the earlier years of the 80s to the early 2000s have been a huge hit right now, starting with Street Fighter to Darkstalkers, Tekken, King of Fighters and Mortal Kombat. These games have defined the genre and they were ported to home consoles to have multiple modes. But specifically, I want to talk about the company that has been alive for years, Capcom. This company has made numerous arcade fighting games from the 80s to the early 2000s.

Capcom tried giving leveraging their arcade releases of their fighting games with their collections a go. And it pretty much went well with the Street Fighter 30th Anniversary Collection, but four of the games out of 12 (13 for the Switch version) support training mode and online play, but a couple of them like Hyper Street Fighter II were absent. Then Capcom is shaking up their practice in leveraging arcade versions of their fighting game titles using their Fighting Collection series.

The Fighting Collection series is known for having arcade releases of their fighting games from the 90s to the early 2000s in their compilation with online play having rollback netcode, jukebox, gallery and more. It was started in 2022 when Capcom Fighting Collection 1 came out and went well with having every Darkstalkers game. And it pretty much came with some issues that consist of lacking quality of life changes and crossplay, Japan only releases of sequels to Vampire Savior and Night Warriors that were inside games that never been released outside of Japan, the exclusion of Street Fighter III, which is why they had to bring in CRTs into last year's EVO and the inclusion of Cyberbots, which was the only fighting game that seemingly has a mild level of profanity that other fighting games don't. We can even turn on the initial boot display on each game and that's something arcade versions of Capcom's classic fighting games have.

However, Capcom is not the only titan of their fighting games with 2D sprites from the earlier years because SNK is also the titan of their classics and they have their own compilations of the classic KOF games in the Orochi Saga and all classic Samurai Shodown games. This led to Capcom and SNK conducting a crossover switcheroo just by bringing Terry Bogard and Mai Shiranui from Fatal Fury to Street Fighter 6 and Ken and Chun-Li to Fatal Fury: City of the Wolves as DLC. That could mean they are showing their interests in making a new Capcom vs. SNK and a new SNK vs. Capcom, right? But the FGC wanted to garner fighting games that beared high status and caliber, like Street Fighter, Darkstalkers, King of Fighters, Fatal Fury, Samurai Shodown and tons more.

We did see Marvel vs. Capcom 2 get ported to the PS3 and Xbox 360 versions until they were removed from the digital storefronts. Then Marvel vs. Capcom Origins came along to have Marvel vs. Capcom 1 and Marvel Super Heroes, but also removed from the digital stores. It was a compilation of original titles. That's why it lacked popular titles. Thankfully, Marvel vs. Capcom Fighting Collection: Arcade Classics came to reality to have every game of the Marvel vs. Capcom franchise in the 90s to the early 2000s. There's even a beat-em-up game that is outside the Capcom line of beat-em-up games called The Punisher and thank goodness Marvel vs. Capcom Fighting Collection: Arcade Classics has that. To my knowledge, it's likely that they had to put The Punisher in the collection so that we can play it as sort of a break from playing fighting games.

Marvel vs. Capcom 2 became a great game because of its huge roster of characters that included the ones we don't know much about, and stages that come in two variants. The game is free from jail, thanks to the collection of Marvel vs. Capcom games from the 90s to the early 2000s. And we're going to see it at EVO as this year's throwback game. I loved the goodness of the game that it became a charm of fighting in the city and the best themes, like the Clock Tower Stage. Yes, it has home console versions. If we get it on PS Plus Premium, it can make the fanbase unhappy.

Now, Marvel vs. Capcom 2 won't be the only throwback game we're seeing at EVO because there is another throwback game as part of the extended lineup, and that's Capcom vs. SNK 2. We're also seeing it at EVO because it is on Capcom Fighting Collection 2, coming out May 16. The collection led to sparking fan frenzy over the inclusion of Capcom vs. SNK 1 and 2, Power Stone 1 and 2, Plasma Sword: Nightmare of Bilstein, a sequel to Star Gladiator, Project Justice, a sequel to Rival Schools, Capcom Fighting Evolution and Street Fighter Alpha 3 Upper. These games deserved to be in the limelight, especially when they were released on the Dreamcast.

Over the years, we have experienced cases that were any different than the crazy stories we have came across. Soon, Capcom vs. SNK 2 follows the path of Marvel vs. Capcom 2 to be brought back into the limelight. EVO 2025 now has two legendary hitters that have a high caliber, a diverse roster of characters and dynamic 3D stages. All polished up on a silver platter and ready to go for characters to fight in the swamp and near the volcano.

Also, I received word from Keef that the EVO 2025 skit is under production. It's gonna be explosive because this year's lineup has a new extended lineup and has two of this year's throwback games that are high caliber. Since Fatal Fury: City of the Wolves is on the lineup while it is not out yet, there might be a good chance that we can hear the "he could flop" phrase. We heard it on BlazBlue Cross Tag Battle, Samurai Shodown, Granblue Fantasy Versus and Guilty Gear Strive so far. I am very excited for this.

There are so many fighting games from the 80s to the early 2000s waiting to be brought back into the limelight to be compiled into several collections and ported to modern platforms. Capcom knew how to compile their fighting games from the 80s to the early 2000s into several collections with modern features and port them into modern platforms, so they have the blueprints to do that since they have a compilation of their beat-em-up games. Quality and modern formula on a future collection, meaning if and when Capcom Fighting Collection 3 is announced, they can be able to make a third compilation of their older fighting games in the earlier years, including the games in the Street Fighter EX trilogy.

To sum it all up, Capcom is reviving the FGC from back in the day by having their Fighting Collection series to leverage their older fighting games from back in the day with netplay, training mode support, jukebox, gallery and much more modern features on every game and EVO 2025 is going to be even more of a blockbuster because of it. This is something Capcom is trying to do since the 8th generation era and that endeavor is achieved by their Fighting Collection series, especially the one for the Marvel vs. Capcom line of games.

Sunday, February 23, 2025

I Visited My Old Stomping Grounds

It has been over 15 years since my family and I moved from Michigan City, my old stomping grounds in Indiana. It was the State that became my birthplace where I used to live. To add on to all of this, because of how my life in Indiana got the best of me as a kid, I did various agendas consisting of going to the bowling alley, having cousins, enrolling schools, making friends near me, going to the most charming mall on the street that is the very heart of the town I moved from, watching the basketball and football games in person, experiencing white girls wearing skinny blue jeans and a white hoodie at middle school and white women with big butts?! Yeah, it's a pretty dang bold-tail agenda, I know.

Rewind back to 2009, my family and I moved to Arizona. And it's not just because I couldn't handle the unbearable level of coldness created by the snow. It's also because of the bullcrap I put up with, like people treating me like crap, my bus driver's assistant making me sit with that freaking greedy kid and committing school violence on my middle school and getting torn up for that. I even got suspended for an untimely violence I shouldn't have done at middle school like holy crap, it was devastating at heck. I was 13 years old at the time. Not to mention that after I threw that tantrum, she got angry and yelled at me as I was able to tell from her bloodshot eyes.

You have to realize that I am happy that I moved to Arizona to get away from the dang challenges I experienced in the past. It given me time to not think about them. But the only exception is not being able to do the buzzer well, but being able to spin the wheel. Yes, I know you're asking why the live action Spyro the Dragon movie should take place in Indiana. Don't worry, I'll get to that later.

Originally, I didn't want to visit my old stomping grounds because of the challenges from back in the day I experienced. But fast forward to 2020, I suddenly felt a mild urge to visit Michigan City because I was thinking of what few things that driven me to do so, like visting schools I enrolled, going bowling at the bowling alley, seeing my old friends other than my cousins, looking at my old house, colorful houses and stores and fast food places that are not seen in Arizona, the style of houses and more importantly, forests.

There are forests out there and the fun thing about them is that during the spring and summer times, they make me think of one of the best girls in the Spyro franchise. And that's Elora the Faun. But how is it that the forests make me think of her? Why is that special? Well, Elora is one with the forest. Leaf dress, goat legs with the same color as the tree bark, healing powers and collectibles of Avalarian Leaves in Crash Team Rumble to collect to unlock her during her Early Access.

I wanted to visit there, but I need to go on an airplane because it's the fastest way. I am afraid of heights for that. I have been having dreams that take place at my old stomping grounds, like visiting my elementary school and its hallways smelling like peanuts, sitting near the forest at the park of my elementary school, visting my old house, etc.

Fast forward to 2024, I have finally visited my old stomping grounds. When I arrived at my old stomping grounds for the first time since I moved to Arizona 15 years ago, I experienced what has changed. American Mattress is on the building that was once Hollywood Video, which I already told you about, Walmart has moved to a new location to pave the way for three stores I am not familiar with, there are food places that I thought they were supposed to be Arizona-exclusive like Panda Express and Chipotle, there is a Franklin St. Family Restaurant that was Lindo's, Big Lots was moved to a building that was Toys R Us, Citgo was rebranded to Golo, St. Anthony was rebranded and restructured into Franciscan Health and the inn is no longer called Holiday Inn. I forgot what it is now called.

Indiana is known for having places that Arizona doesn't have like Menards, Meijer, Schoop's, Holly's, Rio's, Albino's... And these places remained open for years despite economy changes even at a distance. If any of these places that remain alive get affected by the economy changes, then they would take off. But that will not be the case. Heck, I never had Schoop's or went to Holly's in my life. And personally, I am glad that these mentioned places remained open. But what I'm not glad is that the mall on Franklin St. has closed because of the economy changes. It was the only mall that was so charming that I explored there. I even threw a coin in the fountain and wished for something amazing. There was an arcade joint that had a lot of fighting games. That mall shouldn't close.

To add on to this, I visited my old stomping grounds twice last year. Once to attend at my brother's wedding and once to attend at my father's funeral. The first time was during the summer and it was a happy time while the second time was during the fall that it became a sad time. It kind of does fill out the Indiana-shaped sadness in my heart that 2024 became a nostalgic year for me and my family. Even the font on the text that reads "Putting the Magic Back Into Software" on the Silicon Knights logo made me think of the fact that a quality Chinese restaurant like Fortune House Chinese Cuisine was no longer there when I booted up Blood Omen. I kind of glued in to holding on to places that were taken out when we arrived.

The first time was better, and it's not the fact that I attended at my brother's wedding. It's the road trip me and my family had and it's considered the best road trip because of three things below.

The first thing is going through the highway between forests. They have been a staple during our road trip that they produce oxygen. We went through the road between forests when we arrived at Missouri on the way to Indiana and until we arrived at Oklahoma on the way back home. And I started thinking of Elora when we go through the road between the forests when we arrived at Missouri and until we arrived at Oklahoma. That was effective during the spring.

The second thing is stopping at gas stations. It is the most important thing to do when you're running low on gas and without fuel, your vehicle can't move. That's why it's important to fill up when you're running low on fuel.

And the third and final thing, Checkers. And I'm not taking about a board game. I'm taking about an American fast food restaurant and it has the same menu as Rally's, but different name, like Hardees and Carl's Jr. have the same menu. When we were at Illinois, I stopped by to get me some Checkers. The quality there is off the chain and I was astonished at it.

When I got back to Arizona, I couldn't stop thinking about the new stuff I haven't done on the time before I moved out, like telling the purple haired woman who works at the place where I got my tuxedo for my oldest brother's wedding about my opinion about how I think of Elora every time look at the forests, even while on the road when I get to Missouri on the way to Indiana and until I get to Oklahoma on the way back home to Arizona, experiencing Lerner and Rowe's 222-2222 Chicago phone number on TV when I was at Blue Chip Casino and had Rio's for the first time. When I was astonished at how they handled the taco meat, I pulled a Palamena. In fact, the taco meat is a bit higher in quality there than Taco Bell's. My visit to Indiana sank in to thinking of Elora when near the forest while doing something new and productive, which is listening to the Cave Stage theme from Marvel vs. Capcom 2, which is considered to be the best theme along with the Clock Tower Stage theme and thank God we have Marvel vs. Capcom Fighting Collection: Arcade Classics.

It also sank in to doing nostalgic and old things that I have done at the time before I moved to Arizona. I went to Menards, but to look for a portable air conditioner, had hot dogs at Carlson's, went through areas my bus driver has taken me through and had a look at my old house and my local elementary school. But I did not visit Meijer or any of my schools I enrolled back in the day.

Yes, I know you are trying to ask what about Aldi. Well, yes, it's a store I visited at my old stomping grounds. But in this case, there are multiple Aldis across the US and it was franchised across the nation to help make money for all parties. Meijer, however, is located in the midwestern States.

And to visiting places with a lot of people to bolster coming across people I'm not familiar that resembles the quality of my old friends I have not come across other than my people, including the one who... straight up looked like Hinna from Visions of Mana?! Yes, I know it's bold.

If I am planning to visit there now that I conquered my fear of flying in a plane on the time I attended at my father's funeral to do a nostalgic experience, it's gonna be during the spring and summer times because of the warmth. It is gonna be my preference for when I plan to visit my old stomping grounds. That's why the first time was better that it was during the summer time when the trees have fully grown leaves and the weather was nice.

However, my oldest brother was going to set me a room when I visit my old stomping grounds and announced that I'm gonna be staying there for the rest of my life when the time comes. But I am here with a strong opinion. It's finally high time that I put my foot down and get my markdown on how I feel about this and explain why. I AM NOT moving back to Indiana. Not one bit. And I believe setting me up to live in Indiana again would literally be the worst practice they can do. The days in Indiana during the fall and winter; not one, became nice as the days in Arizona, so in the objective sense possible, the nicest place to live during the fall and winter times is Arizona. And it has higher degrees every day. Not just by a little bit, but by a landslide.

And instead of me telling you, let's take a look at the degrees of each day on both States. I will be using WeatherBug to state the degrees so that you will understand the gist.



Here's a look at degrees of the two States. It is currently winter and will soon be spring. The lowest temperature will be 33 degrees next Sunday. So with no nostalgia goggles on, no bias. Looking at the numbers, Arizona's weather during the fall and winter reigned supreme. None of the days in Indiana came even close to how nice the days are in Arizona during the fall and winter. The highest temperature in Indiana will be 46 degrees on Wednesday. Why the heck would my oldest brother want me to move back to Indiana for the rest of my life?

I love to visit my old stomping grounds, but I know in the back of my mind that I shoudn't be moving back there because of the unbearable level of coolness.

I want to point out that spring and summer are the best times to visit because of the nice level of crispness and forests having new green leaves. If we attempt to visit Indiana during the fall and winter times, then the nice level of crispness will not be present on these times. Think about this. Would you risk getting the flu? Do you understand what I'm saying?

Now let's talk about what I want in this post. And that's a live action Spyro movie. So why is it that the live action film adaptation of Spyro the Dragon should take place in Indiana and its fictional city? There are three reasons.

The first reason is my birthplace. This is a State I was born 30 years ago. I made a lot of cousins and friends and enrolled at schools there. I lived there for 15 years and I moved to Arizona 15 years ago, and it's considered emotional.

The second reason is a padding that I had during my visit to Indiana is that I like to look for a woman as my movie girlfriend for the live action Spyro movie. To my knowledge, the Sonic movies featured a white man named Tom Wachowski and a black woman named Maddie Wachowski, so I intend to look for a white woman as my movie girlfriend for the live action Spyro the Dragon movie there. It might be the one who I saw working at Carlson's.

Third and final reason, forests are there and it is perfect for the post credits scene for Spyro Movie 1 to entail Spyro meeting Elora. Forests are common of the environment today and it's largely applied to the Mana franchise with its entry of the Tree of Mana. To have forests in our environment is a very smart and important practice as during the spring and summer times, they produce healthy oxygen and Mana, especially for living.

Why I'm telling you about this is because I want to express my feelings and opinions about my experience in my old stomping grounds, especially coming across people I am not familiar with and places that were rebranded and restructured into. 2024 became a crazy year when I visited Indiana twice. It's no fun staying in Arizona all my life because of the nice weather, but it's gonna be a matter of time before my third visit to Indiana since I conquered my fear of flying in an airplane.