Saturday, January 10, 2026
Saturday AM: Battle Manga - An Indie 2XKO in Developement?!
Wednesday, December 31, 2025
2026 is BIG for Fighting Games
2026 is set to become a big year for fighting games and the whole FGC. And because we got a handful of things coming on the docket for fighting games, 2026 is going to be one heck of a year for fighting games. So today, I'm gonna be talking about how 2026 is going to be a big year for fighting games.
Before we talk about what several things are coming in 2026, we need to talk about something good has happened in 2025 when it comes to fighting games. Tekken 3 has launched into the classics catalog on the PS4 and PS5. It was the final game to ever release on the PS3 before Bandai Namco moved on with the series to produce games on the PS2. It is indeed one of the classic fighting games I have played back in the day. Then Soul Calibur III came along, another classic fighting game I played back in the day and the first PS2 fighting game to come to the catalog. These threequels were the games I wished for and that met with excitement among the FGC that they want to revisit these games. These games are now available on the classics catalog, so go check it out.
Now let's move on to something interesting. It's about the two fighting games, Street Fighter 6 and Fatal Fury: City of the Wolves. What is so special about them? Well, there are four popular characters, Ken Masters, Chun-Li, Terry Bogard and Mai Shiranui. So these characters have became guest stars in both respective games and they are available now on the store. With these characters, a fan demand for a new Capcom vs. SNK is very high and we could see it announced any day.
With that out of the way, we can now talk about exciting things coming in 2026 for fighting games. Now, I know that everyone's initial reaction would think that I'm gonna start with Skullgirls. But it's gonna be later on in this post because I need to talk about the bigger stuff first.
Back in June's State of Play, Sony has announced the upcoming new fighting game being developed by Arc System Works, Marvel Tōkon: Fighting Souls. This is an innovative 4v4 tag fighter that features characters from Marvel Comics. Arc System Works had brought the Marvel fighting game foundation back into the limelight following Marvel vs. Capcom: Infinite's poor reception and sales that had soured the relationship between both companies. Then the series has went on a hiatus for over eight years and we've been begging for a new Marvel vs. Capcom or a new Marvel fighter until Arc System Works has fulfilled our wish and took the mantle of developing a new Marvel fighter being Marvel Tokon: Fighting Sōuls.
While Marvel Tōkon is a 4v4 tag fighter, the four members of each team share with one health bar and uses multiple rounds unlike others where multiple teammates have their own health bar. But no new characters beyond the first eight characters were announced this year. However, there aren't any news for Marvel Tōkon at the Game Awards and no firm release date was announced yet.
These statements were cranked up when the second Closed Beta was announced to actually have Spider-Man and Ghost Rider in the roster with other characters. Since Sony announced that 2026 is gonna be big and they're going to bring in new characters beyond the first eight, including their all-time favorites, there are requests for Venom, Wolverine, Deadpool, the Punisher, Psylocke, Hulk, Luna Snow, and well, probably the loudest of them all, Emma Frost. These characters are great and I would like to see them. Who knows? Maybe these characters can potentially make their debut.
And do you know what else is coming out in 2026? Invincible VS. It is an upcoming 3v3 tag fighter that features a handful of Invincible characters intended for mature audiences due to it being an M-rated game because of the gore and frequent swearing at a severe level, living up to the fact that the comic book series and its animated series are meant for adults. The game had its Closed Beta couple weeks ago and launching in April with a launch roster of 18 characters, with more characters to come.
You know Marvel vs. Capcom 3, right? Well, it's anything like that. It uses 3D models and has 3v3 tag battles, air combos and a four-button control scheme. But the only difference is that the since it's an M-rated Marvel vs. Capcom 3-esque 3v3 tag fighter, there is a ton of blood and gore in it and uses lv. 3 supers that mutilate and dismember opponents' body parts when their HP is at 0. They are similar to Mortal Kombat X's Brutalities, but flashier. So basically, you can't play Invincible VS when you're not of age since it's an M-rated game, living up to the fact that Invincible is only appropriate for mature audiences. That's what the "MAY CONTAIN CONTENT INAPPROPRIATE FOR CHILDREN" warning is for.
Marvel Tōkon and Invincible VS coming out in 2026 comes with the 2026 Competitive Series and the full launch for Riot's free-to-play fighting game, 2XKO.
2XKO is essentially the first tag team fighting game based on a particular universe; Fuses, Duo Play, Sega vs. Capcom-style of action and League of Legends characters. It pretty much lives up to the idea of, "Hey, let's make a free-to-play fighting game and launch it with honoring the success of the Beta," which is by no means a bad thing.
Look at MultiVersus. It became a success in the Beta, but the game failed during its full release because it dishonored the success of the Beta with predatory monetization tactics and had to be sunset after five seasons. The leadership at Riot is avoiding this tactic. They knew that they need to put the game on Beta with the free currency on there and then launch it with honoring the success of the Beta so that it can stay appealing to a larger player base and still have the free currency that is why 2XKO is becoming a success in Early Access. That success in Early Access will continue when the game launches on console in January.
Ever since Closed Beta, the competitive scene for 2XKO has grown and unleashed its full potential that Riot has even went the extra mile to bring online and offline events into the spotlight with the First Impact program, coming to a close. To push the competitive scene even further, Riot is bringing direct support to 20 offline tournaments, divided by five seasons tied to 2XKO's ingame seasons sporting four events on each season, with one major and three challenger events through the 2026 Competitive Series.
Since 2XKO is launching on console in January, basically meaning that 2XKO will be officially released on PC and console beyond PC Early Access in January, that's where they come in to bring PS5s into offline events going forward. The first major event is Frosty Faustings XVIII to kick off the Competitive Series with 12 characters in Season 1, including Caitlyn, who will be legal from the get-go in Frosty Faustings and is one of the characters I have theorized. While their experience is most definetely an issue, it's actually great news that we're getting Caitlyn before Katarina. I am so eager to find out what will our rifle wielding chick's gameplay look like in 2XKO since she's a Marksman in League of Legends anyway. Yeah, move aside, Erron Black, we have a new sheriff in town. Wow, so banter.
However, her trailer and moveset showcase are likely to drop in the week of January 12 to be a week before 2XKO's console launch, so we just have to wait and find out how will our renowned sheriff perform in a fighting game.
Riot has released the console trailer. Then it was immediately put on private after fans spotted the release date for when 2XKO is officially launching on PC and console. So, Riot, why are you putting the trailer on private all of a sudden? Was there something we weren't supposed to see?
Fortunately, before it was put on private, Knoebel first spotted the leaked console and trailer art, with Gematsu confirming the shift to being multiplatform after Riot immediately put the trailer in private. The art with 11 characters that are launch characters in Early Access shows that 2XKO will leave Early Access on PC and officially launch on PC, PS5 and Xbox Series X|S January 20, looking at the remaining time on Season 0. Since Early Access won't involve any more progress resets, our progress we made on PC during Early Access will be kept when the game officially launches on console, meaning that we don't have to worry about our progress being reset when switching to console unlike in Closed Beta where our progress we made on that window had to be reset that it was just a warmup phase. This art has something we're not supposed to see, the official release date for 2XKO being January 20th.
Riot could've just at least published the console trailer with the redacted release date then unredacted it when the time comes. When there are a lot of fans just excited for 2XKO coming to consoles on that day when they watched the trailer, Riot had to put the video on private without an explanation, like nothing happened. I think the reasoning for putting the console trailer on private is because they must have accidentally uploaded it a bit too early.
There is something exciting regarding the Competitive Series, but before we get to that, let's talk about only summertime Christmas for the FGC, Evolution Championship Series, or Evo for short. For years, Evo has become the most prestigious fighting game tournament. But Evo is more than just tournaments. It's also about showcases, booths for unreleased games, reveals. cosplays, art stations and demos, being the E3 of fighting games and the summertime Christmas for the FGC. Back in the day, they had nine games in the lineup, until in 2023 when they had eight games in the lineup. The event has cranked up when there are 12 games in one lineup in not just Evo 2026, but also Evo Japan 2026.
Here's a look at the lineups for both Evo Las Vegas 2026 and Evo Japan 2026. Both events are having 12 games in one lineup to have 12 champions to crown, the first time and the biggest step up since Evo 2023 when it had eight games in the lineup. I'm gonna take both lineups for Evo 2026 and Evo Japan 2026 and decipher the games across the board. Since there are a dozen games on both events, it'll have the top six games with the most amount of signups being played in the arena where Top 8 takes place and the bottom six games with the least amount of signups being played outside of the arena during Top 8 in Evo 2026.
Both of these lineups are having 12 games that BlazBlue: Central Fiction being in the Evo 2026 lineup piggybacked off wanting BBTAG so that we can see the 3.0 Character Pack or BBTAG 2, KOF XV and Melty Blood: Type Lumina made the cut in the Evo Japan 2026 lineup and both events have a free-to-play fighting game like 2XKO and they need to have Capcom Fighting Collection 1 to get Vampire Savior ready. It's faster than setting up the arcade cabinet. Let's get to deciphering the lineups. We'll start with the games that are in both events.
Street Fighter 6, Tekken 8, Guilty Gear Strive, Fatal Fury: City of the Wolves, Under Night In-Birth II: Sys:Celes and Granblue Fantasy Versus Rising are in both lineups as returning faces. The new faces in both events are Virtua Fighter 5 REVO: World Stage, Vampire Savior and 2XKO. Trust me, this is important to understand that since Vampire Savior is in both events, they need to boot up Capcom Fighting Collection 1. It's faster than setting up the arcade cabinet for this game.
Now for the games that are in one event. BlazBlue: Central Fiction is the only returning game being played in Evo while KOF XV and Melty Blood: Type Lumina are the returning games being played in Evo Japan. Invincible VS and Rivals of Aether II are the new games being played in Evo while Hokuto no Ken, means Fist of the North Star in Japanese, is the only new game being played in Evo Japan.
Games in both Evo events:
Street Fighter 6
Tekken 8
Guilty Gear Strive
Fatal Fury: City of the Wolves
Granblue Fantasy Versus Rising
Under Night In-Birth II: Sys:Celes
Virtua Fighter 5 REVO: World Stage
Vampire Savior
2XKO
Games in one Evo event:
BlazBlue: Central Fiction (Evo 2026)
Rivals of Aether II (Evo 2026)
Invincible VS (Evo 2026)
Melty Blood: Type Lumina (Evo Japan 2026)
King of Fighters XV (Evo Japan 2026)
Hokuto no Ken (Evo Japan 2026)
Returning games:
Street Fighter 6 (Both)
Tekken 8 (Both)
Guilty Gear Strive (Both)
Fatal Fury: City of the Wolves (Both)
Granblue Fantasy Versus Rising (Both)
Under Night In-Birth II: Sys:Celes (Both)
BlazBlue: Central Fiction (Evo 2026)
Melty Blood: Type Lumina (Evo Japan 2026)
King of Fighters XV (Evo Japan 2026)
New games:
Virtua Fighter 5 REVO: World Stage (Both)
Vampire Savior (Both)
Rivals of Aether II (Evo 2026)
Invincible VS. (Evo 2026)
2XKO (Both)
Hokuto no Ken (Evo Japan 2026)
So we now have the games listed separately to have a clarification of which of these games are in both Evo events, in one Evo event, returning and new games, making it 15 different games being played in Evo 2026 and Evo Japan 2026 without a subjective listing. I am quite surprised that Marvel Tōkon isn't in any of the Evo events. It's because the firm release date has not been announced yet. Since both Evo and Evo Japan are gonna have a dozen games in the lineup, can Evo France have a dozen games in its lineup too? We will find out.
Now we can get to the exciting news regarding the 2026 Competitive Series. Both Evo 2026 and Evo Japan 2026 have 2XKO in the lineup. What this means is that since 2XKO is being played in both Evo events, they are both chosen to be major events for the 2026 Competitive Series, with Evo Japan 2026 as the Season 2 major event and Evo 2026 as the Season 3 major event. It even came close to how exciting the part where Skullgirls was chosen to actually be in the main lineup for Evo 2022, the first event since the COVID-19 pandemic has hit was. It is hopeful that 2XKO is being played in both Evo and Evo Japan in 2026 as major events for the Competitive Series, but it is unknown that 2XKO will also be played at next year's Evo France as a major or challenger event. It is ways to go and it's proven to be far from my sight.
Regardless, what would be amazing is that if there is a duo of Vi and Caitlyn, both outside and inside the competitive scene, it's gonna be very exciting as watching all-female matches in 2XKO, which I have been wondering if that has more kicks than women's tag team wrestling since Buffy the Vampire Slayer on the WB that she won't make it to MultiVersus due to the game's end of support. And since Caitlyn is the fifth female Champion and the fifth Arcane character, the odds of experiencing an all-female match and an Arcane match has increased a bit. But don't worry, more female characters after Caitlyn will make their debut to the game to increase the odds further and there won't be any more Arcane characters for the rest of the year.
Fighting games have been a staple for when it comes to online experiences and fails, especially with playing one match and then leaving. However, it is less dangerous than ragequitting when they are losing, where as, rage quitting multiple times to annoy them applies to dying multiple times in a Tak game. This happens in most fighting games, including 2XKO.
But 2XKO will not the only tag fighter coming in Evo 2026 because Invincible VS is also being played. With 2XKO and Invincible VS being played at Evo for the first time, it's gonna be a blockbuster and a Cinderella story despite Mortal Kombat 1 being absent since Invincible VS has taken that spot because they knew that the lineup needs to have at least one M-rated fighting game that children under 17 can't play. But one Invincible character being Omni Man made his debut to Mortal Kombat 1 and that could serve as a tech demo for an Invincible fighting game that came into fruition.
Speaking of, did you know that there is a Mightykeef skit that covers the Evo 2026 lineup, but also covers everyone's reaction to how Mortal Kombat 1 couldn't be chosen? It came out on Christmas Eve and became so emotional that for years, Mortal Kombat has been on the lineup and it was rejected from next year's Evo. But that's not the first time it happened. The first time it happened was when they had an Evo 2020 lineup announcement, until the pandemic hit to relegate Evo to an online format to have online tournaments for games with rollback netcode and brought Mortal Kombat 11 back into the mix.
I think that in almost every Evo skit, I kept on hearing, "He ain't even out yet. He could flop," which has been the trope that has been used about games that came out before Evo. 2018 was BlazBlue Cross Tag Battle, 2019 was Samurai Shodown, 2020 was Granblue Fantasy Versus, 2021 was Guilty Gear Strive and 2026 will be Invincible VS to come out before Evo.
And here's another thing. Back in 2007, Nintendo has worked with Evo to bring Smash into the events. It has grown for years until in 2022 when Nintendo has announced that they are pulling Smash from Evo in its entirety following Sony's purchase of the event. Evo 2022 was the first event since Nintendo has announced that they won't be a part of Evo. But one platform fighter being played in Evo 2026 is Rivals of Aether II, an indie platform fighter that is released exclusively on PC. And there is an indie tag fighter that is akin to 2XKO. I'll tell you more about it in a future post. Stay tuned for that.
Now we're ready to move to familiar territory. Someone ring up Valentine because it's time to operate. Back in 2021, Hidden Variable has taken over 2nd Encore development with the inception of the Season 1 Pass containing Annie and three characters. They released one character per year, but not during crunch time. 2021 was Annie, 2022 was Umbrella, 2023 was Black Dahlia, and 2024 was Marie being the cherry on top, literally, if you look at the character select screen. With all four characters in the Season 1 Pass and the update with the Season 1 Pass for the Nintendo Switch and Xbox ports came out, the general balance patch came to bring balance changes to the whole cast as the cherry on top.
The only thing that made me excited about it was the innovations introduced to Star Power, with H specials offering EX special moves and all that. That made me feel like I was playing BlazBlue, but with Annie that wanting her in BBTAG is like wanting her in Melty Blood: Type Lumina. By the time the update came out, Annie was having an audio issue on PlayStation, which I why I didn't record her tutorial and edit it to play Justice Sword in the background until the hotfix came. I made posts at the Skullheart Forums that praised how the general balance patch became so well done, but I got straight up humiliated by that pig slop low content post penalty smear. It makes no sense at all whatsoever. I praised the devs for their hard work on the general balance patch and they dare humiliate me, penalizing me for a low content post? No, humiliation is NOT a good thing.
Originally, Hidden Variable said that they would release the additional VO content consisting of English and Japanese VO for the Season Pass characters' story modes, Japanese VO for the Season Pass characters during combat and Annie's alternative voice pack. But they had to delay it to 2025, which is the year we're on now almost coming to an end. But we didn't get word about it because of what happened.
Back in November 1, 2024, payments started rolling in for Autumn to pay what they owe, but refused to make a single payment. They had until January 21 to make payments. However, when none of the payments came, Hidden Variable provided Autumn with login information needed to provide community support so that it wouldn't cause any damage, then filed a lawsuit against Autumn for alleged breaches of contract, et al. This exposed the main reason why we haven't gotten word about the additional VO content for 2nd Encore because Hidden Variable is no longer involved in the development of Skullgirls due to that legal dispute with Autumn.
Thankfully, Skullgirls is staying alive that Autumn is leading the development of this game and that's a good thing. It's definetely a good thing because there are couple pieces of content left over like Roxie, the third guest star, additional VO content consisting of Annie's alternative voice pack and English and Japanese VO for the Season Pass characters on Story Mode and for combat and user experience updates I heard about. However, we didn't get word about any of them because they were working on the long-awaited feature, Guilds. They have been promising this feature since they have taken over in the past few months. And now that the Guilds have launched back in November, the next chapter of Skullgirls development can REALLY begin in the New Year for both 2nd Encore and Mobile. In fact, it's gonna be a fresh new chapter since 2nd Encore is now available on PC, PlayStation, Xbox and Switch.
The Skullgirls Community Tour has been announced to have a year of online and offline tournaments, like 2XKO's First Impact program, which has tournaments for the rest of the year since Early Access launched. 2nd Encore's X account has posted their first message on X since Autumn has taken over. Because of the Skullgirls Community Tour to energize the community after the delay of the additional VO content that frustrated us and with the Guilds have launched, it's a case to say that Autumn is gonna pick up the pieces Hidden Variable has left over. And not just that, but also grow as a team and make changes to their database to speed up development going forward for both Mobile and 2nd Encore.
The difference between the Skullgirls Community Tour and the 2XKO Competitive Series is pronounced. While the Skullgirls Community Tour has offline events, it also has online events, with TNS Online as the first online event starting in January 4, unlike the Competitive Series, which only has local tournaments. And while TNS Online is the first event for the Community Tour, it's actually a warmup event before the first offline tournament, Frosty Faustings XVIII, which is the event to kick off both the Skullgirls Community Tour and the 2XKO Competitive Series that the new chapter of Skullgirls development really begins while 2XKO launches on console with Season 1 in January 2026 and fair enough. If we get announcements for both games, it'll be exciting, and wouldn't that be cool?
However, while both Skullgirls and 2XKO are being played at Frosty's to kick off their competitive scenes, the difference between both games' competitive action in Frosty's is the schedule depending on how many players have registered. See, Skullgirls is going to be played on one singular day being Friday due to it having a small amount of players that signed up while 2XKO is going to be played throughout the whole event along with Guilty Gear Strive, Street Fighter 6, Granblue Fantasy Versus: Rising and Tekken 8 due to the largest amount of player registrations. If the final leaderboard shows that if 2XKO tops registration for Frosty Faustings XVIII, it'll show that 2XKO would be the last standing game to close it out and that the game will unleash its full potential in January 20 when 2XKO comes to consoles.
Additionally, I'm going to innovate listening to BBTAG music while playing Skullgirls. I play the theme of the stage at the beginning of the match until one character dies on both teams and solo matches. On teams, I play the point character's theme upon arrival after the death of a teammate, while on solos, I play the stage's theme at the beginning and play the theme of the character who wins that round, like how 2XKO plays the theme of the character that takes the round. But it's gonna be on certain stages.
I want to show you some palettes I made on the Skullheart Forums to honor the upcoming new chapter of Skullgirls development. First off, we'll start with the elephant in the room, an update regarding my projects. Here's a look at the BBTAG palettes for Skullgirls characters. You will notice that it has a gradient to give slots flair and updated some of the characters' images as they are in HD. These palettes are so neat that Zone-Tan is actually eligible for her Yukiko Amagi palette. I'm sorry that no new characters were added beyond Zone-Tan because submissions are temporarily closed as they are reworking submission progress. But don't worry, they'll reopen soon. Probably in the New Year.
I find it weird that big sisters usually boss little sisters around, so I made the Renoir sisters the palettes of Pelekai sisters, with Parasoul in her Nani Pelekai palette and Umbrella in her Lilo Pelekai palette and Hungern in his Stitch palette. When I first made them, I was intrigued by the flair and happy with how well they turned out. Shout outs to watching the live action Lilo and Stitch for driving me to do this endeavor. I didn't have the time to look for a Hawaiian background to give it flair because I was lazy to do that.
Friday, December 12, 2025
2XKO 2026 Characters Theory (UPDATE 1)
Yesterday, Riot has revealed the next 2XKO character at the Game Awards to be Caitlyn Kiramman, the renowned Sheriff of Piltover, noble member of the Kiramman family, Vi's best friend. This is not fake news or some rumor. In a not cursed timeline imaginable, we're getting Caitlyn before Katarina and this is actually great news. Let's jump right in.
Well, time is broken, war has been declared, Hell has turned blue and the nomadic tribe is enslaved. I want to give you all an update about my theory about what are the five characters coming to 2XKO in 2026. Now, if you have been living under a rock, I originally said that Katarina would be a guaranteed 12th character and is likely to be revealed at the Game Awards in a couple of my posts I made, but apparently, it's not the case because it's someone else, but is indeed one of the characters I theorized, though. Ladies and gents, the renowned hitwoman, Caitlyn Kiramman, the Sheriff of Piltover.
Like Jinx and Teemo, Caitlyn is a Marksman character who is known wielding her powerful Hextech rifle. As I typically knew, Caitlyn is confirmed because of that one video that talks about Warwick and Caitlyn being confirmed. It's actually great news that we're getting Caitlyn Kiramman, the Sheriff of Piltover, before Katarina, the Sinister Blade of Noxus. There is something about Caitlyn I am quite excited for. The one that is obvious is that she will be the fifth female character and the fifth Arcane character and I want to find out how our rifle chick is gonna play in 2XKO.
Now, this is the part where you might say that I'm an Arcane shill, but before you do, I gotta explain myself. Why is it great news? It's actually not the fact that Caitlyn is the fifth Arcane character and I want to find out how she would actually play in a fighting game. But better yet, Caitlyn and Vi are BFFP, which stands for Best Female Friends of Piltover.
A lot of people are willing to have a team that involves the Piltover duo. It lives up to the fact that Caitlyn is often paired with Vi, acting as a cool counterpoint to her partner's impetuous nature. The duo is pretty much bullets and punches, with Caitlyn all about the bullets and Vi all about the punches. That's why it's great news that we're getting Caitlyn before Katarina. Adapting a ranged character like Caitlyn to a fighting game is indeed possible and it's legally in accordance with the Geneva Convention, or in this case, the Piltover Convention.
But Caitlyn is not the first ranged character who was adapted to 2XKO. Jinx was the first character who brings a minigun, and a rocket launcher in 2XKO. And she didn't just bring guns, she also brought a hammer seen in Arcane. Then Teemo came to bring not just his blow dart, but also his slingshot, a frying pan, a small axe and even a Sonic Spinball dash. And I think that Caitlyn is gonna have the same treatment as Jinx and Teemo. Sure, it'll feel like you're playing a shooting game like Call of Duty, Battlefield, Rainbow Six, Overwatch, Fortnite and even ARC Raiders, but with Caitlyn.
I made a post on X explaining how Caitlyn would play in 2XKO, including the Hextech grenades part. You might be saying, "Wait a sec, why would you think that Caitlyn would carry grenades in 2XKO?" Well, because she is a sheriff and sheriffs typically carry grenades in their arsenal, but they are only less lethal to not kill victims. Since Caitlyn is the sheriff of Piltover, she would carry Hextech grenades like how Teemo carries his slingshot in 2XKO. This is a perfect example of innovations exclusive to 2XKO. See, Caitlyn is indeed the character I wanted anyway. When I saw her, I felt the same way when one of the games that use Sofdec and ADX is launching on PlayStation Plus.
However, her gameplay remains a mystery because her trailer hasn't been dropped yet, but we can expect her moveset to be similar to the MOBA counterpart and she's gonna be a long-range character like Jinx, but no zoning play as she's is going to deliver headshots, indicating Caitlyn can be a decent Champion to play as. I do want to pop some heads with this chick. That is the dopamine rush I need as a fan of shooting games.
Predicted 2026 character roadmap:
Season 1 - Caitlyn ✅
Season 2 - Katarina
Season 3 - Kennen
Season 4 - Akali
Season 5 - Miss Fortune
While the predicted character roadmap has changed a bit as Caitlyn is actually coming to 2XKO in Season 1 as the first 2026 character, not Katarina, she is one of the characters that I have theorized and wished for, so I put a checkmark next to her and that's one for one. If Katarina or any other predicted character actually comes in Season 2, it'll be two for two.
Season 1 character roster:
Ahri
Blitzcrank
Braum
Caitlyn
Darius
Ekko
Illaoi
Jinx
Teemo
Vi
Warwick
Yasuo
Right off the bat, I'm gonna take the Season 1 character roster and divide the current roster by two sides of the character select screen, the SEGA and Capcom sides, across the board. The Season 1 character roster has an even number of 12 characters that it has an Ionian on each end of the list. But don't worry, it's benefical.
Now, I went to 2XKO's Wikipedia page and discovered that Caitlyn's name is listed on there as she is confirmed with a [b] label like with Katarina, basically meaning that future characters beyond Warwick will have it. I'm leaving out Katarina because she's not in the roster yet. Now, let's get to dividing the roster. We'll start with the SEGA side.
Ahri and Braum will remain on the SEGA side, but Darius, Illaoi, Teemo and Warwick will move to the SEGA side with Ahri and Braum. The SEGA side will have Ahri, Braum, Darius, Illaoi, Teemo and Warwick. Now, this is important to remember as the characters are listed in ABC order.
Blitzcrank will remain on the Capcom side, but Ekko, Jinx, Vi and Yasuo will move to the Capcom side to pave the way for Caitlyn to be on the Capcom side with Blitzcrank, Ekko, Jinx, Vi and Yasuo. That puts Blitzcrank, Caitlyn, Ekko, Jinx, Vi and Yasuo on the Capcom side.
SEGA side:
Ahri
Braum
Darius
Illaoi
Teemo
Warwick
Capcom side:
Blitzcrank
Caitlyn
Ekko
Jinx
Vi
Yasuo
So we now have six characters on each side, totalling it to 12 characters as Caitlyn is the new gal on the Capcom side at the moment. An even number of 12 characters Season 1 will have without a subjective information. And to be honest, I think Teemo being on the SEGA side is perfect because of that spinball dash. It has one Ionian on each side, with Ahri on the SEGA side and Yasuo on the Capcom side.
This has been a natural deal because both SEGA vs. Capcom: The Next Level and 2XKO have announcements this month. But there is a difference between Vyse and Morrigan's launch in SEGA vs. Capcom and Caitlyn Kiramman's launch in 2XKO. And that difference is pronounced.
See, when Caitlyn launches, she'll be obtainable through redeeming Battle Pass XP to complete a Recruitment Event or purchasing the Ultra Battle Pass tier and in the store for 1,000 KO Points or one Champion Token. Then she gets available to purchase for 10,000 Credits in the store once the first three weeks of Season 1 is up. But Vyse and Morrigan get available from the get-go.
"Oh my god, another Arcane character? It should've been Katarina!" Riot has guaranteed us that after Caitlyn. who will have an Arcane skin, they are done with bringing Arcane characters for now. But that doesn't mean we're not gonna see anymore Arcane characters after Caitlyn. The sixth one will likely be coming in late 2027 for Arcane's sixth anniversary. I mean, I don't mind seeing more Arcane characters. They get a special skin.
While it sucks that we won't be able to see the trailer until in the New Year as the holiday break is approaching, Caitlyn is guaranteed to not only to be slated to launch on the same day when 2XKO launches on console and Season 1 launches. She could also have the same treatment and performance as Erron Black, with using her fists with low normals, swinging her rifle with medium, high and launcher normals, throwing Hextech grenades and getting her rifle out to shoot and then putting it away, but gonna have unlimited ammo. I'm speculating that Caitlyn might be the Erron Black of 2XKO. We will see if my speculation is true or not once the trailer comes.
And soon, Caitlyn will follow Jinx's path and get armed and ready reporting for duty. 2XKO now has two characters with guns. Jinx is known her set of guns and Caitlyn is known for her Hextech rifle. If Jinx and Caitlyn can be well-adapted into 2XKO, then any other character who uses guns can be well-adapted into 2XKO, including the one character I'm theorizing that is red-headed like Katarina and Vi, and uses not one gun, but two guns, who goes by the name of Sarah Fortune. But thankfully, since Shaun has announced that they already have Caitlyn and numerous future Champions planned well and locked in way ahead of time, and with the Brazen Hydra having pirates in the background and a decorative pirate ship, Sarah may have more of a chance to make her debut to 2XKO.
Akali
Blitzcrank
Braum
Caitlyn
Darius
Ekko
Illaoi
Jinx
Katarina
Kennen
Miss Fortune
Teemo
Vi
Warwick
Yasuo
Blitzcrank
Caitlyn
Ekko
Jinx
Kennen
Teemo
Warwick
Braum
Darius
Illaoi
Katarina
Miss Fortune
Vi
Yasuo
Monday, December 8, 2025
2XKO 2026 Characters Theory
Season 2 - Caitlyn
Season 3 - Kennen
Season 4 - Akali
Season 5 - Miss Fortune
Akali
Blitzcrank
Braum
Caitlyn
Darius
Ekko
Illaoi
Jinx
Katarina
Kennen
Miss Fortune
Teemo
Vi
Warwick
Yasuo
Blitzcrank
Caitlyn
Ekko
Jinx
Kennen
Teemo
Warwick
Braum
Darius
Illaoi
Katarina
Miss Fortune
Vi
Yasuo
Friday, December 5, 2025
What SEGA vs. Capcom Can Learn From 2XKO
2XKO came out strong with a very large player base and it has been nominated for Best Fighting Game at the Game Awards that if it wins Best Fighting Game, the fan frenzy would go wild. Riot has confirmed that they will give us an announcement at the Game Awards about revealing the 12th character, likely Katarina, and maybe also showing us a 2026 characters roadmap or graphic that contains the five 2026 characters, one on each season. It isn't just a fighting game. It is a very special tag-based fighting game that became a huge success. And it's set to launch on console January 2026, a perfect time when 2XKO officially launches with the start of Season 1.
This means that if any developer can take a crack at developing a tag fighting game, they must use 2XKO as a masterclass of a successful free-to-play fighting game. That includes one developer that is behind their fan game being Madxruler and their fan game, SEGA vs. Capcom: The Next Level. It is essentially a fan made vs. Capcom fighting game with characters from SEGA and Capcom's IPs. Tag team battles, Exceed feature and all that. It pretty much lives up to the Sonic vs. Mega Man thing. It is arguably one of the great fan games.
I realized why the game became ghosted before I go to a match. It's because I didn't had enough RAM that the game is memory-intensive. But I was able to upgrade my gaming computer to a 32GB RAM. The announcement regarding what's next for SEGA vs. Capcom is coming this month. This month is gonna be big for both games. We're getting an announcement regarding 2XKO during the Game Awards and an announcement regarding SEGA vs. Capcom this month.
The Modern Setting
Many modern fighting games weren't hated because they have innovations. 2XKO is an innovative tag-team fighting game with multiple rounds, characters having their own super gauge, you get the picture. Currently, SEGA vs. Capcom takes place in the setting where it involves pressing any button to choose a character. But we can modernize that so that they can pick a character with the button that chooses a character and go back with the the button that takes them back to the previous section. If they pick a character, they would be prompted to choose a palette. I believe that this can be done in the form of Invincible VS.
But this just the first thing, so in this post, we're gonna go over the following things that 2XKO did that SEGA vs. Capcom: The Next Level can learn from.
Duo Play
2XKO introduced Duo Play, a feature that allows each player on their team to control their character. Solo is when a player controls both characters. When you go on a lobby, you would find someone to duo up with because there isn't a feature that allows players to randomly duo up with someone through matchmaking. The survey has that and I put that on top of the list of potential features because duos are way more fun than solos and we want to duo up with a random player through matchmaking, especially when we're grinding the First Steps missions.
While SEGA vs. Capcom has four players on the Cross Fever game mode, I believe that this can be cranked up to eleven that it can have up to four players across multiplayer game modes, training mode and online play, have duo co-op on Arcade Mode and follow 2XKO's footsteps so that one player would choose Sonic as the point character and the other on the same team would choose X as the assist character and vice versa. This requires the role select screen to take place before choosing our characters in most game modes.
Competitive Scene
Riot knocked it out of the park with their First Impact program that brings offline and online tournaments dedicated to 2XKO into the spotlight. The program became a hit and the game has unleashed its full potential on the competitive scene that it became a core backbone of the FGC. And now, Riot is set to offering direct support to existing local tournaments dedicated to 2XKO through the announced official yearly Competitve Series with monetary support, promotion on official Riot channels, buffs to prize pools and a format of one major and three challenger events tied to each of 2XKO's five in game seasons, with Frosty Faustings XVIII being the major event and Genesis, Texas Showdown and Viennality being challenger events for Season 1, making it a total of 20 events per year, divided by five in game seasons to each have four events.
It's perfect timing along with 2XKO coming to console in January 2026, meaning that TOs will have to bring PS5s into venues where offline tournaments take place at going forward. And it won't just alleviate the technical issues when it comes to setting up controls, but make it so that the console versions would automatically be on offline mode when there is no Internet connection, also easier than launching the game on offline mode through the separate executable, especially since we can't launch the game on offline mode through the Riot Client while there is no Internet connection. If 2XKO is chosen to be in the main lineup for EVO 2026 and EVO Japan 2026 and if they are chosen as major events for the Competitive Series, 2026 is gonna be one heck of a year for 2XKO with esports action.
SEGA vs. Capcom was showcased at Combo Breaker 2025 as part of the Mystery Tournament, which is my favorite kind because it don't have to be limited to fighting games, but games with multiplayer as well. The part where SEGA vs. Capcom was showcased at Combo Breaker was met with widespread praise that it driven a lot of people to try this game out. And this can be amped up a bit so that the game can have its own tournament like others and can be showcased in multiple events. But since it's a fanmade game, it won't use the Competitive Series format that has 20 events divided by five seasons to have four events or have their own league. Instead, TOs can set up offline tournaments for this game if it's chosen.
Rollback Netcode and Lobbies
Rollback is a type of netcode that offers buttery smooth online play and predicts the inputs instead of waiting for the signal to hit it before a character's action. 2XKO offers rich rollback netcode and lobbies. Riot did online servers before having offline game modes in Closed Beta and they're looking to improve netplay in Early Access and beyond with new features, including the ones I saw on the survey. SEGA vs. Capcom already has netplay available and it can be amped up significantly so that it can have rollback netcode and casual and ranked lobbies that use dedicated servers so that there wouldn't be disconnects and Duo Play across online game modes. This gives players a smoother online experience and they can simply enjoy netplay without any problems and offers an amped up experience.
Attention to Detail
There is a LOT of attention that 2XKO has. When Alpha Lab 1 has concluded, they missed this game. When Alpha Lab 2 launched, a lot of people didn't get invited, including myself because it was a disappointingly small playtest. Closed Beta opened the gates to being a final invite-only phase that those who participated in Alpha Lab 1 or 2 will automatically gain access to the game, including console players, who would automatically gain access to the game on the Riot Client on PC.
One of the companies being WB Games has had a small chip on their shoulder on what happened with MultiVersus and why it had to be sunset early with the intention of bringing their characters to Fortnite as skins. It's because of aggressive monetization tactics that alienated a lot of players, devs' refusal to listen to player feedback and player dissatisfaction, but remains available for offline play since it's a fighting game for those who downloaded it. See, the leadership at Riot is avoiding this practice. Look at 2XKO. Like in the invite only trilogy of play windows, the monetization mechanics are being less aggressive, they're listening to player feedback, a lot of players are being satisfied and the player base has grown a lot in Early Access when the game launches first on PC. That trend will continue when the game launches on console beyond Early Access in January, but will not bring their characters to Fortnite as skins with the same art style. If we don't want 2XKO to suffer the same fate, we need them to avoid putting the emphasis on monetization and listen to player feedback.
SEGA vs. Capcom also has attention, but not as much as 2XKO. Deen and Noid played this game for their Father and Son Beatdown and it was showcased at Combo Breaker. My favorite part is the characters being locked out. Vyse and Morrigan are next in line and now that Vyse is finished, they're now doubling their efforts on finishing Morrigan, who shouldn't take too long to develop.
If the remaining characters are finished and the game gets esports-worthy, this game is gonna have even more attention, but hit close to the level of attention 2XKO has since Early Access.
Character Archetypes
Fighting games in particular has characters that are unique by archetypes. The characters in 2XKO come with unique archetypes of some characters in 2XKO having the same playstyle as characters in other fighting games, like Teemo's rolling dash to indicate that Teemo is the Sonic in 2XKO with it and it serves as an innovative approach.
But remember that I said in the last post that there is one of the planned characters in SEGA vs. Capcom is going to have the same playstyle as Yasuo in 2XKO? Well, one of the planned characters in SEGA vs. Capcom is most likely to hypothetically have the same playstyle as Yasuo is Sakura Shinguji from Sakura Wars. But how would Sakura play similarly to Yasuo when she is finished? Well, she is a samurai of the cherry blossom and she is likely to be a mid range character and this is the dopamine rush the game needs. But we won't know if it's true or not until Vyse and Morrigan are finished. But we do know one thing for sure. Sakura is likely to come out in 2026 alongside Linn Kurosawa, whose development time takes the longest due to her being multiple characters in one and none of the characters in League of Legends are faithful to her performance when they debut to 2XKO.
But here's another thing. The 11th and 12th characters have been already confirmed to be in development. If they ask who do we think the 11th and 12th character would be, I have two characters that I think can do well.
First off, for the SEGA side, I say Gilius from Golden Axe. Now, Gilius is the main protagonist in the Golden Axe series on the successive SEGA Genesis. If our axe wielding warrior is confirmed, I think he'll likely to have the same playstyle as Darius. There's no other axe swinging character in 2XKO.
Now let's go on to the next character that is a Capcom character, Jon Talbain from Darkstalkers. Why Jon Talbain, the wolf in Darkstalkers, would be a great addition? Well, there is one obvious reason. Warwick. Vander became a wolf to be called Warwick. He became a decent and less annoying character to play against than Teemo. There is a fresh concept that if Jon comes to SEGA vs. Capcom, he'll be able to do well and come close to how well Warwick performed in 2XKO.
And since Katarina is likely to be announced at the Game Awards, I wonder if any of the SEGA or Capcom characters that are not in the game can have the same playstyle as her if they make it into the fan game?
Combo Trials
2XKO has introduced Combo Trials in Early Access. The game mode helps you learn combos for each character. They earn you credits and they are rewarding depending on the difficulty. I think SEGA vs. Capcom needs to have Combo Trials to help them learn combos. It's something that players must do. Learn combos.
Peripherals
There are a lot of peripherals 2XKO uses, like controllers and arcade sticks across most brands. That unlocked endless possibilities for players that prefer to use a controller or use a stick. SEGA vs. Capcom allows controllers, but this can be amped up a bit so that the game wouldn't be only playable on controllers that it can also allow the use of arcade sticks across most brands.
These are the things that SEGA vs. Capcom: The Next Level can learn from 2XKO so that it can be a phenomenonal game. This is more important than you think. Madxruler is an independent developer. They can develop their fan game however they wish and want. They don't have the burden of a big company and be riddled with the shareholding shackles of a AAA company. If Madxruler pours their hearts into this game, then I believe it can have much of a guaranteed chance to be featured as a core backbone of the FGC and have the same treatment as 2XKO.
If you like to play both SEGA vs. Capcom: The Next Level and 2XKO on stream or off stream, it's cool. Don't let me stop you. It's how you prepare yourself for both games' announcements coming this month. It won't be terrible like how SEGA had to restructure themselves to becoming a third-party developer like Capcom, Bandai Namco and even the 3DO Company and Atari before them following the failure of the Dreamcast. The link to the post covers it all.
https://rpggameroom.blogspot.com/2025/11/why-sega-quit-the-console-business.html









