Tuesday, September 22, 2026
PlayStation Fans Deserve Better Than This...
Friday, September 18, 2026
Doom Turtle Needs Your Help...
The PS2 era was the golden age of gaming that still holds a lot of charm for people today. It was the era that became the golden age of JRPGs And that doesn't just apply to the PS2 era, but other eras as well. But what if I told you there is a small studio that needs your help in developing an RPG that needs to be finished? Let's jump right in.
I'm back with a brand new post that I felt driven doing. As we know, the PS2 era was the golden age of a lot of games developed by Japanese companies despite some technical limits. Not just the PS2 era, but also other eras as well. But there is one turn-based RPG that I heard them talk about subtly and caught my very interest. See, I have been a fan of RPGs and when I stumbled upon an unfinished turn-based RPG, I started to read more about it as I could, so let's jump right into the post.
Doom Turtle is a small team that is known for making indie titles such as Ember Knights and the all new Welcome to Harmony. And what they have is an RPG and in a sense, a turn-based RPG where the Super Mario RPG remake meets Mega Man X: Command Mission and The Lord of the Rings: The Third Age, two turn-based RPGs released in the sixth generation era of gaming that was the golden age of gaming.
Introducing Legends of Starkadia, a sci-fi turn-based RPG that stars an Earthling teen, Mikey, who would then get accidentally sent into a Starkadian empire. He land face first in a battle between good and evil, starting in Scrap World. Along the way, Mikey meets few of his new allies that he must make in the fight between good and evil and save the Starkadian Empire.
The field outside of combat has the top down view Super Mario RPG uses. There are enemies on it and touching it normally will get you into battle. You strike first by touching the enemy from behind and an enemy blitzkrieg occurs when it touches you from behind. When you have more than one character, you can switch between leaders using the buttons that switch leaders.
The combat in Legends of Starkadia has up to three characters in battle. In combat, you are introduced with attacks and abilities that require perfect timings to increase the effects like in Super Mario RPG. Legends of Starkadia introduced two mechanics similar to Super Mario RPG, chain gauge and the Teamwork gauge that is consumed from using Teamwork abilities. When you make a perfect button timing, you'll increase the chain and it holds up to five levels. The higher the chain, the higher the effects. But blow the timing, you'll lose the chain and have to start from square one. Perfect button timings also increase the Teamwork gauge. It holds up to three bars and chosen from using a separate window. Each enemy has a weakness, so if any of the attacks match the criteria, the enemies get stunned and they take a lot of damage. For example, if the enemy has the picture of a slash attack, Drake's twin swords match it to stun the enemy.
I'm gonna say, the game is so near perfect. The combat is great, the Teamwork abilities are awesome and making perfect button timings increasing the chain is an interesting touch. I get to play the game for free before the pricing model came. I even left a review on how much I have enjoyed this game. Currently, the game only spans on Scrap World and two hours of gameplay where you can experience Mikey, Frank and Drake.
Doom Turtle has recently posted an article that tells us that the transition to the pricing model is live and we have changed everything. What does that tell us? Well, if you look closer at the part of the article...
It shows that the game roughly had 28,000 total downloads. As of now, it has officially surpassed 200,000 downloads, which became a huge wake-up call for Doom Turtle to realize how important it is to continue working on future planets beyond Scrap World. In fact, it's more than enough to convice the team to offer us more ways to fund the development bucket, so we have several packs available.
The Supporter Edition comes with exclusive skins and the original soundtrack.
And here's the original soundtrack for Legends of Starkadia. There are currently nine of them. If we look closer to the last three tracks...
There are three bonus tracks for planned planets, Sci-Fi World, Library World and Prehistoric World. This serves as a teaser to the next three planets beyond Scrap World.
Steam listed this game as a sci-fi turn-based RPG, which became a learning curve. And as you look at the splash art of this game, you'll see five characters on it. We know Mikey, Frank and Drake are their names, but we don't know what are their names of the fat one holding a claw and the blus-skinned female character holding a pistol. We can find out what their names are once we funded enough money to convince devs to work on future planets beyond Scrap World.
Beyond the characters in the game's splash art, more characters will join Mikey's team since it's gonna have twelve characters. I wouldn't be shocked that the cast of heroes would be big, unique and colorful as Lord of the Rings: The Third Age and Mega Man X: Command Mission down the line. I mean, we have Frank as the Hadhod and the Massimo of this game. Even so, the combat is great. It is actually similar to Mega Man X: Command Mission and Super Mario RPG. The big selling point for these games are Teamwork abilities, three characters in battle and making perfect actions to increase the chain and keep it intact.
Will it have the same treatment as Deltarune to release in separate chapters or compile all of the chapters into one game to choose a planet to warp to? I don't know and I don't care. I just want Legends of Starkadia to have more planets beyond Scrap World. Legends of Starkadia is available for $2 and the Supporter Pack is available for $5. Every purchase directly funds the developers' studio bucket needed to build the remaining chapters beyond Chapter 1. Here's the link to the game and the link to the Supporter Pack if you want the game grow beyond Scrap World.
https://store.steampowered.com/app/2618160/Legends_of_Starkadia_Chapter_1/
https://store.steampowered.com/app/5243840/Legends_of_Starkadia_Supporter_Pack/
Wednesday, September 9, 2026
BREAKING: Mega Man X: Command Mission is Coming to PlayStation Plus
In today's post that has some breaking news, I'm talking about a turn-based JRPG that I hadn't talked about in ages. And that is one of the turn-based JRPGs in my childhood, Mega Man X: Command Mission. Now, I played Mega Man X: Command Mission when I was a kid back in the day. I hadn't played this game for decades and guess what? It's apparently changing because Mega Man X: Command Mission is officially announced at State of Play to launch on the classics catalog September 15. If you're not familiar with this game, I'll explain it now.
Mega Man X: Command Mission is a turn-based RPG spin-off for the Mega Man X sub franchise primed to launch on PlayStation Plus Premium on PS4 and PS5. Command Mission's entails the original characters never before seen in any of the mainline games like Steel Massimo, Spider, Marino and Cinnamon. The original story involves X and his team's struggle with a criminal organization known as the Rebellion Army, led by Epsilon. Their goal is to turn Giga City into their nefarious... Holiday Inn resort to make Reploids a part of the Rebellion in the Northern Hemisphere. It's up to the Anti-Rebellion League to stop the Rebellion and bring peace to Giga City.
During combat, it uses a queue window to determine who is next to perform an action and is manipulated with decreasing or increasing speed. There are sub attacks that consume a small amount WE and Action Triggers that require at least 50% WE. The higher the WE, the more powerful it will be. Each character has a Hyper Mode, which offers temporarily fortified armor and augmented power. Examples include X's fire suit, Massimo's golden armor and... Marino's sexy Quicksilver armor. Look at them thighs. Look at how attractive and juicy they are.
If you need a better plan, you can equip Force Metals, trinkets that augment the character's stats. I equip Analyzer on all characters to unlock Analyze on the combat menu. With it, I can pinpoint the enemies' weakness and their stats. If the enemy's data shows that it can take 150% or 200% damage from water attacks, it is intended to convey an enemy being weak against water. Now this a sound strategy that is basically coined to explain how we exploit weaknesses in Visions of Mana and Pokemon.
But very loosely, an enemy, in this case, would be Mach Jentra, is weak against water, but strong against fire. You must use water attacks on Mach Jentra since he is weak against water. It is imperative to equip certain weapons that exploit weaknesses. That's what the star by the number of damage taken means.
The thing is, Capcom gave it a shot at making a turn-based RPG spin off for the Mega Man X franchise. While a fan favorite, it turned out to be a fail. If we look at the Metacritic scores and the sales for both versions, the PS2 version scored a 69 out of 100 and sold 36,635 units. The GameCube version scored a 67 out of 100 and sold 18,599 units. The PS2 version is relatively better than the GameCube version in terms of the rate of random encounters. One battle system designer has expressed his stark interest in making a sequel, implying that a hypothetical Command Mission 2 would have enemies present and visible on the field instead of annoying random encounters while Nintendo Life listed it as a game they like to see on the Switch. And guess what? Since we have GameCube games on the Switch 2, the GameCube version could one day be playable on the Switch. But I prefer the PS2 version.
Fortunately, there is one good news. With the success of Onimusha: Way of the Sword and Mega Man: Dual Override and a brand new Okami on its way, Capcom is looking to follow SEGA's footsteps by reviving more of their IPs that have been dormant for decades. Other than collections and the mobile game, Mega Man X could one day make a comeback with the opportunity for a Command Mission remake to have the same treatment as Expedition 33 with the use of the RE Engine, innovative and cinematic turn-based combat that involves pressing a button at the right time to deal more damage, enemies visible outside of combat, new features, better cutscenes and change the way we equip Force Metals without the use of slots and balance the bosses and the regular enemies' level range.
And not just Mega Man X. Whether you're a fan of Asura's Wrath, Viewtiful Joe, Darkstalkers, Final Fight, Breath of Fire, whomever you can think of!
Speaking of Breath of Fire, this leads me to my point. Since Mega Man X: Command Mission will be the first turn-based RPG of the mid 2000s by Capcom to ever launch into the classics catalog, the notorious Breath of Fire: Dragon Quarter now has more of a chance to launch into the classics catalog. This allows a precedent to be set, especially for fans of turn-based PS2 JRPGs in the golden age.
I know what you're trying to ask. Am I gonna revisit Mega Man X: Command Mission? Obviously, but this time, it's gonna be way different than the time I played this game in my childhood. How is gonna be different? Well, during my childhood, I had trouble because I kept on escaping battles and rushing through the game. But I can change that, by doing this.
Defeating the members of the Rebellion Army requires a little more time levelling up, so stalling and fighting more battles to level up the party enough before moving on is the way to do it. And also equiping stronger weapons and weapons that exploit weaknesses is a sound strategy, especially when defeating the bosses after a fewest amount of turns, so when I'm going against Wild Jango, I need to have fire-type weapons because thunder-type enemies are weak against fire. However, defeating Epsilon is gonna require more time in the oven levelling up the party.
Here's the beauty to this. If I get the party to lv. 35, I'll have a better chance of kicking Epsilon's butt and will be overkill during round two with Scarface. But if I get the party to lv. 40, I'll have a very overkill chance of defeating both Scarface during round two and Epsilon in a fewest amount of turns taken. In the sprit of commerce, I think I'll get the party to lv. 40, because it's an overkill way to defeat Epsilon in the fastest amount of time.
I have a Let's Play series planned for Command Mission, but for some reason, somehow, Remote Play shuts off on its own without warning despite plugging in an Ethernet cord, so sadly, it won't be until I figure out why it shuts down without warning. That or until Capcom decided to port it to PC.
Thursday, September 3, 2026
Marvel Tokon - First Impressions and Thoughts
Tuesday, August 25, 2026
Why Did 2XKO Flop at Launch?
March 2025 - 9th and 10th character reveals + Alpha Lab 2
April 2025 - 11th and 12th character reveals
July 2025 - 17th and 18th character reveals
September 2025 - 21st and 22nd character reveals + Closed Beta
Akali
Blitzcrank
Caitlyn
Darius
Ekko
Illaoi
Jinx
Katarina
Lux
Samira
Senna
Teemo
Thresh
Vi
Warwick
Yasuo
Blitzcrank
Caitlyn
Ekko
Jinx
Lux
Senna
Thresh
Warwick
Braum
Darius
Illaoi
Katarina
Samira
Teemo
Vi
Yasuo
Blitzcrank on the SEGA side = Vectorman
Caitlyn on the SEGA side = Gain Ground
Ekko on the SEGA side = Pulseman
Jinx on the SEGA side = Jet Set Radio
Lux on the SEGA side = Space Channel 5
Senna on the SEGA side = Bayonetta
Thresh on the SEGA side = Mansion of Haunted Souls
Warwick on the SEGA side = Altered Beast
Darius on the Capcom side = Knights of the Round
Akali
Blitzcrank
Braum
Caitlyn
Darius
Ekko
Garen
Illaoi
Jinx
Katarina
Leona
Lux
Miss Fortune
Samira
Senna
Sett
Teemo
Thresh
Vi
Warwick
Yasuo
Ashe
Braum
Darius
Garen
Jinx
Kennen
Lux
Samira
Sett
Thresh
Warwick
Blitzcrank
Caitlyn
Ekko
Illaoi
Katarina
Leona
Miss Fortune
Senna
Teemo
Vi
Yasuo
Ashe on the SEGA side = Skies of Arcadia
Darius on the SEGA side = Valkyria Chronicles
Jinx on the SEGA side = Jet Set Radio
Kennen on the SEGA side = Sonic the Hedgehog
Lux on the SEGA side = Space Channel 5
Samira on the SEGA side = Valkyria Chronicles
Sett on the SEGA side = Streets of Rage
Thresh on the SEGA side = Mansion of Hidden Souls
Warwick on the SEGA side = Altered Beast
Blitzcrank on the Capcom side = Mega Man X
Caitlyn on the Capcom side = Alien vs. Predator (Arcade game)
Senna on the Capcom side = Darkstalkers
Yasuo on the Capcom side = Onimusha
- Two character reveals per month after Alpha Lab 2 starting in April up until Early Access
- 22 characters and 14 stages during Closed Beta
- 24 characters and 16 stages during Early Access
- All characters and stages in Early Access free by default
- Heavy reliability on League of Legends characters
- Cross-region support
- Arcane Bundle costs $50
- Materializing Katarina
- Custom lobbies
- All above points contribute to a high to overkill retention to continue active development for years to come
- 8th character reveal in June
- 9 characters and five stages during Closed Beta
- 11 characters and seven stages during Early Access
- First six characters and first four stages free by default
- Heavy reliability on Arcane characters
- Region-locked
- Arcane Bundle costs $100
- Scrapping Katarina
- Private lobbies
- All above points contribute to a low retention to shrink the team and cease active development








