Tuesday, September 29, 2026
Can We Get a Remake for Mega Man X: Command Mission?
Tuesday, September 22, 2026
PlayStation Fans Deserve Better Than This...
Friday, September 18, 2026
Doom Turtle Needs Your Help...
There is an unfinished turn-based RPG that is developed by a small studio that needs your help getting it complete. Let's jump right in.
I'm back with a brand new post that I felt driven doing. As we know, the PS2 era was the golden age of gaming and became the sweet spot of games developed by Japanese companies despite some technical limits. Not just the PS2 era, but other eras as well. But there is one turn-based RPG that I heard them talk about subtly and it caught my very interest and blew my mind. See, I hunted for information and made a post talking about why was I so excited to revisit Mega Man X: Command Mission and hunting for information for a post talking about why I want to revisit The Lord of the Rings: The Third Age, and when I stumbled upon an unfinished turn-based RPG, I started to read more about it as much I could, so let's jump right into the post.
Indie devs are small developers that have the creative freedom in developing games. They take creative risks to provide innovations and have the tendency to make games without being burdened by shareholders and all that. These games have vibes from AAA games, ranging from Paper Mario to Kingdom Hearts. And there is one indie dev, Doom Turtle. Doom Turtle is known for making indie titles such as Ember Knights and the upcoming new card game, Welcome to Harmony. And what they have is a turn-based RPG and in a sense, a turn-based RPG that is a chaotic hodgepodge of Super Mario RPG, Final Fantasy X, Mega Man X: Command Mission and The Lord of the Rings: The Third Age.
Introducing Legends of Starkadia, a sci-fi turn-based RPG that stars an Earthling teen named Mikey, who would then get accidentally sent into a Starkadian Empire. He land face first in a battle between good and evil, starting in Scrap World. Along the way, Mikey meets few of his new allies that he must make in the fight between good and evil and save the Starkadian Empire.
The field outside of combat has the top down view Super Mario RPG uses. There are enemies on it and simply touching it normally will get you into battle. Your party strikes first by touching the enemy from behind and an enemy blitzkrieg occurs when it touches you from behind. When you have more than one character, you can switch between leaders using the buttons that switch leaders.
The combat in Legends of Starkadia has up to three characters in battle. In combat, you are introduced with attacks and abilities that require perfect timings to increase the effects like in Super Mario RPG. Legends of Starkadia introduced two mechanics similar to Super Mario RPG, the chain system and the teamwork abilities.
The chain system uses a gauge that holds up to five levels. When you make a perfect button timing, you'll increase the chain gauge. The higher the chain, the higher the effects will occur. But blow the timing, you'll break the chain and have to start from square one. Perfect button timings also increase the Teamwork gauge. It holds up to three bars and is consumed from using powerful teamwork abilities. Teamwork abilities are powerful abilities that are quite similar to Triple Attacks in Super Mario RPG. They vary by what characters you have in battle.
Each enemy has a weakness, so if any of the attacks match the criteria, the enemies get stunned and they take a lot of damage. For example, if the enemy has the picture of a sword, sword attacks match the picture to stun the enemy. While stunned, the amount of damage dealt increases.
With the explanation out of the way, here's what I think of Legends of Starkadia so far. I'm gonna say, the game is so near perfect. The combat is great, the teamwork abilities are awesome and making perfect button timings increasing the chain is an interesting touch. I get to play the game for free before the pricing model came. I even left a review on how much I have enjoyed this game and recorded my gameplay. But I didn't upload it until further notice.
Now, please be aware that the game is fully written, but it's not complete because since Doom Turtle is a small studio, the cost of developing future planets is a massive gamble. Currently, the game only spans on Scrap World.
Doom Turtle has recently posted an article that tells us that the transition to the pricing model is live and we have changed everything. What does that tell us? Well, if you look closer at the part of the article...
It shows that the game roughly had 28,000 total downloads. As of now, it has officially surpassed 200,000 downloads, which became a huge wake-up call for Doom Turtle to realize how important it is to continue working on future planets beyond Scrap World. In fact, it's more than enough to convice the team to offer us more ways to fund the development bucket, so we have several packs available.
The Supporter Edition comes with exclusive skins and the official soundtrack.
And here are the current music in the official soundtrack for Legends of Starkadia. There are currently nine tracks. If we look closer to the last three tracks...
There are three bonus tracks for planned planets, Sci-Fi World, Library World and Prehistoric World. This serves as a teaser to the next three planets beyond Scrap World. The soundtrack will have more themes once the game is in its complete form. Sci-Fi World will be the next planet where more characters beyond the first three will join the party
Steam listed this game as a sci-fi turn-based RPG to pertain to taking place in the galaxy holding 11 planets. And as you look at the splash art of this game, there are five characters on it to be in your party, hoping that we get to see more characters beyond the ones in the splash art. We know Mikey is the name of a teenager holding a baseball bat, the anthropomorphic pig is named Frank and the anthropomorphic duck is named Drake, but we don't know what are their names of the fat one holding a claw and the blue-skinned maroon-braided female character holding a pistol. We can be able to find out what their names are, which is something I can't wait, along with finding out if there are gonna be more characters beyond the splash art.
Just so you know, after looking at the splash art and reading the blurb, I wouldn't be shocked that the party in Legends of Starkadia would be fleshed out as the Lord of the Rings: The Third Age and Mega Man X: Command Mission down the line. I mean, we have Frank wielding an axe like Massimo, which is nice. But you know what would be an awesome feat? A character that throws playing cards and has abilities that are named after poker hand combinations like Spider.
The news from Doom Turtle is indeed hopeful that over 200,000 downloads is more than enough to convince the team to get back to work on developing future planets, but don't get your hopes up just yet, because right now, they are focusing on developing Welcome to Harmony, so whether a Spider-like is confirmed to be in Starkadia or not remains a mystery. It is beyond my sight and it's proven too early to for that. Once that's done, they can get back to work on this game and you are welcome to fund the bucket needed to develop more planets even further while they are working on their new project.
The game is available for $2 and the Supporter Pack is available for $5. Every purchase directly funds the developers' bucket needed to build the remaining chapters beyond Chapter 1. Here's the link to the game and the link to the Supporter Pack below.
https://store.steampowered.com/app/2618160/Legends_of_Starkadia_Chapter_1/
https://store.steampowered.com/app/5243840/Legends_of_Starkadia_Supporter_Pack/
This is just the first post in regards to Legends of Starkadia. Expect follow ups to this post that cover updates.
Wednesday, September 9, 2026
BREAKING: Mega Man X: Command Mission is Coming to PlayStation Plus
In today's post that has some breaking news, I'm talking about a turn-based JRPG that I hadn't talked about in ages. And that is one of the turn-based JRPGs in my childhood, Mega Man X: Command Mission. Now, I played Mega Man X: Command Mission when I was a kid back in the day. I hadn't played this game for decades and guess what? It's apparently changing because Mega Man X: Command Mission is officially announced at State of Play to launch on the classics catalog September 15. If you're not familiar with this game, I'll explain it now.
Mega Man X: Command Mission is a turn-based RPG spin-off for the Mega Man X sub franchise primed to launch on PlayStation Plus Premium on PS4 and PS5. Command Mission's entails the original characters never before seen in any of the mainline games like Steel Massimo, Spider, Marino and Cinnamon. The original story involves X and his team's struggle with a criminal organization known as the Rebellion Army, led by Epsilon. Their goal is to turn Giga City into their nefarious... Holiday Inn resort to make Reploids a part of the Rebellion in the Northern Hemisphere. It's up to the Anti-Rebellion League to stop the Rebellion and bring peace to Giga City.
During combat, it uses a queue window to determine who is next to perform an action and is manipulated with decreasing or increasing speed. There are sub attacks that consume a small amount WE and Action Triggers that require at least 50% WE. The higher the WE, the more powerful it will be. Each character has a Hyper Mode, which offers temporarily fortified armor and augmented power. Examples include X's fire suit, Massimo's golden armor and... Marino's sexy Quicksilver armor. Look at them thighs. Look at how attractive and juicy they are.
If you need a better plan, you can equip Force Metals, trinkets that augment the character's stats. I equip Analyzer on all characters to unlock Analyze on the combat menu. With it, I can pinpoint the enemies' weakness and their stats. If the enemy's data shows that it can take 150% or 200% damage from water attacks, it is intended to convey an enemy being weak against water. Now this a sound strategy that is basically coined to explain how we exploit weaknesses in Visions of Mana and Pokemon.
But very loosely, an enemy, in this case, would be Mach Jentra, is weak against water, but strong against fire. You must use water attacks on Mach Jentra since he is weak against water. It is imperative to equip certain weapons that exploit weaknesses. That's what the star by the number of damage taken means.
The thing is, Capcom gave it a shot at making a turn-based RPG spin off for the Mega Man X franchise. While a fan favorite, it turned out to be a fail. If we look at the Metacritic scores and the sales for both versions, the PS2 version scored a 69 out of 100 and sold 36,635 units. The GameCube version scored a 67 out of 100 and sold 18,599 units. The PS2 version is relatively better than the GameCube version in terms of the rate of random encounters. One battle system designer has expressed his stark interest in making a sequel, implying that a hypothetical Command Mission 2 would have enemies present and visible on the field instead of annoying random encounters while Nintendo Life listed it as a game they like to see on the Switch. And guess what? Since we have GameCube games on the Switch 2, the GameCube version could one day be playable on the Switch. But I prefer the PS2 version.
Fortunately, there is one good news. With the success of Onimusha: Way of the Sword and Mega Man: Dual Override and a brand new Okami on its way, Capcom is looking to follow SEGA's footsteps by reviving more of their IPs that have been dormant for decades. Other than collections and the mobile game, Mega Man X could one day make a comeback with the opportunity for a Command Mission remake to have the same treatment as Expedition 33 with the use of the RE Engine, innovative and cinematic turn-based combat that involves pressing a button at the right time to deal more damage, enemies visible outside of combat, new features, better cutscenes and change the way we equip Force Metals without the use of slots and balance the bosses and the regular enemies' level range.
And not just Mega Man X. Whether you're a fan of Asura's Wrath, Viewtiful Joe, Darkstalkers, Final Fight, Breath of Fire, whomever you can think of!
Speaking of Breath of Fire, this leads me to my point. Since Mega Man X: Command Mission will be the first turn-based RPG of the mid 2000s by Capcom to ever launch into the classics catalog, the notorious Breath of Fire: Dragon Quarter now has more of a chance to launch into the classics catalog. This allows a precedent to be set, especially for fans of turn-based PS2 JRPGs in the golden age.
I know what you're trying to ask. Am I gonna revisit Mega Man X: Command Mission? Obviously, but this time, it's gonna be way different than the time I played this game in my childhood. How is gonna be different? Well, during my childhood, I had trouble because I kept on escaping battles and rushing through the game. But I can change that, by doing this.
Defeating the members of the Rebellion Army requires a little more time levelling up, so stalling and fighting more battles to level up the party enough before moving on is the way to do it. And also equiping stronger weapons and weapons that exploit weaknesses is a sound strategy, especially when defeating the bosses after a fewest amount of turns, so when I'm going against Wild Jango, I need to have fire-type weapons because thunder-type enemies are weak against fire. However, defeating Epsilon is gonna require more time in the oven levelling up the party.
Here's the beauty to this. If I get the party to lv. 35, I'll have a better chance of kicking Epsilon's butt and will be overkill during round two with Scarface. But if I get the party to lv. 40, I'll have a very overkill chance of defeating both Scarface during round two and Epsilon in a fewest amount of turns taken. In the sprit of commerce, I think I'll get the party to lv. 40, because it's an overkill way to defeat Epsilon in the fastest amount of time.
I have a Let's Play series planned for Command Mission, but for some reason, somehow, Remote Play shuts off on its own without warning despite plugging in an Ethernet cord, so sadly, it won't be until I figure out why it shuts down without warning. That or until Capcom decided to port it to PC.








