Well, the sun has blown up, Hell has turned blue and this one is gonna be devastating. If you're living under a rock, 2XKO is ceasing active development on December and the Lux trailer dropped. I watched it and they killed it with Lux being a shoto-inspired character. The trailer was met with buzz over Lux's 2XKO style and her shoto-inspired kit. She looks dope as heck, but I would've known that Darius would be rude to Lux during his intro dialogue with her down the line. Lux's release is in September 8. After that, it's off to Samira to be the final character before development ends. I gotta wonder if Samira is like a pseudo-Polynesian like Illaoi. Yeah, move over, Moana. We have a new warrior in town.
I said I have a small fire of hope recently because a #Save2XKO petition was made and it's somehow growing. Since Samira will be the final character before active development on 2XKO ends, Sajam is making calls for more characters like Sett and Riven. I'm making calls for more characters as well and it's not just Riven and Sett, but Ashe, Garen, Lucian, Gangplank, Miss Fortune, Kennen, Leona, Malcolm Graves, Vayne and Sona. Evo France is around the corner, so since 2XKO is in the lineup, we should use Evo France to help tackle Riot's revenue goals so that we can convince Riot to continue actively developing 2XKO.
If Evo France doesn't work, let's hope the game makes it at Evo Vegas again so that we can use it to help Riot's revenue goals and bring 2XKO back into active development. It did well with Skullgirls when it was chosen to be at Evo Online to bring the game back into active development.
2XKO isn't the only 2v2 tag fighter that was on the chopping block as another one was also on the chopping block, SEGA vs. Capcom: The Next Level.
This is a fan-made 2v2 tag fighter that pits SEGA and Capcom characters against each other and uses a combat similar to Tatsunoko vs. Capcom for the Wii. Like others, the game had a rocky launch because of bugs. The hotfix has remedied various bugs the game has launched with. We got a teaser for the new feature coming in the next major update, the palette editor. This was met with a lot of buzz with those comparing it to the palette editor in Melty Blood: Type Lumina. I have future plans for this one as well and planned to cover improvements the game needs in a future post, but... one unfortunate and devastating piece of news came up. SEGA vs. Capcom has been shut down.
This devastated news has set the internet ablaze. MadXRuler has implied that the game went places. It came along really nicely that it was showcased at the Wonder Convention and at the Akihabara Arcade. To be clear, neither Capcom nor SEGA had any affiliation with this game. It was essentially a fan-made game to support both companies and not infringe on both of their copyrights. I'm also impressed at the work they had done with this incredible fan made tag fighter.
Almost months later since release, SEGA and Capcom have a response to the fan made tag fighter. SEGA's response? Nothing. They actually adored the developers' work they had done with their fan game as they remained silent. This is the grace for SEGA, so we can move on. Capcom's response? Can you guess? I think you can guess what Capcom's response is. They somehow issued a cease and desist order over their characters and likeness and shut it down. I... I just... I don't get it. Look, I gotta speak candidly for a moment because I have a few words to say about this and I may be off script here.
2XKO literally resonated well with a passionate core audience the moment the game launched on console. It became buzz-worthy of being an innovative 2v2 tag fighter with co-op features and League of Legends characters. But it's not enough to cover revenue goals, contributing to laying off half of the team to cite momentum not reaching the level for sustainability and ceasing active development due to its low player retention not meeting Riot's revenue goals as a responsible choice. SEGA vs. Capcom also essentially resonated well with a passionate core audience and drew over 6,000 players. That number of players is more than enough to render a high player retention and a commercial success.
And Skullgirls continued active development despite challenges because Autumn Games owned the Skullgirls IP in the first place, not developers Autumn worked with in the past. Not only that, Rivals of Aether 2 is getting more characters that will be free at launch announced at the Evo Announcement Show.
The thing is, both SEGA and Capcom made a response to the fan-made game. SEGA said, "Hey, your fan game is amazing. We should support that." SEGA's response was a good one. But do you know what Capcom said? They said, "We're gonna have to give you a cease and desist order for violating our IP rights." Then they shut it down! This is what has become an all-time low for us fans of 2v2 tag fighters as 2XKO and SEGA vs. Capcom were on the chopping block for some time only to be left in the dust when Marvel Tokon and Invincible VS aren't! You cannot tell me, "Akali, Sakura Shinguji, Magik, Atom Eve, yeah, potato potato!" But listen, I don't want a put a slant on these characters. I love these characters. They fit well with my playstyle. But two 2v2 tag fighters being left in the dust is objectively a bad thing!
I understand player retention not reaching Riot's revenue goals for 2XKO's long-term development and sustainability, so I don't want to put a slant on that neither. But what I'm putting a slant on is the part when Capcom shut down a very successful and perfectly fan made game like SEGA vs. Capcom because of its use of Capcom's characters and likeness! This is exactly what I have experienced in Escape from Ever After and Bug Fables, two Paper Mario-inspired games I genuinely had fun playing.
There's NO stark reason to slap a cease and desist sticker on a commercially successful, albeit non-profit fan game that was just going places just because it's using Capcom's characters and likeness and then outright shut it down. There's no purpose to this. 2XKO went places during the Alpha Lab playtests that feedback kicked in. Again, no slant to 2XKO's active development ending in December due to poor engagement not hitting Riot's revenue goals with the opportunity for us to bring community support to 2XKO. But shutting down SEGA vs. Capcom over its use of Capcom's IP? Not an excusable one!
To layer on top of this poop sandwich, with Marvel Tokon and Invincible VS as the bread and 2XKO and SEGA vs. Capcom as the toppings, Capcom, the move you made was absolutely inexcusable! It was butt cheeks! It was so frustrating that the palette editor was in the works and I asked for Duo Play, until it was scrapped because the game was shut down because you put your darn little C&D sticker on a perfectly polished fan-game that was successful and not intended to violate your IP rights.
Now, listen, I understand IP rights to characters, but it SHOULD NOT be an ideal reason or excuse to terminate their non-profit fan game they poured their hearts into! I can't believe Capcom shut down on a commercially successful and perfectly polished fan game over its use of characters.
I gotta calm down. What I have experienced got me genuinely fired up. In fact, I need to keep my mind off of what made me mad because it's planning a livestream to cover Marvel Tokon and Invincible VS. With 2XKO and SEGA vs. Capcom: The Next Level left in the dust after being on the chopping block for quite some time, we have to divert and focus our attention to two superhero-based tag fighters that aren't 2v2. I had characters I want for both games, let it be Miss Fortune, Honey, Lucian, Falcon, Garen, Ulala, Sona, Zero, Sett, NiGHTS, Vayne and Bayonetta and everyone else from their giant pile of legendary characters on both sides!
The point is... "sigh* Capcom, you shouldn't had shut down a very successful fan game developers had been working their butts on just because it uses your legendary characters. Please show fan games that feature your characters with a lot of respect instead of slapping cease and desist orders on them. And as for you, Riot, I thank you for the wonderful League of Legends tag fighter that couldn't get another year of development. I wish the 2XKO team good luck on their future endeavors and hope they come back stronger and better for their next game.






