In today's post that has some breaking news, I'm talking about a turn-based JRPG that I hadn't talked about in ages. And that is one of the turn-based JRPGs in my childhood, Mega Man X: Command Mission. Now, I played Mega Man X: Command Mission when I was a kid back in the day. I hadn't played this game for decades and guess what? It's apparently changing because Mega Man X: Command Mission is officially announced at State of Play to launch on the classics catalog September 15. If you're not familiar with this game, I'll explain it now.
Mega Man X: Command Mission is a turn-based RPG spin-off for the Mega Man X sub franchise primed to launch on PlayStation Plus Premium on PS4 and PS5. Command Mission's entails the original story never before seen in any of the mainline Mega Man X games to include any of the original characters never before seen in any of the mainline games like Steel Massimo, Spider, Marino and Cinnamon and have the main plot, the heroes' struggle with a group of villains known as the Rebellion Army, led by Epsilon.
During combat, it uses a queue window to determine who is next to perform an action and is manipulated with decreasing or increasing speed. There are sub attacks that consume a small amount WE and Action Triggers that require at least 50% WE. The higher the WE, the more powerful it will be. Each character has a Hyper Mode, which offers temporarily fortified armor and augmented power. Examples include X's fire suit, Massimo's golden armor and... Marino's sexy Quicksilver armor. Look at them thighs. Look at how attractive and juicy they are.
If you're having trouble, you can equip Force Metals, trinkets that augment the character's stats. I equip Analyzer on any character to unlock Analyze on the combat menu. With it, I can pinpoint the enemies' weakness and their stats, so fire is weak against water, water is weak against thunder and thunder is weak against fire. Now this is basically intended to explain how we can exploit weaknesses in Visions of Mana.
But very loosely, a fire-type enemy is weak against water attacks, but strong against fire attacks, so Mach Jentra is weak against water, but strong against fire, since he is a fire-type. A thunder-type enemy is weak against fire attacks, but strong against thunder attacks. The perfect example is Wild Jango, so yeah, Wild Jango is weak against fire attacks, but strong against thunder attacks as, he is, of course, a thunder-type. And finally, a water-type enemy is weak against thunder attacks, but strong against water attacks. The perfect example would be Silver Horn, who is weak against thunder attacks. It is imperative to equip certain weapons that exploit weaknesses. That's what the star by the number of damage taken means.
The thing is, Capcom gave it a shot at making a turn-based RPG spin off for the Mega Man X franchise. While a fan favorite, it turned out to be a fail. If we look at the Metacritic scores and the sales for both versions, the PS2 version scored a 69 out of 100 and sold 36,635 units. The GameCube version scored a 67 out of 100 and sold 18,599 units. The PS2 version is relatively better than the GameCube version in terms of the rate of random encounters. One battle system designer has expressed his stark interest in making a sequel, implying a hypothetical Command Mission 2 would have enemies present and visible on the field instead of annoying random encounters while Nintendo Life listed it as a game they like to see on the Switch. And guess what? Since we have GameCube games on the Switch 2, the GameCube version could one day be playable on the Switch. But I prefer the PS2 version.
Fortunately, there is one good news. With the success of Onimusha: Way of the Sword and Mega Man: Dual Override on its way, Capcom is looking to follow SEGA's footsteps by reviving more of their IPs that have been dormant for decades, so other than collections and the mobile game, this means Mega Man X could one day make a comeback with the opportunity for a Command Mission remake to have innovative turn-based combat, enemies visible outside of combat, new features, better cutscenes, change the way we equip Force Metals without the use of slots and balance the bosses and the regular enemies' level range. And not just Mega Man X, but also Asura's Wrath, Viewtiful Joe, Darkstalkers, Final Fight, Breath of Fire and any of the other treasure trove of their IP just waiting to be brought back.
Speaking of Breath of Fire, this leads me to my point. Since Mega Man X: Command Mission will be the first turn-based RPG of the mid 2000s by Capcom to ever launch into the classics catalog, the notorious Breath of Fire: Dragon Quarter now has more of a chance to launch into the classics catalog. This allows a precedent to be set, especially for fans of turn-based PS2 JRPGs in the golden age.
Now, to sweeten the deal, I have came across an indie turn-based RPG that is basically Mega Man X: Command Mission taking place in the solar system. That is Legends of Starkadia. That's right, Legends of Starkadia is here and currently free-to-play until September 14 when the game will be priced at $2, but it has not yet finished development as they have one planet done and it's not yet fully polished, so consider it a prototype version. If you want Doom Turtle, the team behind this game to continue development, spread the word to anybody to make it happen. And to help make it happen, I have a Let's Play series planned for Legends of Starkadia to help and convince Doom Turtle to get back to work on this game. I'll tell you more about it in a future post.
I know what you're trying to ask. Am I gonna revisit Mega Man X: Command Mission? Obviously, but this time, it's gonna be different than the time I played this game in my childhood. How is gonna be different? Well, during my childhood, I had trouble because I kept on escaping battles and rushing through the game. But I can change that by keeping on levelling up the party until I'm satisfied, equip stronger weapons and equip weapons that exploit weaknesses, so when I'm going against Wild Jango, I need to have fire-type weapons because thunder-type enemies are weak against fire. The following fixes are gonna change everything.
I also have a Let's Play series planned for Command Mission, but for some reason, Remote Play shuts off on its own without warning despite plugging in an Ethernet cord, so sadly, it won't be until I figure out why it shuts down without warning.







