2XKO and SEGA vs. Capcom: The Next Level... ugh... were two 2v2 tag fighters that were met with a lot of buzz and were somehow on the chopping block and unfortunately, 2XKO ceasing active development in December is not the only thing that is happening because SEGA vs. Capcom has been Thanos-snapped out of existence, rendering it unavailable to new players. Let's jump right in.
I am back with a new post that became somehow bitter. So, I went in and did a few things.
I was watching 1smash18's livestream. He was finishing the Let's Play series for Super Smash Flash EXE. It is done after doing the Cruel Melee section. I'm personally glad it's finally over. Then I came across a platform fighter that blew my mind, Punch Upon a Time. The game had its Beta. I tried it and it became a blast. However, I couldn't find a match for some reason. But it is in the earlier stages of development as there are a lot of polishing the game needs like fleshed out Ultimate Attacks and all that. That's why most of the screens are a work in progress and jankiness had to be experienced. To sweeten the deal, I planned a Let's Play series for this game and record my commentary matches when it comes out.
If you're living under a rock, the 2XKO Lux trailer dropped. I watched it and they killed it with Luxanna Crownguard being a shoto-inspired character to impress her brother. The trailer was met with a lot of buzz over Lux's 2XKO style and her shoto-inspired kit. I am amazed at her kit that she literally shines bright like a star in 2XKO more than in League of Legends. But I would've known that Darius would be rude to Lux during his intro dialogue with her down the line. If we look at Lux's stats, she is an All-Rounder. Her range is A-tier, power, vitality and mobility are B-tier and her ease of use is S-tier. Lux's release is in September 8. After that, it's off to Samira to be the final character before development ends. I gotta wonder if Samira is like a pseudo-Polynesian like Illaoi. Yeah, move over, Moana. We have a new warrior in town.
I said I have a small fire of hope recently because a #Save2XKO petition was made and it's somehow put out because during the PAX West keynote, Riot has teased their upcoming League of Legends MMO, the Grail. This was following the part where they announced that 2XKO is ending active development. This indicates that the game will be like this forever. No gameplay was shown yet, so we have to wait to find out what the gameplay actually looks like. But I did talk about why Katarina had to be scrapped. It's due to her kit not fitting well in a 2v2 format, contributing to an odd number of characters during Alpha Lab 2, Closed Beta and Early Access.
Hearing this piece of news made me glum and forced me to quit my job in supporting 2XKO and cancelling my future plans for it, but I'm still trying out Lux and Samira, though. I wish they can do another year, but with low player numbers, that will cost them more, so they have to sunset active development to play it safe and it's understandable. To give them a stark benefit of a doubt, 2XKO ceasing active development isn't as bad as the part where MultiVersus died.
But this is not the first time something like this had happened. Diaphone is also glum that had to quit his job after he heard that 2XKO is ceasing active development in December, and Ryan "Aggro" Bailey had to quit his job as commentator of SMITE esports because his best commentary friend Finch died, which I know it's not relevant to the topic, but it's true. Hi-Rez conducted mass layoffs to cease active development on SMITE 1 and Paladins, leaving a focus on SMITE 2. That makes it a stark disappointment.
2XKO isn't the only 2v2 tag fighter that is being left in the dust as we have another one 2v2 tag fighter being left in the dust, SEGA vs. Capcom: The Next Level. This is a fan-made 2v2 tag fighter that pits SEGA and Capcom characters against each other and uses a unique combat system. A lot of people wanted more vs. Capcom games. We have Marvel, SNK and Tatsunoko, so we had SEGA.
Like others, the game had a rocky launch because of bugs. The hotfix has remedied various bugs the game has launched with. We allegedly got a teaser for the new feature coming in the next major update, the in game palette edit mode. This was met with a lot of buzz with those comparing it to the palette editor other 2D fighting games like Melty Blood: Type Lumina.
4CYDE Studios did confirm a bevy of characters like NiGHTS, Falcon, Ulala, Zero and a bunch of others, which is actually a good thing. This is something that Riot should've had done when developing 2XKO. I expect Ulala to shine bright like a star in SEGA vs. Capcom like Luxanna Crownguard is in 2XKO, so Lux, Ulala, you name it! I had future plans for this one as well and planned to cover improvements the game needs in a future post. But unfortunately, SEGA vs. Capcom has been shut down.
This, of course, has devastated the internet. 2XKO's low player engagement has contributed to ceasing active development to play it safe, but SEGA vs. Capcom suffered worse. SEGA and Capcom both had a response to the fan game. SEGA's response? Nothing. They remained silent, indicating that they actually adored the work they had done. It's a grace for SEGA, so we can move on. Capcom's response? Can you guess? I think you can guess what Capcom's response was. They shut it down. I... I just... I can't believe this. Look, can you guys let me speak candidly for a moment? I have a few words to say about this and I need to be off script here.
SEGA vs. Capcom literally has the core DNA of Tatsunoko vs. Capcom, the vs. Capcom fighting on the Nintendo Wii and 2XKO essentially has most of that. Upon release, the game drew over 6,000 players as of today. That number of players is more than enough to render it a high-to-overkill player retention and a commercial success because a lot of players wanted another vs. Capcom game, including myself.
Invincible VS is still reassuring Seasons 2 and 3 and competitive support despite laying off over 20 employees. Skullgirls is continuing its long-term active development due to Autumn Games being holders of the IP. It came with a Season 1 Pass containing Annie, Umbrella, Black Dahlia and Marie, an expansion to Nintendo Switch and Xbox as a starting point and an opportunity to make a Louise Belcher palette out of Umbrella. And not only that, Arc System Works' iconic title, Guilty Gear--Guilty Gear Strive sold millions of units worldwide and that made it overkill for this game to have years of support. But it is not a tag fighter, so I'll put an exception on that. These games are literally out there building momentum!
The thing is, SEGA vs. Capcom has been shut down after we heard that 2XKO is sunsetting active development in December despite positive buzz and it made me quit my job in supporting both games long-term. So do you know what I have left to support? The only game I have left to support is Marvel Tokon: Fighting Souls. Look, I don't want to put a slant on Marvel Tokon. I loved Marvel Tokon. I loved Magik as well. I thoroughly enjoyed it. But if you were to look at this game through an objective pair of commercial glasses, The PS5 version is currently in a healthy state, but the Steam version is currently NOT in a healthy state right now. There's no way you can sit there and tell me, "Annie, Atom Eve, Magik, yeah, tomato tomato!" I'm sorry, but it's not objectively true.
Skullgirls is now in active long-term development under Autumn Games despite the part where Hidden Variable left Skullgirls development. Invincible VS remains in active development despite laying off over 20 employees from Quarter Up. Marvel Tokon became a phenomenal and critically acclaimed game to recieve years of support despite bearing the notorius Sony DRM that became the source of backlash. That's not even close to being good! I can't believe that we're supporting a game that bears the Sony DRM on PC. This is exactly what I have experienced in Escape from Ever After and Bug Fables, two Paper Mario-inspired games I genuinely enjoyed.
Sony is still facing a backlash over their plan to cull discs. It was so strong that the Change.org petition garned over 300,000 signatures and it took place at Gamescom. But it wasn't enough because Sony's plan to end discs moves on with a new harassment policy they enforced despite many lawsuits and the backlash that I'm actually a part of.
Capcom, I can't straight up believe you just sat there and slapped a cease and desist sticker on a perfectly polished non-profit fan-game that wasn't meant to infringe on your characters and likenesses! And then, let's look at Super Smash Flash 2. It was made from the ground up to not infringe on Nintendo's characters and likeness because it uses 2D sprites. You can compare that to other fan-made games. You can freaking enlist Hasbro to make action figures of your characters and say, "Hey, let's make a Hasbro vs. Capcom to extrapolate success of our crossover titles!"
To layer on top of this poop sandwich, with Marvel Tokon as the bread and 2XKO and SEGA vs. Capcom as the meat, my high expectations of seeing Miss Fortune, Honey, Veigar, Ristar, Lucian, Falcon, Malcolm Graves, Chris Redfield, Garen, Ulala, Sona, Zero, Sett, Riven, NiGHTS, Vayne, Bayonetta and everyone else in a giant pile of legendary characters in both games have all been crushed and replaced with high expectations of seeing Punisher, Ultron, Cable, Rogue, Black Widow, Luna Snow, Ant Man, Elsa Bloodstone, Daredevil, Songbird, Emma Frost, Nightcrawler, Winter Soldier and everyone else in a treasure trove of legendary Marvel Comics characters in Marvel Tokon. Again, no slant on Marvel Tokon. It's fun, so you should play it. But focusing support on a game that is having Sony's DRM on Steam is horrible!
It was so horrible that during Open Beta, the PC version had a lot of issues. And back then, when 2XKO came out on console, weeks later, Riot laid off half of the team, citing momentum has not reached the level needed for sustainability and almost eight months later, 2XKO is ceasing active development in December despite all of the positive buzz and the Metacritic score of 79 for that game and almost a month later, SEGA vs. Capcom was shut down. Now, listen, I actually enjoyed Marvel Tokon, okay? But the Steam version bearing the notorius Sony DRM and frame drops is a horrible thing.
I need to cease my G-rated rant because what I have experienced got me genuinely fired up and frustrated over this. I still have some fight in me. I think the reason behind 2XKO's failure is because the team behind it was seemingly large on the time when the game got into development back in 2019 when it was Project L. If it was small from the start, then maybe 2XKO would have not failed. I'm not confirming that. I'm just simply making a guess.
And because SEGA vs. Capcom was shut down due to using Capcom's characters and their likenesses and 2XKO ceasing active development in December due to low player retention, I have a small fire of hope. The reason why is one simple reason on each game and a third one. For 2XKO, since Sajam is making calls for more support, maybe a new and smaller team could pick up where the old team left off. And for SEGA vs. Capcom, it went into early development, but they apparently forgot to pitch it to Capcom to gain approval and permission. And who knows? Maybe another small team could develop a SEGA vs. Capcom, but must be pitched to Capcom for permission and approval and a new 2XKO team could pick up where the old team left off to have community support so that we can see Sett, Riven, NiGHTS, Ulala and once again, everyone else in a treasure trove of characters in both games.
The third reason is actually Saturday AM: Battle Manga. Son Studios knocked it right out of the park by developing a 2v2 tag fighter with Saturday AM characters to hopefully sell well. We don't know what the gameplay is like, so we just have to keep on waiting until the time when the demo drops. If we get a Lux-esque shoto character, maybe that'll give me a spark of light and happiness. If this game sells well, it could get long-term support 2XKO couldn't. I think it might since Son Studios is a small team because after all, 2XKO's low player numbers is because the team was large from the start when smaller studios have the tendency to make games properly.
But the point is... "sigh* I loved Marvel Tokon, but my problem is experiencing frame drops and it's awful to support a game that bears the notorius DRM that became the source of sparking backlash and performance issues on PC to be on top of Sony's plan to kill discs.






