The next Joe's Monologues will focus on one thing that I loved as kid. If you're around on the time during the PS2 era, the franchise that began in 2002 was Sly Cooper, and that what I'm gonna talk about specifically on this post. Consider it as my own and simple iceberg for the thieving and sneaky anthropomorphic raccoon.
How the Franchise Started:
In 2002, Sly Cooper and the Thievious Raccoonus came out on the PS2 by Sucker Punch Productions and it is a platformer that uses lives and is inspired by Crash and Spyro, where as taking damage can lose a life. But it uses a lucky charm system that can protect them from damage. Take damage and you lose a charm. It's similar to Crash and Spyro that taking damage can lose a charm and taking damage while having no charm can lead to losing a life and the encompassing hub worlds have levels. The game involves collecting clues to open vaults on each level, which defines a platformer game.
The first game became the starting point of the franchise. It entails the origins of the manual that is a prized possession, the Thievious Raccoonus. The book became a treasure to the Cooper family, until the group of villains known as the Fiendish Five showed up to not just ransack the place, but take the Thievious Raccoonus and tear the pages and split into parts of the world to commit crimes as well. Following the ransacking, Sly was taken into the Happy Camper Orphanage where he met two of his loyal buddies, Bentley and Murray. Together, the trio track down the Fiendish Five and retrieve the book.
Innovation of the Franchise:
After the success of Sly 1, the following game has introduced innovations to make it look different than the first game. In 2004, Sly 2: Band of Thieves marked the start of trying new things. That involved not just playing as Sly, but also Bentley and Murray, thus making a Mickey, Donald and Goofy-style trio. The trio comes with different moves and have their own health bar rather than the charm that protects from damage. The game did away with the lives and there is grinding coins to purchase abilities in the ThiefNet. They have missions to partake and the clues are scattered across the map since the platforming genre was done away since the home worlds are all in one world.
Then when Sly 3: Honor Among Thieves came out in 2005, it retains the core gameplay and mechanics from Sly 2 and has new additions and new characters beyond the trio. But there is a catch. In certain jobs, the side characters are playable and that's what makes Sly 3 so enjoyable and crazy. However, Sly 3 doesn't use clues, but they have master thief challenges and offers an option to replay the prologue and jobs you've already done Sly 2 doesn't offer.
Interestingly, Sly Cooper was not the first franchise that has the original trilogy that has the first game being a platformer and the sequels having innovation because the Gex franchise was the first to have that, with the first game being a 2D platformer and the sequels being Super Mario 64-style platformers in the original trilogy. That's called innovation.
Thieves in Time:
After the compilation of the original Sucker Punch trilogy, Sly Cooper: Thieves in Time came to take place after the events. But after Sucker Punch moved on to pursue Infamous, Sanzaru Games stepped up to remaster the original trilogy and develop Thieves in Time. It is a modern Sly Cooper game where the ancestors of the Cooper Clan are featured to be playable on each episode. I played it back in the day on the PSVita first and it was okay. The first half was peak, but the second half was just meh. Regardless, the animated cutscenes were peak and the graphics blew me away. They were able to copy paste the physics from Sly 3 and started from there to make a modern Sly Cooper game, but not all of it.
What has really soured us the most is that the game has ended in a cliffhanger where Sly travelled to the past and ended up in Egypt. A story DLC was planned to resolve the cliffhanger, but due to the poor sales of Thieves in Time, Sony rejected it. They were supposed to develop Sly 5, but Sanzaru had planned not to.
Revisiting the Originals:
Ever since PlayStation Plus Premium launched, I wanted to revisit the original trilogy and two years later, my desire has been fulfilled after hearing that Sony got a new PS2 emulator. In last year's Day's of Play, we saw the first game launched into the catalog. And during PlayStation 30th Anniversary, sequels in the original trilogy came.
Back in the day when I was a kid, I played the whole original trilogy and in this generation, I played the first one and the second one on stream and I will soon revisit Sly 3 and its crazy adventures created by new members of the Cooper Gang beyond the trio. I got my 3D glasses and I'm going to wear them because some areas are in 3D mode, meaning that I need to put on 3D glasses when I'm on certain areas.
I said that I'm gonna dive into Sly 3 soon, but decided to delay it until I upgrade to a higher RAM because HD recording and streaming and memory-intensive games and tasks consume a significant amount of RAM. That's why certain games I have on my library took longer to load when I'm having 8GB RAM on my gaming computer. The only thing about revisiting the original trilogy is that it bears the mind of the Cartoon Network skull and the Buena Vista International logos, the ones that given me the chills. It has gone to heck from both logos. That happened during my childhood and also during this generation. But you see, what I'm saying is that revisiting the original trilogy really had its perks that making a dream logo combo of Shadowmachine, Stoopid Monkey, Sony Pictures Digital, Williams Street, Cartoon Network and Buena Vista International Television would be chaotic.
Astro Bot's Wild Performance:
Astro Bot's excellent performance saw Sony being convinced to revive their old IPs, including Ape Escape, Jak & Daxter and Sly Cooper. Herman Hulst has announced that they are bringing their old IPs back into the limelight. The game became critically acclaimed that Sony looked into their hearts and give their nostalgic IPs back some love. That really changes everything for PlayStation.
What I Want:
If Sly Cooper is making a comeback one day, a lot of people wanted developers to dive right into a Sly 5 to resolve the cliffhanger. I'm with them, but what I want is that I want the developers to start over and remake the original trilogy to be in HD and replace Thieves in Time with something fresh. I like the fresh new fourth game to be completely on par with Sly 3 because the second half of Thieves in Time is just meh that it wasn't completely on par with Sly 3. That's why the subsequent games in the original trilogy were better.
Old Man Sly:
In honor of revisiting the original trilogy, I have planned a new Old Man Sly series on my career. It was on hold until the time I get a gaming computer. What Old Man Sly, the series is about? Well, Old Man Sly is about an old man dressing up as Sly Cooper never behaving. I originally said that I would put my career on hibernation until I get another gaming computer that has a higher amount of RAM that is the sweet spot of gaming. But decided to return to my career if I upgraded my gaming computer to have at least 16GB RAM for better performance. But upgrading to 32GB RAM is overkill and optional for Wrapper Offline, but required for modern gaming and superior multitasking.
Summary:
Sly Cooper became a well-liked franchise that has a dedicated fanbase, especially to the original trilogy. The following games became fan favorites due to the innovation introduced in them that the first game was a Crash Bandicoot-style platformer, but with hub worlds that are encompassing and have entrances to levels like Spyro. I played the original trilogy back in the day when I was a kid and I get to revisit them since PlayStation Plus Premium has launched. I have played Sly 1 and Sly 2 in this point of time, so I will soon revisit Sly 3 and its crazy adventures once I upgrade my gaming computer to a higher amount of RAM, especially when I'm playing memory-intensive games like Marvel Rivals and multitasking.
Thanks to Astro Bot's wild performance that convinced PlayStation to bring their beloved nostalgic IPs back, our sneaky and thieving raccoon may be making a comeback one day. If Sly Cooper makes a comeback, I like the original trilogy to be remade in HD and Thieves in Time to be replaced with something fresh that is a great modern Sly Cooper game that is completely on par with the third game.
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