First off, let's talk about the elephant in the room, Super Smash Bros. Ultimate. Now, as you may know, Smash Ultimate has been cut off from the line up because it has a terrible online experience since it has that abysmal netcode. If they input a button, they wait 3 seconds before the character make an action. That's what delay based netcode it. Honestly, I had a lot of fun playing it online. A rightful decision for them to remove it because they wouldn't want to play such a slideshow game, especially when it comes to annoying Sonic mains.
If you watch The Keef Crew's video on YouTube, you'll experience the jealousy of Smash Ultimate not welcome to the EVO Online club since it isn't in the lineup because of its terrible netcode. With Smash Ultimate not in the line up, the FGC revolution is united.
Now let's get to the part that is the reason why the four games are in the line up of open online tournaments, rollback netcode. Rollback is a type of netcode that makes you feel that you're playing online without the delay. For example, let's take one of the fighting games that has made its debut at EVO Online after a long wait, Skullgirls. Skullgirls uses a rollback netcode, used by GGPO. It ensures a smooth online play. Thanks to EVO Online, Skullgirls gets further patches, including the Combo Breaker 2020 one, which contains new palettes, a cameo of SonicFox in the training stage, new intros for the three characters from Skullgirls Mobile and most notably, KO screams for all characters when they get KOed in the air. Now that's the only thing I'm expecting.
I heard them firsthand during Ronaldokun's Skullgalz Showdown tournament and the devs say that further gameplay updates will not be made until after EVO Online and they'll bring it to PS4 and Nintendo Switch. I'm hoping that they also bring to PS3 and PSVita. They need some love as well. Finally, the sad thing is, they couldn't bring it to Xbox One because Microsoft wouldn't keep their act together and they are idiots. You know what will make Skullgirls great? If they introduce full cross-play across PC, PS4, PSVita, PS3 and Switch. Currently, PS3, PSVita and PS4 have cross-play with each other. Please, make it happen.
Know this? Wikipedia has a list of games with rollback/GGPO netcode and Street Fighter V is on the list, but not on the EVO Online lineup of online tournaments. And even though, if Street Fighter V has bad netcode according to fans, then why the heck put that there? Yeah, nice knowing your responsibility.
Some companies weren't driven to put the rollback netcode on to their games just to drive fans crazy. And then, the delay based netcode is complete bullcrap. Because if you press a button, you have to wait 3 seconds before your character can do something. That's the number one reason why Smash Ultimate is taken out. That says how bad its online netplay is. If you press a button, a delay is between that and the character's action. Then the newest fighting game Granblue Fantasy Versus is one of them to be on a special exhibition and have delay based netcode.
Honestly, I sort of do want the games in the original lineup to be played in online tournaments because not only I want to see the lag and disconnection with opponents. It's also to convince companies to realize that their fighting games and implement rollback netcode onto their games, but it's for the better since the games with rollback netcode like Skullgirls are being played in online tournaments. Well, this wraps up my thoughts for EVO Online.
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