Friday, December 12, 2025

2XKO 2026 Characters Theory (UPDATE 1)

Caitlyn Kiramman, the renowned Sheriff of Piltover, noble member of the Kiramman family, Vi's best friend, has been announced at the Game Awards as the 12th character for 2XKO. This is not fake news or some rumor. We're getting Caitlyn before Katarina and this is actually great news. Let's jump right in.

Well, time is broken, war has been declared, Hell has turned blue and the nomadic tribe is enslaved. I want to give you all an update about my theory about what are the five characters coming to 2XKO in 2026. Now, if you have been living under a rock, I originally said that Katarina would be a guaranteed 12th character and is likely to be revealed at the Game Awards in a couple of my posts I made, but apparently, it's not the case because it's someone else, but is indeed one of the characters I theorized, though. Ladies and gents, the renowned hitwoman, Caitlyn Kiramman, the Sheriff of Piltover.

Like Jinx and Teemo, Caitlyn is a Marksman character who is known wielding her powerful Hextech rifle. As I typically knew, Caitlyn is confirmed because of that one video that talks about Warwick and Caitlyn being confirmed. It's actually great news that we're getting Caitlyn Kiramman, the Sheriff of Piltover, before Katarina, the Sinister Blade of Noxus. There is something about Caitlyn I am quite excited for. The one that is obvious is that she will be the fifth female character and the fifth Arcane character and I want to find out how our rifle chick is gonna play in 2XKO.

Now, this is the part where you might say that I'm an Arcane shill, but before you do, I gotta explain myself. Why is it great news? It's not the fact that Caitlyn is the fifth Arcane character and want to find out how she would actually play in a fighting game. But better yet, Caitlyn and Vi are BFFP, which stands for best female friends of Piltover.

A lot of people are willing to have a team that involves the Piltover duo. It lives up to the fact that Caitlyn is often paired with Vi, acting as a cool counterpoint to her partner's impetuous nature. The duo is pretty much bullets and punches, with Caitlyn all about the bullets and Vi all about the punches. That's why it's great news that we're getting Caitlyn before Katarina.

I didn't think that adapting a projectile character like Caitlyn to a fighting game is impossible and it's legally in accordance with the Geneva Convention, or in this case, the Piltover Convention. But Caitlyn is not the first character who brings a projectile weapon in 2XKO. Jinx was the first character who brings a minigun, and a rocket launcher in 2XKO. And she didn't just bring guns, she also brought a hammer seen in Arcane. Then Teemo came to bring not just his blow dart, but also his slingshot, a frying pan, a small axe and even a Sonic Spinball dash. And I think that Caitlyn is gonna have the same treatment as Jinx and Teemo, with firing her rifle with S1, firing a net with away S1, throwing Hextech grenades with S2 and placing Yordle traps with down S2. Sure, it'll feel like you're playing a shooting game like Call of Duty, Battlefield, Rainbow Six, Overwatch and even ARC Raiders, but with Caitlyn.

I made a post on X explaining how Caitlyn would play in 2XKO, including the Hextech grenades part. You might be saying, "Wait a sec, why would you think that Caitlyn would carry grenades in 2XKO?" Well, because she is a sheriff and sheriffs typically carry grenades in their arsenal, but they are only less lethal to not kill victims. Since Caitlyn is the sheriff of Piltover, she would carry Hextech grenades like how Teemo carries his slingshot in 2XKO. This is a perfect example of innovations exclusive to 2XKO. See, Caitlyn is indeed the character I wanted anyway. When I saw her, I felt the same way when one of the games that use Sofdec and ADX is launching on PlayStation Plus.

However, her gameplay remains a mystery because her trailer hasn't been dropped yet, but we can expect her moveset to be similar to the MOBA counterpart and she's gonna be a long-range character like Jinx, but no zoning play as she's is going to deliver headshots, indicating Caitlyn can be a decent Champion to play as. I do want to pop some heads with this chick. That is the dopamine rush I need as a fan of shooting games.

Predicted 2026 character roadmap:

Season 1 - Caitlyn ✅
Season 2 - Katarina
Season 3 - Kennen
Season 4 - Akali
Season 5 - Miss Fortune

While the predicted character roadmap has changed a bit as Caitlyn is actually coming to 2XKO in Season 1 as the first 2026 character, not Katarina, she is one of the characters that I have theorized and wished for, so I put a checkmark next to her and that's one for one. If Katarina or any other predicted character actually comes in Season 2, it'll be two for two.

Season 1 character roster:

Ahri
Blitzcrank
Braum
Caitlyn
Darius
Ekko
Illaoi
Jinx
Teemo
Vi
Warwick
Yasuo

Right off the bat, I'm gonna take the Season 1 character roster and divide the current roster by two sides of the character select screen, the SEGA and Capcom sides, across the board. The Season 1 character roster has an even number of 12 characters that it has an Ionian on each end of the list. But don't worry, it's benefical.

Now, I went to 2XKO's Wikipedia page and discovered that Caitlyn's name is listed on there as she is confirmed with a [b] label like with Katarina, basically meaning that future characters beyond Warwick will have it. I'm leaving out Katarina because she's not in the roster yet. Now, let's get to dividing the roster. We'll start with the SEGA side.

Ahri and Braum will remain on the SEGA side, but Darius, Illaoi, Teemo and Warwick will move to the SEGA side with Ahri and Braum. The SEGA side will have Ahri, Braum, Darius, Illaoi, Teemo and Warwick. Now, this is important to remember as the characters are listed in ABC order.

Blitzcrank will remain on the Capcom side, but Ekko, Jinx, Vi and Yasuo will move to the Capcom side to pave the way for Caitlyn to be on the Capcom side with Blitzcrank, Ekko, Jinx, Vi and Yasuo, putting Blitzcrank, Caitlyn, Ekko, Jinx, Vi and Yasuo on the Capcom side.

SEGA side:

Ahri
Braum
Darius
Illaoi
Teemo
Warwick

Capcom side:

Blitzcrank
Caitlyn
Ekko
Jinx
Vi
Yasuo

So we now have six characters on each side, totalling it to 12 characters as Caitlyn is the new gal on the Capcom side at the moment. An even number of 12 characters Season 1 will have without a subjective information. And to be honest, I think Teemo being on the SEGA side is perfect because of that spinball dash. It has one Ionian on each side, with Ahri on the SEGA side and Yasuo on the Capcom side.

This has been a natural deal because both SEGA vs. Capcom: The Next Level and 2XKO have announcements this month. But there is a difference between Vyse and Morrigan's launch in SEGA vs. Capcom and Caitlyn Kiramman's launch in 2XKO. And that difference is pronounced.

See, when Caitlyn launches, she'll be obtainable through redeeming Battle Pass XP to complete a Recruitment Event or purchasing the Ultra Battle Pass tier and in the store for 1,000 KO Points or one Champion Token. Then she gets available to purchase for 10,000 Credits in the store once the first three weeks of Season 1 is up. But Vyse and Morrigan get available from the get-go.

As stated before, Caitlyn will be the fifth Arcane character to have her special skin like others before her. However, it won't be obtained through the pack. It'll be obtained by purchasing the Ultra tier of the Battle Pass like Warwick's. 2XKO now has five Arcane characters, all polished up on a silver platter with their special skins and ready to go for cosplaying at Evo 2026 and Evo Japan 2026, which are chosen to be major events for 2XKO's 2026 Competitive Series, indicating that they might announce a character before Top 8 at Evo 2026, Evo Japan 2026 and even Frosty Faustings XVIII being the first major event to kick things off, though their planned Competitive Series is nothing like Capcom Pro-Tour or Tekken World Tour as it brings direct support to 20 Riot-sanctioned events rather than creating their own league since Shaun stated that they already have Caitlyn and a lot of future characters locked in for quite some time, which is by no means a bad thing.

There has been some concerns if we're gonna see more Arcane characters after Caitlyn in 2026, but Riot has announced that after Caitlyn, they're done with Arcane characters for now, basically meaning that Riot likes to introduce one Arcane character on each phase, so if you look at the phases, Ekko came out in Alpha Lab 1. Then Jinx came in Alpha Lab 2. Followed by Vi in Closed Beta. Then comes Warwick in Early Access. And Caitlyn Kiramman will launch in 2026. What this means is that we might expect a sixth Arcane character in 2027, so what else Riot is doing, twiddling their thumbs and taking out their sword?

"Oh my god, another Arcane character?" Riot has said that after Caitlyn, they are done with bringing Arcane characters for now. But that doesn't mean we're not gonna see the next one after Caitlyn. It's likely to be in 2027.

While we didn't get an official trailer yet, likely to drop in the New Year, Caitlyn is guaranteed to not only have the same treatment as Jinx and Teemo, be slated to launch on January 2026 along with the console launch and come with a new stage while PC players can get it on the same day. She could also have the same treatment and performance as Erron Black, with using her fists with normals and getting her rifle out to shoot and then putting it away, but gonna have unlimited ammo. I'm speculating that Caitlyn might be the Erron Black of 2XKO. We will see if my speculation is true or not once the trailer comes.

And soon, Caitlyn will follow Jinx's path and get armed and ready reporting for duty. 2XKO now has two characters with guns. Jinx is known her set of guns and Caitlyn is known for her Hextech rifle. If Jinx and Caitlyn can be well-adapted into 2XKO, then any other character who uses guns can be well-adapted into 2XKO, including the one character I'm theorizing that is a red-head like Katarina and Vi, and uses not one gun, but two guns, who goes by the name of Sarah Fortune. But thankfully, since Shaun has announced that they already have Caitlyn and numerous future Champions planned well and locked in way ahead of time, and with the Brazen Hydra having pirates in the background and a decorative pirate ship, Sarah may have more of a chance to make her debut to 2XKO.

Predicted 2026 character roster:

Ahri
Akali
Blitzcrank
Braum
Caitlyn
Darius
Ekko
Illaoi
Jinx
Katarina
Kennen
Miss Fortune
Teemo
Vi
Warwick
Yasuo

Predicted 2026 character roster on the SEGA side:

Ahri
Blitzcrank
Caitlyn
Ekko
Jinx
Kennen
Teemo
Warwick

Predicted 2026 character roster on the Capcom side:

Akali
Braum
Darius
Illaoi
Katarina
Miss Fortune
Vi
Yasuo

And because Caitlyn is the character I theorized, all predicted lists above remain unchanged. But this is only the first update about my theory, so the next update will release when the next two characters after Caitlyn come out.

Monday, December 8, 2025

2XKO 2026 Characters Theory

We're approaching the time when Riot is gonna announce the next 2XKO character at the Game Awards that is a Season 1 character of 2026, and they don't have to just announce the next character, but also show us some sort of Season Pass-style yearly character roadmap that has five characters, each labelled with a Season and also pull a Tekken 8 and reveal the Season 2 character at the end of the Season 1 character trailer. That or reveal the rest of the characters right off the bat. So today, I'm gonna list five characters potentially coming to 2XKO in 2026.

Before I begin, I need to make a statement that this post does not provide a firm information on who are the characters will actually be or confirm that these are actually the 2026 characters coming to 2XKO. This provides educated guesses and a theory on which of the five 2026 characters could be coming. But there are some small pieces of information I came across on the Internet that can draw us closer to seeing who the characters will actually be in 2026.

That said, I'll be listing the five characters that I think could hypothetically come to 2XKO in 2026. If you don't think that my theory could be true, it's fine. Just refer to the pieces of information I came across that can confirm it.

1. Katarina

If you remember what happened to Katarina, she was Thanos-snapped from the game's early stages of development because Riot had to go back to the drawing board after looking at the art style from League of Legends and changing the art style to something that fits well in a fighting game. But look at the game's Wikipedia page that is now updated to reflect when the game is launching on console, which is January 2026, a perfect date for the game's official launch, her name is on the list of confirmed characters with a [b] mark after her name representing that she is guaranteed to be announced at the Game Awards as the 12th character.

And it's not just her name being listed in the game's Wikipedia page that confirms this, but Arucelli did her magic in working on a concept art for Katarina and submitting it to the designers as well to also confirm this. The part of the video shows the game's early phase of development and it turns out that Katarina wasn't the only victim of being Thanos-snapped from the game because Jinx was also Thanos-snapped from the game in its early stages as well, but thankfully made her debut. So if Jinx can make her debut after she was cut from the game in its early stages, then Katarina can. Thankfully, Katarina is confirmed because of her name being listed on the game's Wikipedia page and Arucelli's work on her concept art to submit to designers.

2. Caitlyn

The Piltover Sheriff and the noble member of the Kiramman family is known for wielding her Hextech rifle. You would know that Caitlyn is a Marksman character, so if she comes to 2XKO, her kit will be innovated into something that fits in the fighting game genre so that she can use her fists with normals and have not just Yordle traps, but Hextech grenades in her arsenal as well. So what is really cool is that like when Teemo uses his slingshot with S1, Caitlyn would throw her Hextech grenades with S2.

There was one video on YouTube that talks about Warwick and Caitlyn being confirmed. Like, we know Warwick is confirmed, so I think that our rifle dudette of Piltover could potentially be confirmed to be in 2XKO as the guaranteed fifth character to come with an Arcane skin at launch. And I think it's also because she is Vi's best friend.

3. Kennen

As you watched the Teemo trailer, there is a Yordle in the background of Bandlewood Crossing. Since Riot has stated that no character is deconfirmed, this indicates that Kennen is likely to have a guaranteed chance of making his debut with 2XKO in 2026. But since Kennen is a Mage character, he'll swing his lightning and maybe have a Sonic Spinball dash Teemo has, but with lightning imbued in it. And he'll be a decent and less annoying Yordle than Teemo would be. But I do believe what Teemo did is offering a shining light of hope to any Yordle fans out there.

If you have doubted that your favorite Yordle could never make their way into 2XKO, whether if you're a fan of Rumble, Poppy or Lulu, a precedent has been set that if Teemo can be well-adapted into 2XKO, then any other Yordle can be well-adapted into 2XKO. Does it really sting that we found out that Teemo, of all characters, has confirmed to launch in 2XKO? Yeah, it does, but just a little. That includes that one Ionian Yordle in my wish list, Kennen, the Heart of the Tempest. But thankfully, because of the cameo in the background of Bandlewood Crossing, Kennen is confirmed to be one of the planned 2026 characters and he's gonna be a savage Yordle with lightning.

4. Akali

I have came across some fanart regarding what would Akali look like in a fighting game after Googling fanart of Akali in 2XKO. I think that Akali could have more a chance of coming to 2XKO, because of not just the fan art of her, but she banks on missing mechanics or aesthetics and has a unique matchup with Ahri in League of Legends in terms of builds. She may be hard to learn in terms of combos like Yasuo is. We can find out if she's gonna be easy or hard to learn. Either way, Akali would be peak and savage.

5. Miss Fortune

What is interesting is that Caitlyn is not the only gun character I'm theorizing because I am also theorizing another gun character being Sarah Fortune, the Bounty Hunter of Bilgewater, to have innovations to her kit that fit in 2XKO. Because of the twin pistols she wields, not only she'll be mobile and agile and have the same performance and playstyle as Noel from BlazBlue, Eltnum from Melty Blood and/or Star-Lord in the upcoming Marvel Tōkon: Fighting Souls to deem her a rushdown character, but she'll be a short ranged character as well. This is a great definition of a missing mechanic or aesthetic from the current roster and also a little nugget of information that may confirm this.

And one Bilgewater stage being the Brazen Hydra has a decorative pirate ship attached to it and has couple pirates in the background. I think it's a safe case to say there is enough evidence that our red-haired pirate lady can have a guaranteed chance of coming to 2XKO as one of the 2026 characters. We do have one Bilgewater character being Illaoi, but she's not a pirate.

I was gonna put Gangplank in as one of the 2026 characters, but decided to put Miss Fortune on the list instead and he might come as one of the 2027 characters in Season 1 to pick up where Sarah's arrival in Season 5 of 2026 left off. We'll see.

Predicted 2026 Champion roadmap:

Season 1 - Katarina
Season 2 - Caitlyn
Season 3 - Kennen
Season 4 - Akali
Season 5 - Miss Fortune

Here's the predicted roadmap of planned Champions coming to 2XKO. Trust me, this is important to understand that this is a theory that it may not be a planned roadmap I am theorizing.

Predicted 2026 character roster:

Ahri
Akali
Blitzcrank
Braum
Caitlyn
Darius
Ekko
Illaoi
Jinx
Katarina
Kennen
Miss Fortune
Teemo
Vi
Warwick
Yasuo

I'm gonna take the predicted 2026's 16 character roster and divide them by two sides, the SEGA and Capcom sides, imaging the left side as the SEGA side and the right side as the Capcom side of the character select screen across the board. Because these characters are listed in ABC order, it holds a SEGA-Capcom-SEGA-Capcom pattern, and the 16-character roster for 2026 is perfect for a 2v2 tag fighter like in X-Men vs. Street Fighter. Let's get to dividing the roster. We'll start with the SEGA side as usual.

Ahri, Ekko and Jinx remain on the SEGA side, but Blitzcrank, Teemo and Warwick move to the SEGA side with Ahri, Ekko and Jinx to pave the way for Caitlyn and Kennen to be on the SEGA side with Ahri, Blitzcrank, Ekko and Jinx, Teemo and Warwick. The predicted 2026 SEGA side now has Ahri, Blitzcrank, Caitlyn, Ekko, Jinx, Kennen, Teemo and Warwick.

Darius and Illaoi remain on the Capcom side, but Braum moves to the Capcom side with Darius and Illaoi, paving the way for Akali, Katarina, Miss Fortune, Vi and Yasuo to be on the Capcom side with Braum, Darius and Illaoi, putting Akali, Braum, Darius, Illaoi, Katarina, Miss Fortune, Vi and Yasuo on the predicted 2026 Capcom side.

Predicted 2026 character roster on the SEGA side:

Ahri
Blitzcrank
Caitlyn
Ekko
Jinx
Kennen
Teemo
Warwick

Predicted 2026 character roster on the Capcom side:

Akali
Braum
Darius
Illaoi
Katarina
Miss Fortune
Vi
Yasuo

So we now have the predicted SEGA and Capcom sides for 2026's 16 character roster containing eight on each side. Again, this is just my imagination because they are not actually from both companies, so don't report me for defamation. And honestly, I'm not surprised that the red-headed female characters known for wielding dual weapons would ALL be on the Capcom side.

As I said before, this post does not provide a firm information on who would actually be the 2026 Champions for 2XKO nor confirm the full 2026 character roster or the actual order of launch. This is just an educated guess for what I believe on who they are and which Season that they will launch in. And honestly, I'm not surprised that the red-headed female characters known for wielding dual weapons would all be on the Capcom side.

2025 is coming to a close as we're approaching the New Year and the Game Awards is fast approaching. Just to be honest, I watch the awards show for game announcements and that's what the show is known for. Once 2026 comes, we'll find out if my prediction is true or not in couple updates regarding my theory in future posts.

This month is gonna be a strong Cinderella story because we have announcements regarding not just 2XKO, but SEGA vs. Capcom: The Next Level as well, as Madxruler is announcing something big and ambitious for their fan project that has something to do with the "Alpha" sign from the Street Fighter Alpha logo. But what does the "Alpha" sign mean? I don't know, maybe it's the game having an Alpha Lab test or being akin to Street Fighter Alpha. But either way, we do know one thing for sure. One that obvious and factual is that SEGA vs. Capcom: The Next Level can learn from the things 2XKO has done to become a phenomenal game. If you want to know more about this, here's the link to the post.

Friday, December 5, 2025

What SEGA vs. Capcom Can Learn From 2XKO

2XKO came out strong with a very large player base and it has been nominated for Best Fighting Game at the Game Awards that if it wins Best Fighting Game, the fan frenzy would go wild. Riot has confirmed that they will give us an announcement at the Game Awards about revealing the 12th character, likely Katarina, and maybe also showing us a 2026 characters roadmap or graphic that contains the five 2026 characters, one on each season. It isn't just a fighting game. It is a very special tag-based fighting game that became a huge success. And it's set to launch on console January 2026, a perfect time when 2XKO officially launches with the start of Season 1.

This means that if any developer can take a crack at developing a tag fighting game, they must use 2XKO as a masterclass of a successful free-to-play fighting game. That includes one developer that is behind their fan game being Madxruler and their fan game, SEGA vs. Capcom: The Next Level. It is essentially a fan made vs. Capcom fighting game with characters from SEGA and Capcom's IPs. Tag team battles, Exceed feature and all that. It pretty much lives up to the Sonic vs. Mega Man thing. It is arguably one of the great fan games.

I realized why the game became ghosted before I go to a match. It's because I didn't had enough RAM that the game is memory-intensive. But I was able to upgrade my gaming computer to a 32GB RAM. The announcement regarding what's next for SEGA vs. Capcom is coming this month. This month is gonna be big for both games. We're getting an announcement regarding 2XKO during the Game Awards and an announcement regarding SEGA vs. Capcom this month.

The Modern Setting

Many modern fighting games weren't hated because they have innovations. 2XKO is an innovative tag-team fighting game with multiple rounds, characters having their own super gauge, you get the picture. Currently, SEGA vs. Capcom takes place in the setting where it involves pressing any button to choose a character. But we can modernize that so that they can pick a character with the button that chooses a character and go back with the the button that takes them back to the previous section. If they pick a character, they would be prompted to choose a palette. I believe that this can be done in the form of Invincible VS.

But this just the first thing, so in this post, we're gonna go over the following things that 2XKO did that SEGA vs. Capcom: The Next Level can learn from.

Duo Play

2XKO introduced Duo Play, a feature that allows each player on their team to control their character. Solo is when a player controls both characters. When you go on a lobby, you would find someone to duo up with because there isn't a feature that allows players to randomly duo up with someone through matchmaking. The survey has that and I put that on top of the list of potential features because duos are way more fun than solos and we want to duo up with a random player through matchmaking, especially when we're grinding the First Steps missions.

While SEGA vs. Capcom has four players on the Cross Fever game mode, I believe that this can be cranked up to eleven that it can have up to four players across multiplayer game modes, training mode and online play, have duo co-op on Arcade Mode and follow 2XKO's footsteps so that one player would choose Sonic as the point character and the other on the same team would choose X as the assist character and vice versa. This requires the role select screen to take place before choosing our characters in most game modes.

Competitive Scene

Riot knocked it out of the park with their First Impact program that brings offline and online tournaments dedicated to 2XKO into the spotlight. The program became a hit and the game has unleashed its full potential on the competitive scene that it became a core backbone of the FGC. And now, Riot is set to offering direct support to existing local tournaments dedicated to 2XKO through the announced official yearly Competitve Series with monetary support, promotion on official Riot channels, buffs to prize pools and a format of one major and three challenger events tied to each of 2XKO's five in game seasons, with Frosty Faustings XVIII being the major event and Genesis, Texas Showdown and Viennality being challenger events for Season 1, making it a total of 20 events per year, divided by five in game seasons to each have four events.

It's perfect timing along with 2XKO coming to console in January 2026, meaning that TOs will have to bring PS5s into venues where offline tournaments take place at going forward. And it won't just alleviate the technical issues when it comes to setting up controls, but make it so that the console versions would automatically be on offline mode when there is no Internet connection, also easier than launching the game on offline mode through the separate executable, especially since we can't launch the game on offline mode through the Riot Client while there is no Internet connection. If 2XKO is chosen to be in the main lineup for EVO 2026 and EVO Japan 2026 and if they are chosen as major events for the Competitive Series, 2026 is gonna be one heck of a year for 2XKO with esports action.

SEGA vs. Capcom was showcased at Combo Breaker 2025 as part of the Mystery Tournament, which is my favorite kind because it don't have to be limited to fighting games, but games with multiplayer as well. The part where SEGA vs. Capcom was showcased at Combo Breaker was met with widespread praise that it driven a lot of people to try this game out. And this can be amped up a bit so that the game can have its own tournament like others and can be showcased in multiple events. But since it's a fanmade game, it won't use the Competitive Series format that has 20 events divided by five seasons to have four events or have their own league. Instead, TOs can set up offline tournaments for this game if it's chosen.

Rollback Netcode and Lobbies

Rollback is a type of netcode that offers buttery smooth online play and predicts the inputs instead of waiting for the signal to hit it before a character's action. 2XKO offers rich rollback netcode and lobbies. Riot did online servers before having offline game modes in Closed Beta and they're looking to improve netplay in Early Access and beyond with new features, including the ones I saw on the survey. SEGA vs. Capcom already has netplay available and it can be amped up significantly so that it can have rollback netcode and casual and ranked lobbies that use dedicated servers so that there wouldn't be disconnects and Duo Play across online game modes. This gives players a smoother online experience and they can simply enjoy netplay without any problems and offers an amped up experience.

Attention to Detail

There is a LOT of attention that 2XKO has. When Alpha Lab 1 has concluded, they missed this game. When Alpha Lab 2 launched, a lot of people didn't get invited, including myself because it was a disappointingly small playtest. Closed Beta opened the gates to being a final invite-only phase that those who participated in Alpha Lab 1 or 2 will automatically gain access to the game, including console players, who would automatically gain access to the game on the Riot Client on PC.

One of the companies being WB Games has had a small chip on their shoulder on what happened with MultiVersus and why it had to be sunset early with the intention of bringing their characters to Fortnite as skins. It's because of aggressive monetization tactics that alienated a lot of players, devs' refusal to listen to player feedback and player dissatisfaction, but remains available for offline play since it's a fighting game for those who downloaded it. See, the leadership at Riot is avoiding this practice. Look at 2XKO. Like in the invite only trilogy of play windows, the monetization mechanics are being less aggressive, they're listening to player feedback, a lot of players are being satisfied and the player base has grown a lot in Early Access when the game launches first on PC. That trend will continue when the game launches on console beyond Early Access in January, but will not bring their characters to Fortnite as skins with the same art style. If we don't want 2XKO to suffer the same fate, we need them to avoid putting the emphasis on monetization and listen to player feedback.

SEGA vs. Capcom also has attention, but not as much as 2XKO. Deen and Noid played this game for their Father and Son Beatdown and it was showcased at Combo Breaker. My favorite part is the characters being locked out. Vyse and Morrigan are next in line and now that Vyse is finished, they're now doubling their efforts on finishing Morrigan, who shouldn't take too long to develop.

If the remaining characters are finished and the game gets esports-worthy, this game is gonna have even more attention, but hit close to the level of attention 2XKO has since Early Access.

Character Archetypes

Fighting games in particular has characters that are unique by archetypes. The characters in 2XKO come with unique archetypes of some characters in 2XKO having the same playstyle as characters in other fighting games, like Teemo's rolling dash to indicate that Teemo is the Sonic in 2XKO with it and it serves as an innovative approach.

But remember that I said in the last post that there is one of the planned characters in SEGA vs. Capcom is going to have the same playstyle as Yasuo in 2XKO? Well, one of the planned characters in SEGA vs. Capcom is most likely to hypothetically have the same playstyle as Yasuo is Sakura Shinguji from Sakura Wars. But how would Sakura play similarly to Yasuo when she is finished? Well, she is a samurai of the cherry blossom and she is likely to be a mid range character and this is the dopamine rush the game needs. But we won't know if it's true or not until Vyse and Morrigan are finished. But we do know one thing for sure. Sakura is likely to come out in 2026 alongside Linn Kurosawa, whose development time takes the longest due to her being multiple characters in one and none of the characters in League of Legends are faithful to her performance when they debut to 2XKO.

But here's another thing. The 11th and 12th characters have been already confirmed to be in development. If they ask who do we think the 11th and 12th character would be, I have two characters that I think can do well.

First off, for the SEGA side, I say Gilius from Golden Axe. Now, Gilius is the main protagonist in the Golden Axe series on the successive SEGA Genesis. If our axe wielding warrior is confirmed, I think he'll likely to have the same playstyle as Darius. There's no other axe swinging character in 2XKO.

Now let's go on to the next character that is a Capcom character, Jon Talbain from Darkstalkers. Why Jon Talbain, the wolf in Darkstalkers, would be a great addition? Well, there is one obvious reason. Warwick. Vander became a wolf to be called Warwick. He became a decent and less annoying character to play against than Teemo. There is a fresh concept that if Jon comes to SEGA vs. Capcom, he'll be able to do well and come close to how well Warwick performed in 2XKO.

And since Katarina is likely to be announced at the Game Awards, I wonder if any of the SEGA or Capcom characters that are not in the game can have the same playstyle as her if they make it into the fan game?

Combo Trials

2XKO has introduced Combo Trials in Early Access. The game mode helps you learn combos for each character. They earn you credits and they are rewarding depending on the difficulty. I think SEGA vs. Capcom needs to have Combo Trials to help them learn combos. It's something that players must do. Learn combos.

Peripherals

There are a lot of peripherals 2XKO uses, like controllers and arcade sticks across most brands. That unlocked endless possibilities for players that prefer to use a controller or use a stick. SEGA vs. Capcom allows controllers, but this can be amped up a bit so that the game wouldn't be only playable on controllers that it can also allow the use of arcade sticks across most brands.

These are the things that SEGA vs. Capcom: The Next Level can learn from 2XKO so that it can be a phenomenonal game. This is more important than you think. Madxruler is an independent developer. They can develop their fan game however they wish and want. They don't have the burden of a big company and be riddled with the shareholding shackles of a AAA company. If Madxruler pours their hearts into this game, then I believe it can have much of a guaranteed chance to be featured as a core backbone of the FGC and have the same treatment as 2XKO.

If you like to play both SEGA vs. Capcom: The Next Level and 2XKO on stream or off stream, it's cool. Don't let me stop you. It's how you prepare yourself for both games' announcements coming this month. It won't be terrible like how SEGA had to restructure themselves to becoming a third-party developer like Capcom, Bandai Namco and even the 3DO Company and Atari before them following the failure of the Dreamcast. The link to the post covers it all.

https://rpggameroom.blogspot.com/2025/11/why-sega-quit-the-console-business.html