Tuesday, October 13, 2026
2XKO Under Arc System Works - Will It Be a Possibility? + Key Benefits
Monday, October 12, 2026
Can We See The Lord of the Rings: The Third Age Come to the Classics Catalog Soon?
Thursday, October 8, 2026
2XKO 2026 Characters Theory (UPDATE 5)
In an event that I did not see coming, Samira will not be the only character on the docket because we have another character revealed to release alongside her before Evo France even began. Let's jump right in.
I am back with an update that I did not see that coming. Remember what I said that 2XKO will stop active development at 17 characters? Well, I got some good news for you. Samira will not be the only character to launch on October 27 because an we have another character coming to 2XKO to launch alongside Samira. And that is Sett, the Boss. That's right, ladies and gentlemen, Sett is officially coming to 2XKO as the 18th and final character. Now, who is Sett, you ask? Let's know about his lore and go over a couple excitements and one thing that I will never be experiencing.
Sett is the leader of Ionia's growing criminal underworld who rose to prominence in the wake of the war with Noxus. While he became a humble challenger in the fighting pits of Navori, he became a well-known fighter and gained notoriety for his savage strength to fend off the Noxian army within the "Rebellion Army" in Noxus.
Fourth Ionian:
A fourth Ionian is something I have been wanting and with Sett being the fourth Ionian in 2XKO, the placement has been put together. We now have two vastaya and two Japanese warriors all polished up and ready to go. I think that we're gonna see an all-Ionian match.
18th Character:
Originally, we were supposed to have 17 characters, but Sett is the 18th and final character to even out the roster. Having 18 characters in 2XKO is pretty much a sound and decent thing. 18 is essentially a decent number of characters in a tag fighter and is less claustrophobic than a smaller roster.
Planned Duo of Sett and Lux:
Lux is a shoto-inspired character in 2XKO, but Sett isn't a shoto, but a fighting-type character. I have planned a duo of the two fighting game-style characters along with another one for Akali and Samira. It's something I'll be looking forward to. I can kind of see why is Lux a pseudo-Star Gladiator character in 2XKO. I think she has more flexibility in 2XKO than in League of Legends and her baton glows. And with Sett on his way, I expect him to be a pseudo-Virtua Fighter character.
Double Boxer Synergy:
Vi is the boxer-type character that wields Hextech gauntlets and she will no longer be the only one because we're getting Sett as the second boxer. I think what is really cool is that like how we saw the strong synergy between Yasuo and Akali, two renowned warriors of Ionia, I think we're gonna see a strong synergy between two boxer-type characters.
Boxer and Kicker Duo:
Vi and Sett are boxer-types. However, there is one character that will never see the light of day. That is Camille. Yes, Camille would be straight up dope in 2XKO with her kicks. And sadly, our kicking android will never join the roster since 2XKO is ending active development due to low player retention while most of the comms are being disabled, with the exception of some coverage for remaining competitive events and patch notes. But there is still hope... Stay tuned until in the later stage of this post.
Final roster:
Ahri
Akali
Blitzcrank
Braum
Caitlyn
Darius
Ekko
Illaoi
Jinx
Lux
Samira
Senna
Sett
Teemo
Thresh
Vi
Warwick
Yasuo
I'm gonna take the final 18 character roster and divide into the final SEGA and Capcom sides across the board and state the key points for the final time. It has to be the final time since 2XKO is ending active development at 18 characters. As usual, we'll start with the SEGA side.
Ahri, Blitzcrank. Caitlyn, Ekko, Jinx and Samira and Warwick remain, Thresh moves and Sett is introduced. The final placement for the SEGA side is Ahri, Blitzcrank, Caitlyn, Ekko, Jinx, Samira, Sett, Thresh and Warwick.
Akali, Braum, Darius, Illaoi, Lux, Teemo, Vi and Yasuo remain and Senna moves. That puts Akali, Braum, Darius, Illaoi, Lux, Senna, Teemo, Vi and Yasuo on the Capcom side for the final time.
Final SEGA side:
Ahri
Blitzcrank
Caitlyn
Ekko
Jinx
Samira
Sett
Thresh
Warwick
Final Capcom side:
Akali
Braum
Darius
Illaoi
Lux
Senna
Teemo
Vi
Yasuo
Final key points:
Ahri on the SEGA side = NiGHTS
Blitzcrank on the SEGA side = Vectorman
Caitlyn on the SEGA side = Gain Ground
Ekko on the SEGA side = Pulseman
Jinx on the SEGA side = Jet Set Radio
Samira on the SEGA side = Valkyria Chronicles
Sett on the SEGA side = Virtua Fighter
Thresh on the SEGA side = The Mansion of Hidden Souls
Warwick on the SEGA side = Altered Beast
Akali on the Capcom side = Power Stone
Darius on the Capcom side = Knights of the Round
Lux on the Capcom side = Star Gladiator
Senna on the Capcom side = Darkstalkers
Yasuo on the Capcom side = Onimusha: Dawn of Dreams
So we now have the final standings for the SEGA and Capcom sides with final key points on the board. Since 2XKO's active development ends in December to indicate that there will not be any more characters beyond this point, everything have been finalized and cemented. This means no more changes to ever be made.
Where we stand now, this is the final update as we're less than two months away from 2XKO's development conclusion at 18 characters. But listen, I don't want to put a slant on 2XKO ending active development at 18 characters. 18 is actually good on a tag fighter. Seeing Sett on his way must have driven me to still play 2XKO. I have a small spark of hope, but it's put out because a League of Legends MMO is in the works. But it came back because I have thought of something that hit me. I have said that there is still hope, so here it is.
I made a post on X suggesting that there is a company that Riot could potentially license the 2XKO IP to. That is Arc System Works. The Japanese company known for the Guilty Gear and BlazBlue franchises became a licensee for multiple companies they have been in association with to make licensed fighting games that use Guilty Gear Xrd's 2.5D models and take place within the established universes. They, in fact, have a One Piece fighting game in the works as a brand new IP that is using 2D sprites. I am going to forward this here with an imaginary and fun pitch. I want you to imagine 2XKO continuing development under Arc System Works in association with Riot Games. Yes, this is now a possibility.
I can actually cross Dragon Ball FighterZ out because despite Bandai Namco being a licensor for that game, it has certain characters that come in different forms and personalities, making it a personality-light game. Cygames has licensed the Granblue Fantasy Versus IP. When it sold like hotcakes, a sequel was localized to the West to have new characters, new features and even rollback netcode, the golden netcode to fight lag no matter the stage. Nexon forged a license to establish DNF Duel, but due to poor sales, a Season 2 was never materialized and has been left in the dust. Eventually, Disney has created a license for a Marvel fighting game for Arc to make Marvel Tokon: Fighting Souls since Disney owns Marvel as a whole and with strong sales that bring X-Men back into a fighting game, subsequent Year Passes are being guaranteed to potentially have more X-Men, like Gambit, Rogue and even Emma Frost.
Arc System Works never discriminated their licensors or let their games fall into irrelevancy after a short development cycle since their anime fighters became so hype that they stood a chance and sustained player engagement for the games or allow the teams they work with face layoffs. They became committed and obligated to building their games' future. If Arc System Works plans to become a licensee to the next big company that has never been associated with, Riot Games may be a perfect candidate as a licensor to them. Practically speaking, it takes a lot of resources to make a successful game and prevent the team from facing layoffs. And Arc System Works is the perfect company to be invaluable of giving Riot more than enough resources to give 2XKO a second wind and preventing the team from shrinking.
It's gonna have a part where a duo cosplays as Miss Fortune and Gangplank and travels to Los Angeles for Miss Fortune to point a pistol at their heads and for Gangplank to rob and pillage the studio to force them to do it to serve as a hypothetical teaser of Miss Fortune and Gangplank as the first two characters for a hypothetical Arc System Works era of 2XKO. Riot may be the perfect licensor to Arc System Works to continue active development of 2XKO. This is something that I want to go into detail in a future post where I go over the key benefits to 2XKO continuing active development under Arc System Works as a licensee in association with Riot Games. Stay tuned.
Tuesday, September 29, 2026
Can We Get a Remake for Mega Man X: Command Mission?
Tuesday, September 22, 2026
PlayStation Fans Deserve Better Than This...
Friday, September 18, 2026
Doom Turtle Needs Your Help...
There is an unfinished turn-based RPG that is developed by a small studio that needs your help making it complete. Let's jump right in.
I'm back with a new post that talks about a game that I heard about and played recently. As we know, turn-based RPGs have quite a dedicate fanbase for years and with the success of Expedition 33, it holds the future of turn-based RPGs to follow its footsteps, starting with People of Note. But there is one turn-based RPG that I heard them talk about subtly and it caught my very interest and blew my mind. See, when I was making a post talking about why I am so excited to revisit Mega Man X: Command Mission, I came across upon an unfinished turn-based RPG. I started to read more about it as much I could, so let's jump right into the post.
You would know that indie devs typically have the creative freedom in developing games to be able to take creative risks to provide gameplay innovations and have the tendency to make games without being burdened by shareholders and all that. These games have vibes from AAA games, ranging from Paper Mario-likes to Hearts-likes, Soulslikes and roguelikes. And there is one indie dev I heard about, Doom Turtle.
Doom Turtle is the developer of Ember Knights. And what they have is a turn-based RPG available in its unfinished state. And in a sense, a turn-based RPG that is basically Super Mario RPG meets Final Fantasy taking place in the solar system. No progress on it was made because they are currently working on their new deckbuilding roguelite, Welcome to Harmony. Now, it was originally an open world game, but it is now in a turn-based RPG format. The most accepted name is Legends of Starkadia. Like I said, this is basically Super Mario RPG meets Final Fantasy. From what I heard of, here is the essential story and explanation of the game before I give you the verdict of how I enjoyed. I may have some details wrong here, but this is what I have.
A bored Earthling teen named Mikey got accidentally sent into a Starkadian Empire. He lands face first in a battle between good and evil. Along the way, Mikey meets few of his new allies that he must make in the fight between good and evil and defeat the forces of evil, the Empire.
The field outside of combat has the top down view Super Mario RPG uses. There are enemies visible and simply getting into contact with it normally will get you into battle. Your party strikes first by touching the enemy from behind and an enemy blitzkrieg occurs when it touches you from behind. When you have more than one character, you can switch between leaders using the buttons that switch leaders. There's even the Cores system, but we don't know what does the Cores system do right now.
The combat in Legends of Starkadia is based on a traditional turn-based system and it's similar to Super Mario RPG because there are action commands that amplify a move's effects. They consist of timed button presses during an attack, defense, special move and item usage. And there are two things the Super Mario RPG remake has introduced, the chain system and the use of teamwork abilities.
The chain system uses a gauge that holds up to five levels. When you make a successful action command, you'll increase the chain gauge and keep it intact. The higher the chain, the higher the effects on regeneration and attacks. But blow an action command, you'll break the chain and have to start from square one. Successful action commands also fill up the teamwork gauge. It holds up to three bars and is consumed from using powerful teamwork abilities.
Teamwork abilities are powerful abilities that are quite similar to Triple Attacks in the Super Mario RPG remake. They vary by what characters you have in battle and require 1-3 bars of the teamwork gauge. Example, if you have Mikey, Frank and Drake in combat, they'll perform Rude Trip, which allows them to drive a vehicle and run over enemies, dealing a ton of damage. Each teamwork ability has action commands you must successfully make and the coolest thing about them; unique text cutouts of names of teamwork abilities. They are quite as powerful and proven useful as Super Mario RPG's Triple Attacks, especially on boss battles.
Each enemy has a weakness, so if any of the attacks match the picture, the enemies get stunned and they take a lot of damage. For example, if the enemy has the picture of a sword, sword attacks match the picture to stun the enemy. While stunned, the amount of damage dealt increases.
With the explanation out of the way, here's my verdict to what do I think of Legends of Starkadia so far. I'm gonna say, the game is so near perfect. The combat is great, making successful action commands increasing the chain is an interesting touch. The teamwork abilities are so unique that they each have a unique logo and text cutout.
As I have said, the game is unfinished because it currently spans on Scrap World and has two hours of gameplay on it. Doom Turtle stated that building the remaining planets is a massive gamble that they had to limit the game to Chapter 1. And thankfully, there is some great news for the future of Legends of Starkadia.
Doom Turtle has recently posted an article that tells us that the transition to the pricing model is live and we have changed everything. What does that tell us? Well, if you look closer at the part of the article...
It shows that the game roughly had 28,000 total downloads. As of now, it has officially surpassed 200,000 downloads, which became a huge wake-up call for Doom Turtle to realize how important it is to continue working on future planets beyond Scrap World. It's also more than enough player interest to convince the team to get back to work and offer us more ways to fund the development bucket, so we have several packs available.
The Supporter Edition comes with exclusive skins and the official soundtrack.
And here are the current tracks in the official soundtrack for Legends of Starkadia. There are currently nine tracks. According to the soundtrack as a whole, each planet will have their own combat and boss arrangement like that of Mugen Souls. If we look closer to the last three tracks...
There are three bonus tracks for the next three planets, Sci-Fi World, Library World and Prehistoric World. The soundtrack will have more tracks once the game is in its complete form.
Now, surely, we would see a party of seven. Surely, this game is gonna have a character that throws playing cards and have abilities named after poker hand combinations like Spider. Surely, devs can develop a character that specializes support abilities like Cinnamon, right? Well, sadly, that will not be the case.
According to the splash art, there are four characters to join Mikey's party to make a party of five. The names are Frank, the anthropomorphic pig, Drake, the anthropomorphic duck wearing a red hoodie and Mutt, the fat one holding a claw, who is actually seen at Scrap World, but will not be joining the party yet. The name of a blue-skinned pink-braided girl holding a pistol is unknown and she is likely to be seen at Sci-Fi World looking at her gear. We can be able to find out what her name is now that they are convinced to eventually get back to work on this game. The party is not quite as fleshed out as Mega Man X: Command Mission, but it seemingly contains characters with different weapons, abilities and their personalities and we do have Frank wielding giant axes and hammers like Steel Massimo.
The blurb currently reflects the game in its current state and it will be updated to reflect the game in its complete form. As of today, the news shows that we rallied together to fund and build the development bucket to give the project a fresh and new wave of momentum so that we can see more planets get added and find out what is the name of the girl holding a pistol on the splash art and what the Cores system does.
This brings me to my point. Remember what I said that we won't be seeing the Spider and Cinnamon-likes in Legends of Starkadia because of the party of five? If funding and building the development bucket is gonna help them develop future chapters and planets, then this brings me to hereby believe that funding the development bucket even further should also help Doom Turtle develop the Spider and Cinnamon-like characters for this game to expand the party to seven. But that's just my thoughts. It's just me speculating. We can find out if they are coming to fruition or not.
The latest news from Doom Turtle is indeed hopeful while their time to continue development on Legends of Starkadia is inevitable, but Welcome to Harmony is their main focus right now while whether the Spider and Cinnamon-likes are confirmed or not remains a mystery. It is a bit too early and it's proven to be beyond my sight. Once that's done, then they can get back to work on developing more planets.
The base game is available for $2 and the Supporter Pack is available for $5. Every purchase directly funds the developers' bucket needed to build the remaining chapters beyond Chapter 1, so feel free to donate money to the team while they are working on Welcome to Harmony. The demo version of Welcome to Harmony is available now, so go check it out.
Here's the link to the base game and the link to the Supporter Pack below.
https://store.steampowered.com/app/2618160/Legends_of_Starkadia_Chapter_1/
https://store.steampowered.com/app/5243840/Legends_of_Starkadia_Supporter_Pack/
This is just the first post in regards to Legends of Starkadia. Stay tuned for follow ups to this post that cover updates.
Wednesday, September 9, 2026
BREAKING: Mega Man X: Command Mission is Coming to PlayStation Plus
In today's post that has some breaking news, I'm talking about a turn-based JRPG that I hadn't talked about in ages. And that is one of the turn-based JRPGs in my childhood, Mega Man X: Command Mission. Now, I played Mega Man X: Command Mission when I was a kid back in the day. I hadn't played this game for decades and guess what? It's apparently changing because Mega Man X: Command Mission is officially announced at State of Play to launch on the classics catalog September 15. If you're not familiar with this game, I'll explain it now.
Mega Man X: Command Mission is a turn-based RPG spin-off for the Mega Man X sub franchise primed to launch on PlayStation Plus Premium on PS4 and PS5. Command Mission contains the original characters that never appeared in any of the mainline games, the citizens of a manmade island known as Giga City. The original story involves X and his team's struggle against a criminal organization in Giga City known as the Rebellion Army, led by Epsilon. Their goal is to turn Giga City into their nefarious... Holiday Inn resort to make Reploids a part of the Rebellion. It's up to the Anti-Rebellion League to stop the Rebellion Army and bring peace to Giga City.
During combat, it uses a queue window to determine who is next to perform an action and is manipulated with decreasing or increasing speed. There are sub attacks that consume a small amount WE and Action Triggers that require at least 50% WE. The higher the WE, the more powerful they are. Each character has a Hyper Mode transformation, which offers temporarily fortified armor and augmented power. But not all characters have one Hyper Mode transformation. X and Zero have two Hyper Mode transformations and they are acquired after defeating optional bosses.
If you need a better plan, you can equip Force Metal, trinkets that augment the character's stats. I equip Analyzer on all characters to unlock Analyze on the combat menu. With it, I can pinpoint the enemies' weakness and strength. If the enemy's data shows that it can take 150%-200% damage from water, 100% damage from thunder attacks and 50% damage or absorb fire attacks, it is intended to show that the enemy is weak against water, but strong against fire and neutral against thunder attacks. Now this a sound strategy that is basically coined to explain how we exploit weaknesses in Visions of Mana and Pokemon.
But very loosely, it basically means the enemy is weak against water attacks, but resistant against fire attacks. Mach Jentra is weak against water, but resistant against fire. Another way to determine weakness is to switch things around. In this case, the enemy is weak against lightning, but resistant against water. The perfect examples would be Silver Horn and Ferham because they are weak against thunder, but resistant against water. And finally, the enemy is weak against fire, but resistant against lightning attacks. Examples would be Wild Jango and Scarface, the ones that are weak against fire. Now, this is important to remember that equipping weapons that exploit weaknesses is a sound strategy.
The thing is, Capcom gave it a shot at making a turn-based RPG spin off for the Mega Man X franchise. While a fan favorite, it turned out to be a fail. If we look at the Metacritic scores and the sales for both versions, the PS2 version scored a 69 out of 100 and sold 36,635 units. The GameCube version scored a 67 out of 100 and sold 18,599 units. The PS2 version is relatively better than the GameCube version in terms of the rate of random encounters. One battle system designer has expressed his stark interest in making a sequel, implying that a hypothetical Command Mission 2 would have enemies present and visible on the field instead of annoying random encounters and new features while Nintendo Life listed it as a game they like to see on the Switch. And guess what? Since we have GameCube games on the Switch 2, the GameCube version could one day be playable on the Switch. But I prefer the PS2 version.
Fortunately, there is one good news. With the success of Onimusha: Way of the Sword and Mega Man: Dual Override and a brand new Okami on its way, Capcom is looking to follow SEGA's footsteps by reviving more of their IPs that have been dormant for decades. Other than collections and the mobile game, Mega Man X could one day make a comeback. If Capcom acquired the Command Mission trademark, we can see a remake and sequels. And not just Mega Man X. Whether you're a fan of Asura's Wrath, Viewtiful Joe, Darkstalkers, Final Fight, Breath of Fire, whomever you can think of!
Speaking of Breath of Fire, this leads me to my point. Since Mega Man X: Command Mission will be the first turn-based RPG of the mid 2000s by Capcom to ever launch into the classics catalog, the notorious Breath of Fire: Dragon Quarter now has more of a chance to launch into the classics catalog. This allows a precedent to be set, especially for fans of turn-based PS2 JRPGs in the golden age of gaming.
I know what you're trying to ask. Am I gonna revisit Mega Man X: Command Mission? Obviously. This is one of the games I wanted to revisit. In fact, a lot of people hailed Command Mission as one of the games that has more seriousness than most of the mainline games and the same level of seriousness as that of the original Teen Titans because of its serious tone I missed experiencing. That's why I liked the original Teen Titans better than Teen Titans Go! and its Johnny Test-style tone. And revisiting it is likely gonna happen since it's coming to PlayStation Plus. But this time, it's gonna be way different than the time I played this game in my childhood. How is gonna be different?
Well, during my childhood, it was hard because I kept on escaping battles and rushing through the game. But I can change that by spending a little more time levelling up the party until I'm satisfied. Equiping stronger weapons and weapons that exploit weaknesses is also sound, especially when defeating the bosses after a fewest amount of turns, so when I'm going against Wild Jango, I need to equip fire-imbued weapons because thunder-type enemies like Jango are weak against fire.
However, defeating Epsilon is gonna require spending more time in the oven levelling up the party. Here's the beauty to this. If I get the party to lv. 35, I'll have a better chance of kicking Epsilon's butt and will be overkill during round two with Scarface. But if I get the party to lv. 40, I'll have a very overkill chance of defeating both Scarface during round two and an overkill chance of defeating Epsilon in a fewest amount of turns taken. In the sprit of commerce, I think I'll get the party to lv. 35, because I think it can give me a better chance of defeating Epsilon and subsqeuently quelling the Rebellion Army in the fewest amount of turns.
I have a Let's Play series planned for Command Mission, but for some reason, somehow, Remote Play shuts off on its own without warning despite plugging in an Ethernet cord, so sadly, it won't be until I figure out why it shuts down without warning. That or until someone makes a PC port.
Thursday, September 3, 2026
Marvel Tokon - First Impressions and Thoughts
Tuesday, August 25, 2026
Why Did 2XKO Flop at Launch?
March 2025 - 9th and 10th character reveals + Alpha Lab 2
April 2025 - 11th and 12th character reveals
July 2025 - 17th and 18th character reveals
September 2025 - 21st and 22nd character reveals + Closed Beta
Akali
Blitzcrank
Caitlyn
Darius
Ekko
Illaoi
Jinx
Katarina
Lux
Samira
Senna
Teemo
Thresh
Vi
Warwick
Yasuo
Blitzcrank
Caitlyn
Ekko
Jinx
Lux
Senna
Thresh
Warwick
Braum
Darius
Illaoi
Katarina
Samira
Teemo
Vi
Yasuo
Blitzcrank on the SEGA side = Vectorman
Caitlyn on the SEGA side = Gain Ground
Ekko on the SEGA side = Pulseman
Jinx on the SEGA side = Jet Set Radio
Lux on the SEGA side = Space Channel 5
Senna on the SEGA side = Bayonetta
Thresh on the SEGA side = Mansion of Haunted Souls
Warwick on the SEGA side = Altered Beast
Darius on the Capcom side = Knights of the Round
Akali
Blitzcrank
Braum
Caitlyn
Darius
Ekko
Garen
Illaoi
Jinx
Katarina
Leona
Lux
Miss Fortune
Samira
Senna
Sett
Teemo
Thresh
Vi
Warwick
Yasuo
Ashe
Braum
Darius
Garen
Jinx
Kennen
Lux
Samira
Sett
Thresh
Warwick
Blitzcrank
Caitlyn
Ekko
Illaoi
Katarina
Leona
Miss Fortune
Senna
Teemo
Vi
Yasuo
Ashe on the SEGA side = Skies of Arcadia
Darius on the SEGA side = Valkyria Chronicles
Jinx on the SEGA side = Jet Set Radio
Kennen on the SEGA side = Sonic the Hedgehog
Lux on the SEGA side = Space Channel 5
Samira on the SEGA side = Valkyria Chronicles
Sett on the SEGA side = Streets of Rage
Thresh on the SEGA side = Mansion of Hidden Souls
Warwick on the SEGA side = Altered Beast
Blitzcrank on the Capcom side = Mega Man X
Caitlyn on the Capcom side = Alien vs. Predator (Arcade game)
Senna on the Capcom side = Darkstalkers
Yasuo on the Capcom side = Onimusha
- Two character reveals per month after Alpha Lab 2 starting in April up until Early Access
- 22 characters and 14 stages during Closed Beta
- 24 characters and 16 stages during Early Access
- All characters and stages in Early Access free by default
- Heavy reliability on League of Legends characters
- Cross-region support
- Arcane Bundle costs $50
- Materializing Katarina
- Custom lobbies
- All above points contribute to a high to overkill retention to continue active development for years to come
- 8th character reveal in June
- 9 characters and five stages during Closed Beta
- 11 characters and seven stages during Early Access
- First six characters and first four stages free by default
- Heavy reliability on Arcane characters
- Region-locked
- Arcane Bundle costs $100
- Scrapping Katarina
- Private lobbies
- All above points contribute to a low retention to shrink the team and cease active development
Thursday, August 20, 2026
2XKO is Ceasing Active Development...
So, Season 3 and Lux are fast approaching and we have been waiting for news about them since the Coven Bundle came out. An update popped up and unfortunately, it is not looking good. Let's jump right in.
I'm back with a brand new post that has me quite shocked. So, with fighting games rolling around like tumbleweeds in the wind for decades, you would know that the fighting game community has been thriving, especially recently with the recent ones, starting with Invincible VS, to Avatar Legends: the Fighting Game, Marvel Tokon: Fighting Souls and even SEGA vs. Capcom: The Next Level. There are a ton of fighting games beyond them coming. But specifically, I like to point out to the direction of the tag fighter on this post, the League of Legends tag fighter, 2XKO.
So, this game has came out of Early Access and launched on console in January, being met with positive buzz for innovative tag mechanics and co-op gameplay. However, as soon as the game launched on console, things took a turn for the game. Half of the 2XKO team was laid off. Momentum has not reached the level need for long-term development despite the buzz.
You would know that Riot is gonna remain committed to supporting 2XKO to deliver future characters to make all of the fighting game fans that play League of Legends swoon and commit happy outbursts. Well, sadly, I have some sad news for you guys. I understand there a lot of characters that have been itching in the roster. Now, it might be 2XKO 2.0. I am not ruling out that possibility, but in terms of 2XKO getting the same upgrade treatment as Granblue Fantasy Versus, don't get your hopes up.
Riot has posted an article about the future of 2XKO and it's... not a good one.
That's right. 2XKO is ending active development at the end of 2026 with the intention of unlocking all characters, bulding existing cosmetics and refunding those who spend money on KO Points and the Starter Bundles before August 20. *sigh* You know, when I said that... if a game, like, I don't know, Skullgirls could continue active development despite challenges because of Autumn Games being the IP holders, then anything was possible, I did not mean for 2XKO to end active development after a year. I never thought that ending active development after a short run on a buzz-worthy free-to-play tag fighter was actually legal and possible.
Seriously, there are so many words that make me want to punch a hole in the wall. They literally said that 2XKO cost them substantially more to operate than it brings in that ceasing active development was the best route forward due to its low player retention. This just tells me that Riot seems to be holding on to the fact of revenue goals the current retention fell short of as I realized that live service games are not as sustainable as we once thought as evident on Wikipedia.
Today, sustainability is something that fighting games have been banking on and it's working. Street Fighter, Tekken, Guilty Gear Strive, Granblue Fantasy Versus and even Fatal Fury have achieved sustainability, with smaller fighters like Skullgirls, Rivals of Aether II and Saturday AM: Battle Manga to follow suit soon. People have been chanting for these games to get supported long-term. The perfect example at this moment is Guilty Gear Strive. The game sold around an estimate of over 10 million copies, which contributed to Strive having a long-term support up to the 2.0 era. Granblue Fantasy Versus sold over 5 million copies. It's enough to confirm Rising, the sequel to the vanilla Granblue Fantasy Versus. Both of these games are literally out there selling like hotcakes and building momentum.
It appears that 2XKO is not the first fighting game to have such an ephemeral development cycle. If you don't remember, Mortal Kombat 1 couldn't get a third year of support to have a Year 3 pass due to its poor sales that fell short of its goal because of microtransactions pertaining to paying money for Fatalities, citing that Mortal Kombat 9 was better than Mortal Kombat 1. The worst thing about this is that I am cancelling my future plans by deleting and editing posts that pertain to the future of 2XKO. I have a follow up post that have the factors that cite 2XKO's flop at launch coming soon. This is how messed up 2XKO ceasing active development after a short one-year development cycle.
Now, does this mean that we will never see another League of Legends fighter? Well, no. See, Riot could license the League of Legends fighter IP to another company and become a licensor to the company to become a licensee of the IP. But it is quite a hard knock life for us fighting game fans since a buzz-worthy tag fighter like 2XKO couldn't stand a darn chance and has to conclude active development after an ephemeral one-year development cycle, especially when there are FGC members that played League of Legends that are fans of Riven, Sett, Garen, Vayne, Sona, Gangplank, Miss Fortune, Lucian, Veigar, Malcolm Graves, Leona, Camille, whoever you can think of! A precedent seals the deal. If 2XKO could end active development after a disappointingly short one-year run due to low player retention, then I'll probably have to follow Diaphone's footsteps just by quitting my job showing my support.












