If I'm trying to polish up my writing skills, then I found something very interesting to me and my own to polish up my writing skills. When the PS1 was first released, some companies in Japan did well on the first Sony exclusive console. NIS didn't publish a single PS1 game. It's a Japanese company that is publishing their colorful RPG games to the west and been doing the Sony exclusives but the PS1. In hindsight, their games are evident at nighttime.
When the PS2 was released, the very first game Disgaea: Hour of Darkness was released, but it was published by Atlus. The series wasn't that big because I been following the series since the PS2 was released. The way I see it on Disgaea was hordes of enemies are triggered ahead of time. That's what causing the enemy system to be unforgiving and things get worse the further in. It's about clearing enemies to move on. It wasn't that much of a TRPG game.
The company was a colorful hit, Sony is being favored by them. In the past, NIS keeps publishing the other games to the west. After Disgaea, NIS has announced the Atelier Iris series right before the company became best in show. There were three games of the series. When done, the company moves on to the Mana Khemia series. The first one was a disappointing fail because there's no EXP and you need the materials and AP to strengthen up in the Grow Book. It works like Final Fantasy XIII's Crystarium system. On the second one, it's not the case because you earn Max HP and SP after certain battles, but has the return of the Grow Book.
In the old years, NIS developed Sakura Wars: So Long, My Love. The PS2 and the Wii version of it are released to the west. It was an MRPG game (Mechanic RPG) that allows your army to fight through enemies. I never played the game, but that will turn out. That was on both Sony and Nintendo exculsives.
Another one of NIS' colorful and nighttime-evident series was the Ar tonelico series. The series allows you to have a magical girl with some musical powers. Without them, the battle is less fun, unless you have a magical girl with you in battle, of course. It can also work using the coat of paint that can be used on the battlefield. The PS3 has continued the series, and it was Ar tonelico Qoga: Knell of Ar Ciel. It was the final game of the series. I was going to mention Phantom Brave next, but I think I'll skip that because I found nothing interesting on it.
When the PSP was first released, NIS decided to support it. So far, the Mana Khemia series continues on a PSP exclusive. That was Student Alliance. There are more of their games since the PSP was a Sony handheld. I, for one, have never played one of them on the PSP. The company's games are still evident at nighttime so far.
When the PS3 was released, the company starts supporting it. After awhile, they are supporting it still. The first one was Disgaea 3: Absence of Justice. That's a first for the PS3. After that, Cross Edge releases to the west. It's an RPG game that has characters from Darkstalkers, a fighting game made by Capcom. NIS and Capcom have joined forces to create this crossover RPG. Of course, Capcom wouldn't be involved into it, but still, it's a decent game.
In the past, NIS continues the Atelier series. The series on the PS3 has 3D sprites and works completely different than the PS2 exclusives. The company was joined by Gust. The first PS3 exclusive Atelier series was the Arland series. The series allows you to be limited by 3 years. I don't like to be limited! What a goshdarn rip-off! That 3-year time limit RIPS MANY PEOPLE OFF!! I came across an unfair thing. I played the series since the gravy boat times. If I'm going to recommend the series to anyone, I need to warn them about the 3-year time limit. It's just like I warned Kharg when he starts playing Atelier Totori Plus: The Adventurer of Arland. When the Arland series was discontinued, Tecmo Koei continues the Atelier series in NIS' stead to publish the first game, Atelier Ayesha: The Alchemist of Dusk. The Atelier series were ported to the PSVita and have added a "Plus."
In awhile ago, NIS develops Hyperdimension Neptunia. It's one of the series that can't just provide players with a girls-only party, but a frustrating and engaging gameplay and a chatty storyline as well. The first game of the series has random encounters, but for the others, they aren't the case. mk2 has monster symbols that can be touched to enter combat. The third of the series was Victory. The latest has some features in mk2, but different. Last year, the series have finally gotten a PSVita treatment. Despite being a moe game, some men might think it was a girl's game since it was a game with a girls-only party. The girls have the perfect opportunity to transform into their "super" versions of theirselves.
In November 5, 2013, The Guided Fate Paradox hits stores and more importantly, I made sure I was one of the first people to add it to my Backloggery the moment it was shipped on release day and to play it! It was a planning and developement team of Disgaea: Hour of Darkness. Sadly, I've been waiting for them to patch the game because on Lesson 3-2, I was ticked off when the Mermaids are at an incorrect starting level. The worst part was when you faint, YOU'LL LOSE ALL YOUR ITEMS AND GET THEM ALL OVER AGAIN!! So yeah, I hope a patch was made to take care of it.
In the old times, Tecmo Koei announced the next of the Dusk series, Atelier Escha and Logy: The Alchemists of the Dusk Sky. It was a sequel that allows you to choose from either Escha or Logy's side. If you don't know who to pick, you can use a coin toss. Each story has a different plot. Escha's story has some traditional events while Logy's story has some serious overall of the game. The game releases in March 13, 2014. The ESRB rating was revealed. It was rated E10+. Also, the anime to it was made on the mark. If we want it to be English dubbed and be ported to only Toonami on Adult Swim, then things change.
The PSVita has a couple of new games Demon Gaze and Danganronpa: Trigger Happy Havoc. These games are published. So far, their games are colorful and more evident at nighttime. The first Danganronpa was for the PSP and it was a graphic novel. Maybe IMDb would have give it a cut.
When the PS4 was released, Japan makes sure that the PS4 can be suitable, and the country found the PS4 was capable of being sold! As for NIS, they have yet to announce a PS4 exclusive game. We don't know for sure if they are going to support the PS4. It's very clear that they should because they did it on the PS2, PS3, PSP and PSVita.
Fun Facts:
NIS uses a quality of anime-styles. A while ago, I was supporting and wishing for a new Skullgirls game, Dark Phantasma. I reset the roster to make a polished combination of girls and stages. For the new roster, I'm likely to add girls from NIS to my Skullgirls: Dark Phantasma wish roster of characters and stages and it should stay that way.
Another one, many Backloggers have their NIS title, and I used the theme song of Clay Fighter: Sculptor's Cut to give it inspiration. The way I see it on CF: SC was the Killer Instinct-specific combos and breakers are taken away, making the game less fun. It was a downpour of Clay Fighter: 63 1/3. It was a parody of Mortal Kombat and Killer Instinct. The theme song of Sculptor's Cut will be played by me in front the title of NIS. I recommend the Atelier series, the Hyperdimension Neptunia series, Mugen Souls and Danganronpa.
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