Wednesday, December 30, 2015

Indivisible Incarnation Daily Breakdown - Ren

Alright, we are down to the final Incarnation of the day. Let's end things off with a bang with Ren.

Ren is known for his violent actions that rocked the Empire since he became a master of his unique weapon, a poison bladed scythe chain, also known as Fang. A lot of rumors have spread throughout the world that this violent wielder has an agenda, kill for greed, pleasure and an attempt to sate the void inside his soul. Though known for his actions that had him clean messes up for the ruling class of the Jade Empire, the mercenary work isn't for Ren. Ren with his weapon Fang is a perfect and more violent Incarnation to go with, especially if there was a fatal bite from his weapon.

The Indivisible Incarnation Daily Breakdown is over. Thanks for taking the time to read this. Now, we can only wait for the full game to come out while the campaign funds the rest of the stretch goals.

Tuesday, December 29, 2015

Indivisible Incarnation Daily Breakdown - Kampan

We are down to the second to last Incarnation. Today's breakdown will cover Kampan, the cheeky thief like no other.

The cheeky thief and burglar Kampan has an agility and bravado, along with her sheer destructive force of her metal arm has made her earn the nick name of Iron Mouse among with Tai-Krung City authorities. When originally doing a pickpocket trying to help her starving family, she has been arrested and apprehended into service as a laborer at the Iron Kingdom ore processing facility where she will be taken prisoner. After freeing herself and the prototype from the facility, Kampan took a keen intrest in inner workings. Using materials she found during adventures, she built the powerful arm that turns into a powerful tool and continues to find more materials to improve it, along with its rounds.

Monday, December 28, 2015

Indivisible Incarnation Daily Breakdown - Hassam

The Indivisible Incarnation Daily Breakdown is almost over, and the next Incarnation is Hassam.

The eccentric professor at the Tower of Wisdom Hassam is a crazy adventurer and inventor. He found a way to convert Prana, the surrounding energy of the world and nature that scatters across the entire land into the distinctive and psychic energy Iddhi. With Iddhi in his sack, Hassam maintains the massive energy from Prana to his weapon. With it, he will be able to save the Empires from destruction, but he dared to recently learn the fall of the Tower of Wisdom. However, he decided to continue his research. That is until he found a small girl with peculiar power.

Sunday, December 27, 2015

Indivisible Incarnation Daily Breakdown - Sangmu

Here we go, today's Incarnation will cover the sand mandala user, Sangmu.

Sangmu is a bit unusual, even as a child on the monastery's doorstep. In her childhood, she witnessed her first meticulous creation of sand mandala which comes in colors and magic purposes. The aloofness has transformed into rapt attention. Over the years, Sangmu's destruction and creation of mandala made the best of her by breathing life all over, but she did not play or socialize and talked seldom for months that the monks worried she couldn't speak at all. In the heart of the battle, Sangmu will use rounds and attacks similar to Miyuki Shiiba from The Irregular at Magic High School instead of her originals due to her nature of her childhood.

Saturday, December 26, 2015

Indivisible Incarnation Daily Breakdown - Kogi

Today's next Incarnation for the daily breakdown is Kogi.

The formidable Kogi was entranced by his cooking skills in his entire life. Succulent meats, vegetables, spices and appetizers are the ones that he cooks. Becoming a master chef is since his childhood issued him to get the best of cooking. Despite his childhood, his cooking is not even his fate. In his rounds, Kogi's cooking training is finally complete, but he's unable to lie to himself any longer. Now, a vagabond chef who applies to the true meaning of battle to cooking. With his cleaver, a garlic necklace that wards off spirits and an indestructible wok, Kogi takes a quest to discover and challenge the finest chefs and find new tastes.

Friday, December 25, 2015

Indivisible Incarnation Daily Breakdown - Leilani

Alright, it's the time for me to continue the breakdown. I have left off with Tatanka, so time to continue the breakdown with Leilani!

The boisterous and resourceful Leilani is the polar opposite of her shy, reserved and enigmatic twin sister. The two were inseparable since birth and they can get along, but with Leilani, assuming the role of protector in times of danger. With her sister being chosen by their starving village that was raided by the mob of the Jade Dynasty producing a devastating blow by the Shark God, she didn't hesitate. The climax of this situation has come to a worse when the Shark God adopted her instead. And now, Leilani must fulfill her duty in her island and defeat him once and for all.

Saturday, December 5, 2015

Indivisible Indiegogo Campaign Complete

After a hard-fought funding to reach the goal, Indivisible is officially happening, because of your great funding perseverance. Now, the campaign to the RPG has come to a conclusion. But, don't get cocky because the campaign may be over, but you can still keep funding the game during the InDemand status, which goes through the stretch goals. Unlike the original campaign, funding will be slow and there's no rush to put more money in as the state will last for a long time.

During that state, some tiers are taken out, including the $20,000 tier that invites you to dine in with the team and nobody didn't get it. During the campaign, 124% has been funded so far on December 4th and it's the final score. The creators of Lab Zero stated that there will be one more Incarnation left to be revealed, and the final one is a male, but it will take a while because he needs a name and a biography.

If you have watched the final hours of the campaign stream yesterday, was it good? I think it is, because the team played games, did some doodles, conversations, etc. I would thank the team for having a stream for us to watch. Since Indivisible is happening, it will be for the PS4, Xbox One, Mac, Windows, Linux and Steam and will release in about at least 2 years, so while waiting for the full game, you can play the prototype until then.

Please note that the full game will be different from the prototype because the sound effects from Skullgirls are temporary and the elements will have lively materials. By the way, I was very neglected to tell you this, Indivisible will the have guest characters listed below.

Annie of the Stars (Skullgirls)
Juan (Guacamelee)
Zackasaurus (Super Time Force Ultra)
Lea (Curses 'n' Chaos)
Calibretto (Battle Chasers)
The Drifter (Hyper Light Drifter)
Shovel Knight (The Adventures of Shovel Knight)
Shantae (Shantae)
Red (Transistor)

These are the guest characters that the game will have above for sure now that the campaign is officially funded. Previously, if the funding didn't reach its goal, the game will never happen, especially guest characters, but since it's funded, they will officially happen. The best part about these guest characters is wanting one of them to be on Dengeki Bunko: Fighting Climax (preferrably Annie as the Support character), which is sort of hilarious in a way. That stated, they will be either DLC, or on launch.

In the mean time, you still can keep funding to reach those stretch goals during the InDemand status. This has been the Indiegogo campaign to Indivisible. Thanks for letting it happen.

Wednesday, December 2, 2015

An Award for Making Indivisible Happen

It has been an honor that I have decided to give you guys a special award to show how proud I am for being able to make Indivisible happen. This award is a screenshot below with a lively touch.

This screenshot represents an award for making Indivisible happen with your blazing perseverance in funding to the goal. It has Ajna with the Incarnations Zebei, Razmi, Tungar, Dhar, Thorani, Kushi, Altun, Naga Rider, Phoebe, Antoine, George, Nuna, Yan, Baohzai, Lanshi, Tatanka, Toko, and Leilani in this lively accolade. Those were the Incarnations I captured for the daily breakdown, except for Leilani, of course. That being stated, the Indivisible Incarnation Daily Breakdown will continue soon, but I don't know if there will be more Incarnations to be revealed beyond this current point.

As an award, you can print and make copies to this accolade above and post it on houses, schools and other buildings to thank the backers or let them know that Indivisible is officially happening. For me, I have an accolade that I'll be working on soon.

Indivisible Indiegogo Campaign - Success!

Backers and readers, I got some excellent news to share to all of you. Thanks to your igniting pace, the main goal of the campaign has been officially reached! You know what this means? Dramatic pause... 1, 2, 3... Indivisible is officially happening! Sorry, I have to do this dramatic pause because all that acceleration ignites the campaign and there has been over 25,000 backers and over $1.5M has been funded. That means 505 Games will now throw in $2M for Lab Zero to complete the game, making it $3.5M.

Wow, I can't believe you were able to make Indivisible happen. It's all because you have been funding diligently. Now that the campaign reached its goal, you don't have to worry about that deadline in the counter anymore because if the campaign reaches the deadline after being funded, it will go into InDemand to which gives you way plenty of time to reach those stretch goals below. However, the contributions will be slower as the contribution bar that allows you to type how many dollars you're going to put in is no longer available.

$1,650,000 - Music Expansion - Hiroki Kikuta's music will expand by one hour to give music a little spice and make it a little longer.

$1,900,000 - Opening Animation - Titmouse and a mystery anime studio will be partnered by Lab Zero Games to create a high-octane opening animation as Titmouse will do all the work while the anime studio will execute it.

$2,050,000 - Full VO - Indivisible currently has voices during battles and critical scenes. If funded, the game will have a full VO for all major characters to make the game lively. The voice acting will be directed by Cristina Vee, the voice actress of Cerebella.

$2,300,000 - Multiple Endings and Bonus Dungeon - After the game is released, there will be multiple endings and a hardcore bonus dungeon that has new monsters and more to the mix.

If you're not familiar with the stretch goal mentioning Titmouse, then I can explain it to you. Titmouse, Inc. is a cartoon company that was founded in 2000 by Shannon and Chris Prynoski, wife and husband. In addition to Titmouse's accolades and resources to Lab Zero Games, the high-octane intro video for Indivisible will be given if $1,900,000 is funded. As for the mystery anime studio, no information revealed yet because they need enough of their accolades and resources to reveal what's the name of that studio.

Keep in mind that if the campaign reaches those stretch goals above, the game will be better and faster without extending the development schedule. I'll cross out a stretch goal to keep track if one is funded. While experiencing the accolades of Indivisible roll in, like Incarnation reveals, prototype updates, tiers, etc., you can still play the prototype on PS4, Windows, Linux, Mac and Steam anytime you want.

Sunday, November 15, 2015

Indivisible Incarnation Daily Breakdown - Tatanka

Over $1M have been made into the campaign! Wow, that was one heck of a giant milestone! Way to getting the campaign to reach over $1M! Just less than $500K more to go to the road to Indivisible's magic happening! And now the Indivisible Incarnation Daily Breakdown continues! I give you the next Incarnation, Tatanka!

A shaman known as Tatanka renowned for his passionate drumming that brought forth departed spirits as his life was forever changed by his errand boy. This hasty courier wrongly delivered the package with mystical ingredients as he is mistaking his nameplate of the Great Warlock who lived next door, known as Tanaka. With the Iron Kingdom in a pinch against the Jade Dynasty, Tatanka issues to summon the ancient spirit of a mysterious origin. Although the two have since forged a pact and an uneasy alliance. Only by being unable to rid himself of the specter alone can a shaman earn the right to travel alone.

In case you haven't noticed, I'll be suspending the breakdown until the campaign is over due to the pace that is a bit slow since the campaign has been extended and there will be more Incarnations beyond this point.

Friday, November 13, 2015

Indivisible Incarnation Daily Breakdown - Qadira

Readers and backers, I'm very proud of your part in support the game, by letting the campaign reach closer to one million dollars! Like I said, you must keep this pace up until the goal has been reached! And now, for today's Incarnation, I give you Qadira.

Qadira became a formidable warrior when she is secertably trained with her brother in ways of combat. Through years of training, she is finally of age as she joined her brother at the battlefront of the Iron Kingdom. But only if it's a place for a formidable woman not to fight, but to tend the wounded and distribute supplies instead. That day in a great and dazzling display of skill a mysterious warrior single-handedly turned the tides of the hard-fought battle, but with no sign of her brother. And now, Qadira is wary of revealing her true identity that wows her brother.

Thursday, November 12, 2015

Indivisible Incarnation Daily Breakdown - Lanshi

Since the campaign gets a full 20-day extension, the pace begins to start a little slowly, and it must be picked up to a fast pace now! Here's the twentieth day of the Indivisible Incarnation Daily Breakdown that will cover this magical dog, known as Lanshi.


This Incarnation is a dog name Lanshi, which will only mean one thing, a reincarnation as an animal with magical sources. He is mercilessly abused by his new owner who has hoped to turn the vicious beast into a guard dog. Unfortunately, after years of mistreatment, he is friendly and obedient. The owners have abandoned Lanshi one winter morning to wander over the desolate mountains alone. And now, Lanshi lives a lazy life sleeping under the sun frequently and surviving scraps by the adoring townspeople of his new domain challenged by nobody. After years in the past, Lanshi must free energies of the village.

***UPDATE***

Upon the Incarnation reveal, Lanshi gets a video treatment.

Wednesday, November 11, 2015

Indivisible Incarnation Daily Breakdown - Nuna

Good news, backers and readers! Thanks to your outstanding pace, the Indivisible Indiegogo Campaign has been extended by 20 days to make it a total of 24 days! This means you now once again have time to get the campaign to reach its goal! This campaign extension is a hard-fought work, but you need to pick up the pace until it reaches $1,500K for Indivisible to be made as there will be no more extensions! Now, the nineteenth day of the Indivisible Incarnation Daily Breakdown is about this sweet girl with the power to grow flowers. Meet Nuna.

The third daughter of the chieftain of the Wakinyan, also known as an earth seraphim, Nuna harnesses the power to wield flowers and other plants, in addition to communing with nature, which is a gift to her sisters. Drawing the blessing of the Dorako, she has the opportunity to attune herself to all kinds of vegetation, encouraging them to grow and blossom. Together, Nuna and her sisters meet up and band together to solve the mystery of the tribe that was led by the tribe leader.

Tuesday, November 10, 2015

Indivisible Incarnation Daily Breakdown - Tenoch

Whoa, the campaign is at a heartstopping pace and it's now at 55% funding! I'm glad you backers are keeping the campaign up. The best part is, the campaign will extend by 20 days once the campaign reaches 60% in more than 72 hours before the campaign goes down to 3 days remaining, so keep it coming! And now, the eighteenth day of the Indivisible Incarnation Daily Breakdown is about this Incarnation that has just been revealed after the funding reaches over $800K! I give you the Incarnation who played one of the sacred sports, Tenoch!

Tenoch is one of the most famous Ollamaliztli player of the city-state of Ixtapoala, renowned for virtually hanging motionless in the air to intercept the one and only ulli ball, as well as with devastating speed and accuracy of his return. This sacred sport Ollamaliztli has matches that are often used by politicians as symbolic proxies for political discussion, and for corrupt officials and sports fans alike. With the conflict that erupts the region, Tenoch will expose the corruption and clearing his name.

Monday, November 9, 2015

Indivisible Incarnation Daily Breakdown - Zahra

The seventeenth day of the Indivisible Incarnation Daily Breakdown will cover the Incarnation that just revealed after the campaign reaches over $750K, Zahra.


The one and only Hawaiian Incarnation Zahra received her first oud as a child and is destined for greatness. Her fame in the region grows and stories of inspiration of great music and tunes that entrace wild beasts as she grew older. Especially helping a barren woman to conceive. In a moment of desperation, the leader of the tribe caught in the wind and sought to use her skills to his own advantage, by using her. The point of the situation is Zahra's serenading of the tribe calms the being outside of battle. That or have the tribe leader do it.

Sunday, November 8, 2015

Indivisible Incarnation Daily Breakdown - Antoine

Here we go, the sixteenth day of the Indivisible Incarnation Daily Breakdown is about yet another BET-inspired Incarnation, Antoine.

The Iron Kingdom's adapted son of a nobelman Antoine isn't curious on his origins because of the situation. His skill with a blade and a knack for diplomacy made him cut out for being a candidate for ambassadorship and well suited for a role. All of the rumors made the Iron Kingdom nervous so Antoine can be dispatched to speak with them personally. Things didn't want him to do some diplomatic assignments as they filled him with unease...

***UPDATE***

Antoine gets an Incarnation video treatment introduction.


Saturday, November 7, 2015

Indivisible Incarnation Daily Breakdown - Baozhai of the Black Jade

Before I can continue the Indivisible Incarnation Daily Breakdown, I have another small piece of announcement. If you fans live in Europe, then I can inform you that the EU version of the Indivisible Prototype for the PS4 is coming November 10th. Fans in Europe, make sure you download the prototype! Anyway, I'll continue the Indivisible Incarnation Daily Breakdown. Today's Incarnation is Baozhai of the Black Jade. You can call her Baozhai for short.

The true demon of the sea known as Baozhai of the Black Jade and her armada are feared and despised by the naval fleets of the Iron Kingdom and Jade Dynasty. Although she is a crude and ruthless pirate, she called herself an entreprenaur. For years, she is engrossed by her crews' attacking Soma shipping routes and blocked ports of involving Some drug trade. A lot of people believed that she is the cause of her stealing of her own gain, yet inspiring the miracle of life in both empires led by someone. When land-locked, Baozhai is determined to rebuild a new crew and head back to sea.

***UPDATE***

Baohzai gets an Incarnation video treatment.

Friday, November 6, 2015

Indivisible Incarnation Daily Breakdown - George

The Indivisible Indiegogo Campaign is getting lively so far! The progress is 46% and has 8 days to reach its goal! So you must get it done immediately, or Indivisible will never happen! On top of the small piece of details, the fourteenth day of the Indivisible Incarnation Daily Breakdown is all about the dragon slayer, George.

George is the dragon slayer with the highest prestige. His job is to explore the land and regions of the empire and slay the troublesome monsters and demons with his lance Scalesbane, crafted along with the remnants of his first kill. Point being, the Iron Kingdom is growing aggressively, but George cares not for policies and politics of the whole empire. Based on his looks, he almost resembles Sergei from Tales of Zestiria to match the story and gameplay standards for Indivisible.

Thursday, November 5, 2015

Indivisible Incarnation Daily Breakdown - Toko

The thirteenth day of the Indivisible Incarnation Daily Breakdown will be about Toko.

Toko is one of the nine siblings who survived this massacre that is resulting. In fact, she is the only survivor Resolute in Yashima, forced into hiding after a humiliating failure of the rebellion. Blessed with great skill and such, Toko will vow to vanquish and defeat all evils of the land. Her faith along with her blade are very straight and true. But her blade comes in two, making a cross. Learning more about her power's true source will put her devotion to the test in some of her parts.

Wednesday, November 4, 2015

Indivisible Incarnation Daily Breakdown - Phoebe

Have you guys enjoying the Indivisible Prototype Beta for the PS4, everyone? I'm glad you guys are because thanks to your enjoyment of the prototype's PS4 release to North America, I will gladly continue the Indivisible Incarnation Daily Breakdown with Phoebe.

Pheobe is a warrior and protector of her home village. Having to meet and fend off multiple attempts by the Iron Kingdom's, her strength is unmatched, and she can fire multiple spears at a time. Fortunately, she is a proud mother of three, fighting alongside with her warrior husband. In a chance meeting with Ajna, she finds yet another difficult to challenge, stay behind to protect her village.

**UPDATE**

This video treatment is for Phoebe.


Tuesday, November 3, 2015

Livestreaming the Indivisible Prototype!

The PS4 release of the Indivisible Prototype is here! I'm livestreaming the prototype and I hope you like it! Watch live video from rpgking20 on www.twitch.tv
So far, the campaign raised $594,812 and the campaign must reach their goal in 11 days, or Indivisible will never happen.

Indivisible Incarnation Daily Breakdown - Kaldi

The eleventh day of the Indivisible Incarnation Daily Breakdown will be about this another BET-inspired Incarnation, Kaldi.


Kaldi is an Incarnation who grinds coffee beans and produces to anyone. His weapon is dual hooks that made him look like a pirate according to design. Kaldi's great deal of coffee grinding and farming made him a coffee king. He will do anything to maintain a great deal of coffee without any limitations, as long as he is one of Ajna's Incarnations.

Monday, November 2, 2015

Indivisible Incarnation Daily Breakdown - Yan

Here we go, the tenth day of the Indivisible Incarnation Daily Breakdown is about Yan.

Yan is a ballerina-themed Incarnation with the thinnest body that they can deal with. With her body, she don't have arms, but with persistance and reflexes, her combat skills will be paid off. By her parts, Yan is considered an armless Incarnation with dazzling dance moves and stuff like that. But even with good fortune, she still isn't safe because some of the other dancers regarded her with jealousy and disgust. To prove it to them, Yan will become an idol of dance moves.

**UPDATE**

Yan has a video treatment below.



In case you haven't noticed, I also have a small piece of special announcement to give you. Tomorrow, the Indivisible Prototype is going to release on the PS4 in North America! You can download it for free anytime. Hope you can enjoy the prototype's PS4 release!

Sunday, November 1, 2015

Indivisible Incarnation Daily Breakdown - Kushi & Altun

The ninth day of the Indivisible Incarnation Daily Breakdown will honor the doubled-up Incarnation, Kushi & Altun.

Kushi is a falconeer slash trainer who trains a pet roc named Altun, who is befriended from her cheerful personality. This two-person Incarnation is added to Indivisible to make things fun. Together, they are a formidable hunting team, but also use skills to give people rides, interpret messages, and seek out lost travelers in the wild. Basically, Kushi trains Altun to gain attacks and powers, like on the Pokemon series to give Indivisible a lot of climax.

**UPDATE**

Kushi & Altun get a Incarnation introduction video treatment.


Saturday, October 31, 2015

Indivisible Incarnation Daily Breakdown - Narssus

Day eight of the Indivisible Incarnation Daily Breakdown covers Narssus.


Narssus was forced into serving a vile witch doctor who is his friend. This Incarnation wields a scythe and uses a special vodou power that kept him in a trance of persistance. He kept serving a vile witch doctor until his body turns into dust. Thanks to Ajna's help, Narssus finally gained freedom and can live between life and death. Thanks to the special powder that keeps him from dying. However,  every use of that power feeds the Dark Spirit that is taking him from within.

**UPDATE**

Here is Narssus' video treatment.


Friday, October 30, 2015

Indivisible Incarnation Daily Breakdown - Naga Rider

Sorry about the delay because I'm nearing the end of Tales of Zestiria. Now that I have beaten it, I'll continue the Indivisible Incarnation Daily Breakdown with the seventh day covering Naga Rider.


Naga Rider is a superhero-themed Incarnation with the possibility to stand for truth and justice. He defeats evil with a distinctive special move, Naga Kick. Back in the day, he is used to be a civilian named Moggal, but he starts creating golden armor by the power of Iddhi to become Naga Rider himself. With his Legless Mount, he cruises on the streets defeating criminals who stand in his path. Many things happen before Naga Rider wages a war on the kingpin, like his wife and child being killed on the drug-related crime...

**UPDATE**

Along with the Incarnation reveal, Naga Rider gets an introduction video tonight.

Thursday, October 29, 2015

Indivisible Incarnation Daily Breakdown - Vasco

It is time for day six of the Indivisible Incarnation Daily Breakdown. Today's Incarnation I'm mentioning about is Vasco.

Vasco is an outlaw-themed Incarnation who is the commander of the Iron Kingdom. His weapon is a shotgun to kill his foes as he is forced to waste his bullets in one go. In a way, he is one of the members of the Empire that Dhar was in. By his looks, he looks like a western man with his western personality and such. Some of his parts were more of the same with Ajna's journey. With his shotgun and bullets, Vasco will do anything in his objectives to become Ajna's Incarnations.

**UPDATE**

Here is Vasco's treatment video.


Wednesday, October 28, 2015

Indivisible Incarnation Daily Breakdown - Dhar

Day five of the Indivisible Incarnation Daily Breakdown covers the Incarnation was revealed first, is Dhar.

Dhar is the first revealed Incarnation after the Indivisible Indiegogo campaign reaches $100,000 that quick. He is considered a fire god and one of the Four Superiors under Lord Ravannavar's army who led campains across the land to subjugate any region that is not under his commander's pro-Kaia rule. He has came upon Ajna's village during the campaigns. Unfortunately, he isn't capable of being supportive to his friends. With his journey with Ajna, he will challenge Lord Ravannavar.

**UPDATE**

Dhar has a video treatment below. Here it is!

Tuesday, October 27, 2015

Indivisible Incarnation Daily Breakdown - Thorani

Day four of the Indivisible Incarnation Daily Breakdown will be about this BET-inspired Incarnation. I give you Thorani.

Thorani is an Incarnation with a calm and caring personality who wields the power of water and is a celestial being. She enjoys living with humans, and hopes to bring joy to the citizens of the city with her dazzling performance. Having to be a water storer, Thorani uses her long hair to store water and uses water to cleanse Soma, a drug that is highly addictive. Plus, she is a seraphim Incarnation and looks like an African because of her brownish skin color and resembles one of my own kind based on her looks. Don't judge her by her looks, though!

**UPDATE**

In today's update of the campaign, Thorani gets a video treatment.

Monday, October 26, 2015

Indivisible Incarnation Daily Breakdown - Tungar

Here we go, day three of the Indivisible Incarnation Daily Breakdown. Let's continue the breakdown with the obese incarnation, Tungar.

Tungar is the master of the ribbon-like sword with the flexible condition the "urumi" His body and spirit are very hearty. Unfortunately, his body is covered in scars after years in training. His body is wrapped around while not in use. Tungar was once a prominent military commander of his kind and looking for proper youth to train. In his usually garrulous nature, Tungar is a brusque and serious Incarnation in battle. With his urumi, he will cut his foes into ribbons.

Sunday, October 25, 2015

Indivisible Incarnation Daily Breakdown - Razmi

Day two of the Indivisible Incarnation Daily Breakdown will be about this half tiger and half human, known as Razmi.


A relclusive shamaness Razmi is an incarnation who lived in the outskirts of the village. In there, she is devoted to every shamanic powers that can be given to her. The awkward and snarky Razmi doesn't go well with Ajna or other Incarnations on her journey, but alongside with her is the Tiger Spirit named Bom. Her weapon is a lantern that lits up, causing Bom to aid her on her journey. During the tides of combat, Razmi sics Bom's flame spirits on her enemies and uses spells and hexes. As long as in combat, she will find something bothersome to say the least.

Saturday, October 24, 2015

Indivisible Incarnation Daily Breakdown - Zebei

Have you been supporting Indivisible to make the game happen? If you have, then I have decided to support the game by giving you a breakdown that gives you the daily scoop about the Incarnations revealed so far every $50,000 on the Indivisble Indiegogo campaign. On day one, let's kick it off with Zebei.


Zebei is an archer who hails from a nomadic tribe despite being one of the very first Incarnations. His personality is a bit shy, but after awhile, he is pumped up in battle. He is appointed as an pumped up archer. After Ajna forms a bond with Zebei, she gains an archer's equipment. In conclusion, his personalities resemble Hawkeye from Marvel Comics because of archery and great reflexes.

That's today's breakdown about Zebei. Tomorrow, day two of the breakdown will continue.

Monday, October 19, 2015

Tales of Zestiria - out tomorrow

After a three year wait since the release for Tales of Xillia, tomorrow, Tales of Zestiria, one of the games celebrating Tales of's 20th Anniversary will be out tomorrow for the PS3 and PS4! So far, a lot has changed since the announcement. Tales of Zestiria's protagonist's name is Sorey, a dragon adventurer who loves dealing with dragons as his world turned black. Suddenly, he is accompanied by Mikleo. The game has a main focus on dragons to make the game dragon-tastic in any way. The story uses finesse music system to get rid of the tedious elements and such.

The game's battle system is completely different from any other Tales games because if you touch a monster, the battle will take place on a spot you're on instead of on a separate arena, just like on the .hack//G.U. series. But there is a catch, linear dungeons are making battles a bit harder, but if you use hard working and intelligence, it will make things a bit easier. Unlike other Tales games, the game doesn't use TP like on Graces because the blue gauge is the Spirit Counter, which is consumed from using Marital Artes and other actions. You got to be careful of not letting it reach zero. It takes intelligence to maintain the gauge as being idle and guarding increase the gauge.

Unlike other Tales games, the party's meter layout is separated into two groups of two sporting four party members. The game has two human characters and four seraphim characters. Each of the seraphim character carries elements and one human character must partner up with one seraphim character. If a human character and a seraphim character come together to combine personalities, the battle will be heating up, giving the party speed and attack rate. This move is called a Seraphim Awakening, which is used on subsequential parts of the battle.

Tomorrow, you will get Tales of Zestiria for the PS3 and PS4. Make sure you beat other Tales of games!

Saturday, October 10, 2015

Indivisible Rundown (Part One)

It has been 2 years since I made a few rundowns. Now, I have a two part rundown about this upcoming project by Lab Zero Games and 505 Games. Indivisible is an action RPG game from the creators of Skullgirls that follows many years after the events of Lab Zero's acclaimed 2D fighting game, Skullgirls.

After the concluding of the Skullgirls Indiegogo campaign, Lab Zero teamed up with 505 Games to announce their action RPG game. Indivisible follows a nature tomboy named Ajna, whose world is turned upside down after the warloads attacked the rural town. Suddenly, she is protected by her father to safety.

In the process of the game, Indivisible uses side-scrolling elements and a battle system from Valkyrie Profile. If you're not familiar with Valkyrie Profile, then this explains that the battle system has button mashing strategies. However, Indivisible doesn't use turn-based elements, so it's a free battle system. The enemy will act in certain parts of the battle as you remain idle to recharge your actions.

Ajna's friends are from the Inner Realm, the core part of the world where you can save your game. Her friends are known as Incarnations. They can fight alongside Ajna on her journey. As she forms bonds with Incarnations, she gets new weapons and powers and the Inner Realm gets bigger and bigger. There will be more Incarnations and bondings as the game gets lively and better with funding from backers and contributors.

If you're not familiar with the engine, then Indivisible will use the Z-Engine, the unique type of engine that has been used for Skullgirls. The Z-Engine is produced by Mike "Mike Z" Zaimont, the producer of Lab Zero Games who produces a to do list regarding to Skullgirls. This unique engine uses special elements and unique game mechanics, in addition to distinctive things.

Monday, the Indivisible Indiegogo campaign goes live. The object of the campaign is the goal must be reached. As the fixed funding campaign is stated, the goal is $1,500,000, and once that happens, the game will be made, and 505 Games will add $2,000,000 to the campaign for Lab Zero to complete the full game as it will be for the PS4/Xbox One/Windows/Mac/Linux/Steam. You can support the campaign by playing the prototype or doing any activities that are associated with Indivisible, like drawing, clay modeling, etc.

Please note that the game will never happen if the funding don't reach its goal by its deadline, the fanbase will be very angry or sad about it and since it's a fixed funding campaign, contributors will get a refund automatically.

This concludes part one of the Indivisible Rundown. You need to wait a while longer before its release. Part two of the rundown will come to you when the development is finished.

Monday, October 5, 2015

Indivisible Announced + Indiegogo Campaign is Now Live!

Lab Zero, Skullgirls creator has announced their action RPG game titled "Indivisible." After the concluding of the Skullgirls campaign, Lab Zero teamed up with 505 Games to announce the upcoming action RPG game that will happen once the campaign reaches its goal. This action RPG game uses unique mechanics and inspired by Valkyrie Profile and Metroid. In fact, the game is aerodynamically related to Xblaze Code: Embryo, which is set 150 years before the very first Japanese fighting game, BlazBlue: Calamity Trigger.



Set many years later after the events of Skullgirls, Indivisible follows a young woman slash nature tomboy named Ajna, the female protagonist of the upcoming side-scrolling action RPG game whose world is turned upside down when warriors attack the rural hometown and she is raised and protected by her father and trained in her fighting skills and finesse toughness. Dive deeper into the Skullgirls mythos and learn about Ajna's events about her globe scaling journey after the journey of the "Dark Deco" world!



Indivisible's battle system gameplay is similar to Valkyrie Profile because of mashing buttons to attack, but unlike Valkyrie Profile, the game uses unique mechanics and side-scrolling movements as it do not use turn-based elements. The battle system is a work in progress right now because the battle system needs to be more engagingly active and given more depth to meet Valkyrie Profile's standards. The gauge on the upper right corner is the Iddhi gauge, which is consumed when doing Iddhi Arts. The gauge fills up as you do any action, fighting and guarding.



By her companions, or Incarnations, Ajna gets new weapons by forming a tight bond with her Incarnations and gaining new abilities. In the full version, Ajna gets special powers and so on. There will be more Incarnations other than the current Incarnations in the prototype Zebei, Tungar and Razmi. Every $50,000 funded to the campaign, Incarnations will be revealed.

The Indivisible Indiegogo campaign just started, so if you contribute, make sure you donate a lot of money until its goal has been reached! While the campaign is going on for 40 days, you can click here to download and play the prototype version, which requires DX9 to play. This is a fixed funding campaign, so in order for Indivisible to happen, the campaign must reach $1,500,000 before that deadline, otherwise it'll never happen and the fanbase will be upset and angry. However, this goal is not the actual budget. The actual budget is $3,500,000 and if the campaign hits the goal, 505 Games will throw in $2M Lab Zero needs to complete the game. Here is a campaign trailer of Lab Zero's RPG game.




Here's the campaign progress for the game:

/$1,500,000

Tuesday, September 22, 2015

Planned to bring FF Type-0 characters to GoAnimate!

Hello, everybody! Now, you guys played Final Fantasy Type-0 HD recently, right? If you have, then you should listen to this because have a very special announcement to tell all of you and it's going to shock you all! Thanks to my shortcomings for being an RPG fan, I have planned to make Final Fantasy Type-0 characters on GoAnimate! I have the original 12 members of Class Zero. Here they are!

Now, as you know, the 12 members are going to be made in the Comedy World theme because you can change colors of their hair and clothing. That being stated, I will be having the Comedy World version of the original cast and the GoAnimate voice cast soon. Right now, I'm currently coming up with ideas for my new videos starring the original 12 members of Class Zero. In the meantime, this will happen soon.

Thursday, September 17, 2015

Returning to GoAnimate soon!

After the first three months of this year, my GoPlus was expired and it's no longer there due to the lack of popularity and such. But the good news is, I'm returning to GoAnimate soon because I now have a debit card! Soon, I'm going to return to GoAnimate continue making more videos that has the characters in my collection. As of right now, I'm currently coming up with ideas for my new videos, as well as the ones that are CollegeHumor-style, or maybe Dorkly-style.

Now, with that being stated, more characters will be made, and I'll show you what characters I made after I subscribed to a GoPublish plan, when my debit card reaches a certain balance. In the meantime, here's a video of my logos of GoAnimate that represent what characters from the companies I have and what characters that will be made and my fake copyright screen.

Sunday, September 13, 2015

Joe's Thoughts - A Movie Published by NIS?

Well, ladies and gentlemen of the audience, it's official! I have came across an animated movie that was published by NIS America. The name of the movie I'm referring to is 'Love Live! The School Idol Movie.'


Love Live! is a movie published by NIS America, inspired by Omega Quintet. It's about 9 waifus defending titles as champions of the school idol tournament, but planned to dissolve after a climactic graduation. The waifus heard the news that they have a concert going on. In conclusion, this animated movie is super great since Omega Quintet.

I'm personally going to see it, but it was available in select theaters and one of the theaters near me is not one of them, and I got so jealous! In the meantime, you can always watch it on YouTube.

Friday, September 11, 2015

Livestreaming Skullgirls 2nd Encore!

Ladies and gentlemen, it's... showtime! Here's the livestreaming of Skullgirls 2nd Encore! (Note: I got the in game music volume setting to 0 because I'm listening to BlazBlue music to make things fun.)


Watch live video from rpgking20 on www.twitch.tv

Thursday, July 30, 2015

Lost Dimension - review


After the release of the original Persona 4 Arena, Atlus has made benefits with Sega to proudly sponsor their love of gaming. Every once in a blue moon, Atlus' bonding with Sega made a huge hit because of one JRPG that is similar to Sega's old JRPG, Valkyria Chronicles. The game is called Lost Dimension, Atlus' latest game for the PS3 and PSVita where you attack, strategize and win your way to victory. Let's keep it cool and read the review about it.

13 Days to the World's End:

Lost Dimension's story is about a group of members of SEALED have 13 days until the end of the world. The countdown was started by The End, an antagonist to Lost Dimension. After 13 days, The End will end the world, leaving no life on the planet. And now, SEALED must stop The End before 13 days are over.

In the Lobby:



The lobby is where you can talk to members, buy goods, equip, learn Gifts and more. In fact, this is always be SEALED's hangout. As the game progress, the new talk topics will be posted in the section. By the Generator, you can buy goods with Energy, money. More items are added at the Generator as the game progresses. At the gate, you choose a quest to partake on. There are main quests that are a part of the story, sub quests that are not a part of the story, and character quests, which are unlocked after accepting one teammate's request. There are more varieties to choose from.

There's also a place where you can go after clearing all missions each floor, the Judgement Room. The Judgement Room is where your teammates must cast a vote to see who is the traitor of the group, or the weakest link. There's no turning back until the judgement is done.

Talking to People:



In the Talk menu, you see the faces and the thought cloud after the face. There are three types of talk topics. The white cloud with three dots means a regular talking, the blue cloud means talking and gaining trusts, thus forming a bond to Sho Kasugai's teammate, which is available until you choose two people to gain trust to, and finally, the gold cloud means a talk with a possibility to choose which topic suits you, and on some parts, he/she will get a tight bond. The bond forming is called Camaraderie. If you form a tight Camaraderie bond on all of Sho's friends, there is a surprise.

The Gameplay:



Lost Dimension has a gameplay similar to Valkyria Chronicles because of each side's phases and defeating all enemies will clear the mission. During the edge of combat, Sho and his teammates must defeat enemies to clear the mission. You can carry up to six people in the battlefield in the lobby.. After all your teammates acted, it's the enemy's turn to act. After all enemies acted, it's off to the next turn.

The blue gauge is GP, which is consumed from using Gifts. The gauge below the GP gauge is your SAN gauge, which is consumed from using gifts, taking damage and deferring, which consumes 10% of your SAN gauge. Deferring is an action that can give the energy to teammates who already acted. There are ways to recover SAN. Waiting will increase your SAN gauge by 5% while using a certain item will increase your SAN gauge.

The system is simple, the enemies are attacked when you are closer enough to select Attack on the command list. To use Gifts, select the Gifts option. New Gifts are learned by using Gift EXP. They can consume GP, so use them wisely. But, if you're not careful, then some of your Gifts will do a friendly fire, attaking your teammates, or worse, your SAN gauge will reach zero. If that happens, he/she will go berserk while others have fear until after 3 turns or using an item that cures berserk. It was funny to see him/her go berserk, but it's serious, so be careful. The enemies also have a SAN gauge, but they can be dazed when their SAN gauge reaches zero. It's not the end of the world, but plan your moves carefully.

Lost Dimension has an Assist Attack feature, which occurs after attacking an enemy in front of your teammates. If you see "Assist" by the person's body, it means he/she will assist you after attacking. After attacking an enemy with certain attacks, the enemy will counter, but it won't counter after your allies use a certain Gift.

Learning New Gifts:



As your team levels up by earning EXP at the end of each mission, Gift EXP will be earned. That way, you can strengthen up your Gifts and learn new Gifts. The lock to the Gift is unlocked when a Gift reaches a certain level displayed by the lock. When you erased one of your teammates, he/she leaves behind Materia, which can be equipped in the Materia menu opened with the triangle button. The Gifts will also be unlocked through equipping certain Materia.

Hearing Voices:


As you complete every mission, Sho hears voices to find out who is the traitor of the group. His friends will ask him if he/she was the traitor. If someone is the traitor, he/she will be erased from the group as The End stated.

Vision to Forsee the Traitor:


The Vision menu allows you to forsee who will be the weakest link of the group. It was thanked by Sho's teammates. As you earn vision points after clearing each mission, the traitor will be revealed after every end of each mission. The traitor searching will move on until you reach to the top.

The Conclusion:

Let's say Lost Dimension is a serviceable game similar to Valkyria Chronicles. The friendly fire might be a pain, but you just pay attention on what the object does or does not. Not perfect, but I can say how great this game is. If you don't want this game, you can not get it, but it don't mean you might fail to play the game well.

Pros:

+Weakest Link similarity
+Gameplay is similar to Valkyria Chronicles

Cons:

-Erasing teammates is stupid, but is to move on.

I'll be giving Lost Dimension an 8.0, which is close to perfect. The game was insane, but I have enjoyed it from the top to bottom.

Monday, June 15, 2015

Operation Abyss: New Tokyo Legacy - review


Operation Abyss: New Tokyo Legacy, a dungeon crawler RPG game from the team that brought you Demon Gaze, a dungeon crawler that was released in 2014. They say Demon Gaze is a glorious and niche game that is greatly nighttime evident. As a result, dungeon crawlers are popular on the handheld consoles, including the Etrian Odyssey series. Just because dungeon crawlers are hard doesn't mean they are bad. If you don't want to get a dungeon crawler, then you may not get one, unless you're confident perhaps. Now let's read the review about the cool dungeon crawler.

The Story:

Operation Abyss' story is about the group of people in Tokyo who are investigating a crime scene that rocked the whole city of Hinowa. The group of people is known as the Xth Squad, the advanced police force who are salvaging as they can from the crimes of Hinowa, as well as a paranormal phenomena that rocked Tokyo.

The Gameplay:


The gameplay to Operation Abyss is different than the other dungeon crawlers because the gameplay is more robust and you can have a group of 6 members. As you start a new game, members will attend at one time, as default. If this the group you don't want, then you can go to CPA Headquarters, which is located inside the academy.

In each labyrinth, there are Codes that are found from defeating enemies and in certain spots. Some of them have traps, which can be examined and disarmed and some don't have any traps. Inside of each code are unidentified items.

There's a gauge located on the upper left corner of the screen. The gauge is called the Drop and Rise gauge. The gauge fills up when winning each battle against Variants, enemies in the labyrinth. When the gauge reaches a certain level, Variant difficulty will increase. When it reaches max level, the threat becomes very difficult, so be careful. However, you can decrease the encounter gauge, by escaping until the gauge reaches to a fine level or to zero. 

Now, when you accumulate enough EXP, the red square will flash below the "Lv." symbol. It means you're ready to level up, by resting in the medical lab.

The Power of Unity:


Unity is a term of people grouping together to fight enemies at the same time. The blue Unity gauge is located on the bottom left corner of the screen. To consume the Unity gauge, use the Unity skills, which can be displayed by pressing the right or left directional pad. When you use a Unity skill a certain number of times, the maximum Unity will increase, their Unity rating will increase and Unity Skills will be learned. You can increase the Unity gauge by fighting, clearing missions or making the right decision.

Creating Your Character:


Like other dungeon crawlers, you can create your characters. The first step for example is to choose the look of character, like the Lancer, who is capable of wielding long weapons. Second step is give him/her info, including giving himher a name and a trait. Third step is choose what type is the character. Fourth is to give him/her a voice. Finally, you give the character a Blood Code.

Missions:


In headquarters, you can advance the story, by clearing key missions. As the story advances, new dungeons will be accessible, and they can be found on various places other than headquarters. Missions are optional and there also the repeat one, which can scan for Variant levels. This is also where you can create characters in Member Application. The headquarters can check for situations that are dire, yet consequent. When you disband your team, GP will be sent to the storage and you will not get to the mission until you form a team.


At the Medical Office, you need GP (Growth Points) to do the various things, such as the Growth Surgery, which can allow you to set how much GP you can convert to EXP. The Rest menu allows your character to recover HP, MP and exaustion. Depending on the level, the price of growth points will rise. Like I said before, resting after accumulating enough EXP will level up your Blood Code. Whoever in your team died will be reported to the ICU, and you can treat him/her, by going to Status Recovery so he/she can be incorporated to the team. The GP price to doing that increases depending on the level.


Here in the Development Lab, you need GP to do sorts of things, like the Issue menu, which can allow you to buy stuff. With GP, you can craft, strip, affix and remove glitches on the items. The Deliver menu, which allows you to sell unneeded items to earn GP. There's the Identify menu that can identify items to see what they are specifically. Depending on the value, GP cost gets higher. Here, you can also store GP that you don't need.

The Blood Code:



The "Blood Code" is a special attribute that has various effects. Each Blood Code has a level. You can choose a different Blood Code in headquarters under Member Application. When a Blood Code reaches a certain level, it will learn a new skill. However, each Blood Code has a level cap, which can be extended by advancing the story.

The Conclusion:

Operation Abyss: New Tokyo Legacy is a serviceable dungeon crawler for Demon Gaze fans and mature audiences to enjoy. I will say it was an awesome dungeon crawler. Blood Codes are the interesting ways of powering my team up. And I'll call it perfect because I had fun with it.

Pros:

+Great successor to Demon Gaze
+Great music quality

Cons:

There are no cons.

I'm giving Operation Abyss: New Tokyo Legacy a perfect 10, and I might be looking forward to the sequel. One of the awesome games I love.

Tuesday, June 9, 2015

Joe's Thoughts - Skullgirls 2nd Encore

Basically, this blog was supposed to have articles that pertain RPG gaming information, but I'll make this an exception because there's something exciting I had to share. If you're a big fan of Skullgirls, then you should know about Skullgirls 2nd Encore, an upgraded version of the original Skullgirls Encore, that takes place at an "extraordinary" Dark Deco world with 14 hand-drawn characters with their unique movesets, including the characters that are first featured in Skullgirls Encore. The game is perfect for Skullgirls fans because the story to the Skullgirls is now deeper, feels a lot like BlazBlue because of the "!!" and "!?" symbols and solo match wise, you can witness more in-depth and advanced nightmare fuels of the Skullgirls universe and has the features below.

Survival Mode - Win as many matches as you can without losing. Your health will heal after each battle.

Challenge Mode - Complete a whole variety of challenges, like winning a match without jumping, for example.

Trial Mode - Take on various missions for each character that allow you to learn about each character's strategies.

Cross-Play of the PlayStation Family - The community will no longer fragment because online is extended to cross-play with the PS3, PS4 and PSVita systems. This means you can play with even more people across the globe!

Fully Voiced Story Mode - Thanks to fan demand, Story Mode has been fully voiced! Because of anime's BlazBlue inspired feature that brought the Skullgirls story to life, the story becomes deeper and more in-depth and advanced nightmare fuels will be witnessed!

Full Platinum Trophy Set - The game will have 42 trophies, including the ones on the original Skullgirls that are returning.

An Opportunity to Use Dualshock 3 Controllers on the PS4 System - Thanks to many records, you can use PS3 controllers on the PS4 system. They have to be synced first. Because of this feature, NetherRealm Studios just licensed it on Mortal Kombat X for the PS4.

Skullgirls 2nd Encore will release this summer. Be sure to pre-order to get the theme that comes with various items. If you have, then you will be able to get the Vita version for free and vice-versa! I can't wait!