Monday, October 19, 2015

Tales of Zestiria - out tomorrow

After a three year wait since the release for Tales of Xillia, tomorrow, Tales of Zestiria, one of the games celebrating Tales of's 20th Anniversary will be out tomorrow for the PS3 and PS4! So far, a lot has changed since the announcement. Tales of Zestiria's protagonist's name is Sorey, a dragon adventurer who loves dealing with dragons as his world turned black. Suddenly, he is accompanied by Mikleo. The game has a main focus on dragons to make the game dragon-tastic in any way. The story uses finesse music system to get rid of the tedious elements and such.

The game's battle system is completely different from any other Tales games because if you touch a monster, the battle will take place on a spot you're on instead of on a separate arena, just like on the .hack//G.U. series. But there is a catch, linear dungeons are making battles a bit harder, but if you use hard working and intelligence, it will make things a bit easier. Unlike other Tales games, the game doesn't use TP like on Graces because the blue gauge is the Spirit Counter, which is consumed from using Marital Artes and other actions. You got to be careful of not letting it reach zero. It takes intelligence to maintain the gauge as being idle and guarding increase the gauge.

Unlike other Tales games, the party's meter layout is separated into two groups of two sporting four party members. The game has two human characters and four seraphim characters. Each of the seraphim character carries elements and one human character must partner up with one seraphim character. If a human character and a seraphim character come together to combine personalities, the battle will be heating up, giving the party speed and attack rate. This move is called a Seraphim Awakening, which is used on subsequential parts of the battle.

Tomorrow, you will get Tales of Zestiria for the PS3 and PS4. Make sure you beat other Tales of games!

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