The new patch for 2XKO came out recently and it looks dead on arrival with targeted nerfs for Yasuo, Ekko and Teemo, buffs for Blitzcrank and UI changes that involved the mode select screen with the all new Learning Hub tab that has tutorials, training, Bot Beatdown, combo trials and advanced, the polished fight card screen with both teams listed horizontally with the red and blue background, etc. But I figured that there are things 2XKO really lacks, so in this post, I'm gonna go over the following things that 2XKO really needs.
But before we get to the things I want, I like to preface that Shaun stated that they are working hard on bringing 2XKO to consoles in its full form as soon as possible. I'm glad to hear that because I want 2XKO to be brought to consoles as soon as possible so that we don't have to keep on playing the PC version when we want to play it on the big screen and that tournament organizers don't have to set up the PC version in offline tournaments as setting up the PC version of a fighting game in offline tournaments comes with problems when it comes to setting up controls and playing it on PS5 in offline tournaments would alleviate that.
This resulted in setting up an offline tournament for Them's Fightin' Herds on the PS5 version to alleviate problems of setting up controls completely. The control settings have unfolded really quick and that's the only thing that porting Them's Fightin' Herds to consoles has benefitted. Since they're working hard on bringing 2XKO to console as soon as possible, it can be either in early December or after the Game Awards, which I think it's perfect.
Now that you're caught up on my rambling about console, on to listing the things I want.
Custom Lobbies
I know that there are already custom lobbies, but currently, they are private lobbies. But this can be cranked up to 11 so that custom lobbies can be both public and private like in any traditional fighting game, especially when players claim that duos are better than solos. However, rewards can't be earned as they are only earned in Casual and Ranked matches.
An Ability to Duo with a Random Player
The survey has a page that lists the potential new features and one of them I put on top is the one I've been wanting since the game entered Closed Beta. It's the ability to duo up with a random player through matchmaking on both Casual and Ranked lobbies so that I wouldn't invite anyone for duos, especially when they're grinding the First Steps missions. It would be nice to have that.
Now, if this proves me right, there was a duos-only online tournament that became a hit. That is BoxJam Slam. It's like Sajam Slam, but dedicated to 2XKO and duos and hosted by Sajam and BoxBox. Riot saw this and decided to encourage duos at some point.
The Return of Two Characters Posing After a Round Win
Ever since Alpha Lab 1, 2XKO used to have a part where both the point and assist characters perform their win pose together when the assist character landed a killing blow. But now, it's removed and I like to see it return because I love seeing two characters perform their win pose. It's bars and I like to see it again.
Cross-Region Play
Riot has planned to support cross-region private matches, which is great, but I think it needs to be amped up a bit so that cross-region play can be done not just in private lobbies, but also in Casual and Ranked lobbies. This makes matchmaking lengths much shorter and since Riot is planning to improve netplay, if a player in North America is playing against a player outside of North America, the lag can be alleviated no matter what region or how high the ping count would be. Think of MultiVersus. There's no lag when playing against an opponent with high ping. If the game comes to console, crossplay will be supported, but not just for players in the same region, but across the globe as well.
Tony Cannon did an awesome monologue talking about how 2XKO handles online play and how they're looking to improve netplay. If you want to learn more about it, I have the link to it below.
https://2xko.riotgames.com/en-us/news/dev/how-2xko-handles-online-play/
Wi-Fi Indicator
Many fighting games like Tekken 8 use a Wi-Fi indicator. The only thing about this is that when lobby owners see the indicator, they kick those who use Wi-Fi out because of the fact that Wi-Fi is less stable than wired. I think 2XKO needs a Wi-Fi indicator to make it easy to tell if players are using Wi-Fi. I am welcoming Wi-Fi players, but they must check their connection first.
Character-specific Voice Lines for Tags
Closed Beta introduced intro dialogues between certain characters. The ones I like best are the ones between Yasuo and Darius and they slap because this duo became the most popular so far in Early Access. So I said to myself, what if 2XKO gets character-specific voice lines for tagging in like in BBTAG? I think they can work, only on those who have intro dialogues between them.
Tag Team Ultimates
2XKO has introduced something that draws inspiration from tag team wrestling. Duo Play is an inspiration from typical tag team wrestling. To make things interesting, 2XKO needs to have Tag Team Ultimates. Have you heard of tag team finishers? Well, here it is.
They can be performed with S1+S2+T when both teammates' super gauge is full. But the catch is that they are only available if the 2X Assist, Double Down or Freestyle Fuse is equipped and if the assist character is alive. They vary depending on the combination of characters, but only to certain characters that have intro dialogues between them. This may be quite a balancing act, but I think they could work in 2XKO.
Jukebox
I would love 2XKO to have a Jukebox feature to change the lobby music. It doesn't have to have music that play in a lobby, but music ranging from character themes to stage themes. I want to listen to Yasuo's theme in the lobby because it slaps to be the "Nothing personal, kid" type of vibe you would experience in Samurai Champloo. To add on to this, I also want a setting that changes the way the music plays in game.
Casual Queues in Training
Riot has confirmed that they are planning to bring Ranked queues in Training so that they don't have to exit and go to a Ranked lobby, which is nice, but I think Casual queues in Training should also be planned. Other fighting games have this and Ranked is a bit too serious and stressful, especially when it comes to ranking up.
More Female Characters:
Forgive me for making this point a dumb choice. I know this may be controversial, but hear me out as I talk about this. Female characters have been very important in fighting games. They are allowed to fight and they're welcome to join a tournament, especially in the very first Mortal Kombat where Sonya Blade is the only female character in the roster. This shows that women and girls need the same level of attention as men, especially in esports leagues.
Now, in this case, 2XKO currently has four female characters. To add on to this, Closed Beta introduced all-female matches as Vi made her debut and they are the best, especially when they draw inspiration from WWE Women's Championship. And the best thing about them is that they make me think of the Buffy the Vampire Slayer promo on the WB, which is now the CW. Plus, a fifth female character is coming to 2XKO, and that's Katarina, the Sinister Blade. We can be able to expect an all-female match to feature our red-haired assassin in 2XKO. More after Katarina are coming too.
The reason why I'm highlighting this is because this is in response to sexists who claimed that women are not allowed to participate in esports leagues. They should know that they are also allowed to be in esports leagues. Umisho is a perfect example of a female competitor. She won Guilty Gear Strive in EVO 2022 to show and convince sexists that women are also allowed to participate in fighting game tournaments. There's no rule against it. They need to understand that or they'll be made as enemies.
These are the following things that 2XKO definetely needs. I'm not saying that these are guaranteed, but what I'm just saying is that these are the things that NEED to be in the game and Riot will listen to my feedback here. And one of the planned things Riot is planning is the annual cadence of releasing five new characters per year, with Katarina being the guaranteed 12th character and the first 2026 character and it driven me to break down the characters I want. I have the link to the post that covers all of it below if you want to know more about it.
https://rpggameroom.blogspot.com/2025/10/2xkos-plan-for-releasing-five-new-characters-per-year.html
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