Wednesday, October 27, 2021

My Support for Future Club + New RPG Game Idea

I want to say Future Club; I am supporting them. Wanna know why? So if some of you have been off the loop, back in September 21, 2020, the former Lab Zero Games employees who left Mike Z have formed and created Future Club. They said that they are gonna make a fresh new development studio where Mike won't be a part of accordingly. A year has passed since their inception. Plus, we were wondering if they are gonna pick up where Lab Zero Games left off during the development of Skullgirls and Indivisible.

Well, the bad news for Indivisible is that they have no desire to hire Future Club at all. It's not just the game has bombed really hard in sales. It's also the fact that it's an IP issue among Indivisible, which is a development studio owning the IP and they can't do crap about it. In fact, they aren't even sales reliant to it. 

The game was going places and stuff, but no, Mike Z had to be a craphead to do this much damage to it. He had to let all of the other employees' work on the guest characters that took blood, sweat and tears and all of the money from thousands of backers go to waste. All he had to do was admit he was wrong. It's not cool. It's unforgivable. Not to mention Antoine and Sangmu; they are the two remaining characters who couldn't be implemented in time for release and have been kaput along with the guest characters.

And then, I learned that if there is a social media campaign that has enough fan support, 505 might have a change of heart and put Indivisible under the Future Club umbrella so not only the guest characters can be finished. It's so Autumn and Hidden Variable can put Ajna into Skullgirls with permission from 505 and conciliation would be the cherry on top.

Speaking of Skullgirls, we know that it will continue getting future content for years to come because Autumn Games owns the IP, not Lab Zero, which is a safe and a good thing, believe it or not. It's also because Autumn has terminated their contract and cut ties with Mike Z. They are currently working on Umbrella diligently and they will also develop the remaining mystery characters in the Season 1 Pass and beyond. It's crazy on how the Season Pass has been established for 2nd Encore in over nine years since launch.

So far, they tuned up and fully integrated all of her unique sound effects, threw in her official banner for NMO/SGCS Arena, added several new moves and added new frames for when Hungern is Overstuffed. There are a few goals left to be met before the Beta phase; fully integrating Umbrella's VO, which is in the process, getting her stage that hopefully uses the day and night time variants finished, implementing one more super, adding more of her palettes and getting the rest of the sketchy frames tied down and colored. I am loving every second of her Alpha phase. I heard Umbrella has a fatal counter and knockback-inducing Distortion Drive that caused knockback. It's not a Bionic Arm-esque Distortion Skill, but close.

Here's to her Beta phase and her PS4 release in bringing Active Angel upon Umbrella's entrance to the max and seeing what general gameplay and balance changes they are gonna make to the "Active Angel" update in the Beta phase. Well, to the minimum. It is gonna be released for Steam and PS4 because the Nintendo Switch and Xbox are still being left behind.

Since the Season 1 Pass first released on Steam and PS4, Nintendo Switch is lagging behind because the devs are experiencing unique technical complications on the platform and they are still unable to provide a release date to when the Switch will ever get the Season 1 Pass. They are still hoarding their Nintendo eShop points for it for so long. Now, they are interested in porting their game to Xbox One and Xbox Series X/S, but they can't share details about it yet. For now, the launch party is gonna be for Steam and PS4 players.

The interesting thing to this is when a character's Alpha phase goes live and when I play that theme upon the entrance of a character who is in Alpha for the first time while watching the Skullgirls Slapfest, it has given me some SSF2 vibes. Mostly in its "Beta" level because of the new HUD first introduced in Beta and got a makeover in 1.2 and its new font. And that's the point of the character's Alpha phase to give players a chance to try them out early. If you Skullgirls Steam players out there don't have the Season Pass, you won't get to try Umbrella out until her Beta phase.

They call themselves "Future Club" because they need to think about future games that they are gonna develop and the future of Skullgirls, which is staying bright regardless of the Lab Zero fallout, but not Indivisible since the defunct developer owns the IP and the sales have bombed.

You know what would be awesome? Since 505 has no desire to hire Future Club because of sales that bombed, I think Kemco should hire them to develop an RPG because they are the publishers of their RPG IPs while Future Club specializes in 2D animation, right? Kemco should hire Future Club to develop an action RPG that involves the following.

-3D world with 2.5D sprites and third person view.
-Fully English voiced story with six (three male and three female) characters with each of their class. Can switch between characters.
-Wild Arms 3-style prologue where you choose which character's prologue. Clearing all six of them will get you to the main story.
-A part of the story similar to the meeting of Johnny Appleseed in Wild Arms 5.
-Battle system similar to Trials of Mana, but with all six characters in battle.
-Final Fantasy XIII's Crystarium-style Skill Tree. When defeating an enemy, you will earn points that are spent in a menu where you display the character's Skill Tree. A certain amount of points is required to learn new skills, new magic and increase maximum stats. When a character has maxed out their Skill Tree, they can evolve their class to expand it.
-The use of magic and skills.

-New Game Plus.
-ESRB rating of Teen for Fantasy Violence, Suggestive Themes and Use of Alcohol.

I'm gonna go over couple of approaches for wanting Future Club to develop an RPG. First off, the Johnny Appleseed thing. Have you played Wild Arms 5? It was a great RPG I played when I was younger and my favorite part of it is when the heroes were tasked to meet with Johnny Appleseed for a special mission. Great folk tale story, by the way. I figured that I would want an RPG to have that.

Another obvious approach to go over. Trials of Mana's battle system was great and I think it's time for an idea of an RPG I want from Future Club to have that, but must have all six characters in battle.

Next up, you played Wild Arms 3, right? It has the prologue where you must first finish the prologues of characters before proceeding to the main story with all six characters.

As always, I will support Future Club and best of luck to them, even though they aren't developing Indivisible and I am sorry that their work on the guest characters had to be shut down like this because of Mike Z, who ruined what should've been an incredible franchise and a brighter future for the game.

I will be looking forward to Umbrella's full release on PS4 and seeing who are the next Season 1 Pass characters are. I got my high hopes for Minette and Feng to get their spotlight as I support them. Any thoughts? No? Maybe? I think it's cool to me.

Thursday, October 21, 2021

Random Wheels Update 3

Originally, I wasn't supposed to add any more new characters until I finished the PvP phase on my initial random wheels, but I'm not completely ready to do PvP matches yet and it's way too much pressure to leave things any longer, so a change of plans. I decided to change my gaming agenda, by adding more characters to my random wheels even before doing PvP matches. Here are the new characters I added to my random wheels.


Gilgamesh, Morgan Le Fay, Charybdis and the newest Goddess, Cliodhna, have been added to the SMITE God Wheel.


Vatu, Rei and Saati have been added to the Paladins Champion Wheel.


Runway and Cannon have been added to the Rogue Company Rogue Wheel.

You're wondering why the entries are no longer using the color pattern? I'll tell you right now. The website has an update that threw in the Advanced editor that allows changing a color on one entry and adds a close button to delete an entry to make deleting entries much easier. It has an "Add entry" button located below the entries and clicking on it adds a blank gray entry.

Don't know what the Advanced editor looks like? Take a look at the image below.


This is what the Advanced editor looks like. It has a color setting on each entry, has an X button to delete entries easier and has an "Add entry" button below the entries and clicking on it will add a blank gray entry. The checkmarks represent entries that are enabled and unchecking it disables entries, but I think they should be greyed out when they are disabled to make things easy to tell. Regardless, this is so much better than the Simple editor that uses a pattern that holds up to six colors.

I have a few suggestions to make the Advanced editor better and I will cross out the suggestions that are fulfilled.

-Image display on each entry.
-Ability to move entries by dragging them up or down.
-An "Add Image" button on each entry.
-Ability to change fonts on an entry.
-Ability to change after spin sounds on an entry.
-Entries must be greyed out when disabled to make it easy to tell if they are disabled.

From now on, if I see a new character that is fun and strategic to play, I will add them to my wheels even before doing PvP matches because I learned that the more characters in my wheel, the better. Again, the Advanced editor is something I can completely agree with. And then, there was something I also learned.

Let's talk about the wheels restricted to the High-End owned characters and the female characters. They help me decide who to pick as well, but with the new Advanced feature, I have to change colors again and it's a mess to have multiple general wheels per game. Effective immediately, I am no longer using the wheels that restrict to the characters whose High-Ends that I owned and female characters and deleting them.

But I can still use the wheels that have my characters of the same class for my Character Pools, a system that bans one of my characters per class on my wheel, similar to Overwatch's Hero Pools, which fans disliked. It's gonna be for SMITE and Paladins, so I ban five landed Gods and four landed Champions from my wheel, one on each class.

And I have one more wheel that doesn't involve a Hi-Rez game.

I made a random wheel that displays the Skullgirls character sigils to show my hard and endless support for Skullgirls and to celebrate the launch party even more. The entry colors are based on listening to BBTAG music and represent characters assigned to the universes' themes. Blue entries represent characters assigned to BlazBlue music, yellow entries represent characters assigned to Persona 4 Arena music and purple entries represent characters assigned to Under Night In-Birth music.

The Umbrella sigil is not yet on this wheel because it is not available on the Skullgirls website yet due to her Alpha phase release, so I added a blank blue entry for the Umbrella sigil to indicate that Umbrella is assigned to a BlazBlue theme, Active Angel, to fit well with a princess with a cheery and upbeat personality. Future characters' sigils will be added to the wheel as they are available in the website and I will leave it blank for them. Let's say if a character assigned to a P4A theme announced as the third character, I add a blank yellow entry and wait for their sigil to be available on the website.

I told you before that I will no longer play a RWBY theme upon a character's entrance and when there's a canon solo match. That's why there isn't a red entry. This wheel has a hint regarding what non-RWBY theme I will assign Valentine to accordingly. Her sigil is in the blue entry, so the hint is that she is now assigned to a BlazBlue theme. Still can't announce it until the next Season Pass 1 character after Umbrella is revealed.

That about wraps this update up. The next one will be posted soon. Signing out.

Thursday, September 30, 2021

Announcement Regarding RWBY Themes and Final Changes

On the fourth week of March, I started listening to BBTAG music while watching Skullgirls Slapfest as a test. Looking solely at multiple universes, it has turned out well enough for me to confirm it and to spice up the ongoing Skullgirls launch party. This is no doubt a big upgrade from the main BlazBlue games as an occasion for freeing the game from Mike Z's hands with a big to heck with you to that disgusting sexual harasser of a head and playing Justice Sword during Annie's tutorial and upon her entrance would be a cherry on top, but not as disgusting as pedophiles; they are the most disgusting ones when it comes to the safety of children. But there's something I learned from this.

Let's go over and talk about what has not been getting up to my standards to contradict my experience in listening to BBTAG music; the RWBY themes. They fit well with the characters and canon solo matches, but there's one flaw that contradicts this. Since RWBY is a blockbuster hit animated series by Rooster Teeth where the themes are from, they don't use a timeless flow that the other universes' themes use despite the fact that they fit well with the characters and canon 1v1s.

Effective immediately, along with one of the characters already unassigned from a RWBY character theme and assigned to a non-RWBY theme, I made a decison to sunset the RWBY themes. This means I am unassigning another character from a RWBY character theme and assigning them to a non-RWBY theme and I will no longer play a RWBY theme during a canon solo match. Why I am making this decision is because they just aren't substantial enough to justify a theme despite fitting well with the characters and canon solo matches and they don't meet up to my standards.

Not only I will be assigning the character to a non-RWBY theme. I will also be making final changes to the chart. Those changes will be final for the BBTAG 2.0 period and further changes will be made when the BBTAG 3.0 Character Pack is confirmed. A wish list for it will be written in the near future. I will announce a new non-RWBY theme for that character and the final changes made to the other sections when the next Season 1 Pass character is announced because I don't want to announce things out of the blue, so it's best to wait a little longer.

The things that made BBTAG music much more unprecedented than with the music of the mainline BlazBlue games are the BlazBlue themes in BBTAG playing differently because characters from P4A, UNI and the EX universes are in it and the fact that I changed how I have my trios to having a character assigned to a BlazBlue theme, a character assigned to a P4A theme and a character assigned to a UNI theme to create BBTAG Trinities, trios that have one character assigned to a BlazBlue theme, one assigned to a Persona 4 Arena theme and one assigned to an Under Night In-Birth theme.

That said, nothing beats BBTAG music because it's a magical team-based fighting game that has characters from multiple universes since Team Sonic Racing. I am committed to playing and spectating Skullgirls on both PS4 and Steam while playing BBTAG music in my soundtrack without a single RWBY theme going forward. I will continue supporting themes from BlazBlue, P4A, UNI and EX universes going forward, including Active Angel on Umbrella's entrance and on Boardwalk. Beyond Active Angel, it's only a matter of time before the rest of the Season 1 Pass characters get announced and officially released. Here's to a fresher soundtrack. Also, here are some hints to what I am working on behind the scenes to celebrate the ongoing Skullgirls launch party and the shift to BBTAG music.




"With an orchestra inside him, Big Band is a bag full of musical instruments and lodestones created in the Anti-Skullgirl Labs so big that he can't be missed. His power of music and magnetism has a murderous affair in New Meridian."



"As a bright little sister and a cheery Princess of the royal family, Umbrella brings the sweet salt and shoots bubbles out of her magical living umbrella. She may be little, but she is a force to be reckoned with to side with her brilliant big sister and also eat ice cream and have fun at the Boardwalk."




"While Annie is not the Sealed-Weapon Izayoi and her sword is not an Azure Grimoire, she bears the power of her blade within the Heavens. With it, she can purify evil in the name of justice for evil can't escape heavenly justice."



"Filled with cartoony gadgets, Peacock is all about cartoon violence. She is all that to be a looney yet dangerous circus of violence created by the Doctor in Lab 8."




"Every Commander of an elite military force is basically brilliant, but Parasoul is the most brilliant Commander of the Canopy Kingdom's elite military force that executes military missions with her Egret soldiers in accordance with the NMPD. She is ready to lay down the law with her ice-fueled umbrella and execute away until her bright little sister sides with her."




"All school girls are charming in their traditional uniform, but Filia is spirited and the most charming of them all in her school in Maplecrest. Despite having a living raging demon of destruction in her hair and not facing her Shadow self to earn her Persona, she is enamored by the glory of the morning sun."



"Double is a shapeshifting Void from her cozy domain below the Catacombs that transforms into anyone. One of the most egregious things being that of harnessing the Hollow Night's power."



"Squigly may not be overwhelming, but she wields the power of her dragon buddy. Despite not being a demon, she is all that to bear the infinite power of Dark Eco and can still sing in the opera."



"An In-Birth Cerebella may not be, but as a Medici muscle, she is into punching and grabbing her opponents with giant living arms. Her forceful circus act wows the crowd tonight and makes her senpai that is the son of a patriarch of a crime syndicate in New Meridian proud."

Friday, September 17, 2021

BBTAG Music to SG Chart Update 2.2

Made some small changes to the chart. Here they are.


In the wishlisted characters section. Weiss Mix is no longer a theme for Regina; Lust SIN is now a theme for her. Because since Regina is actually a Cirque des Cartes character among others that represents the Queen card in terms of lore, Lust SIN has a majestic feel and mood that will no doubt fit perfectly with Regina since she is the Queen card representation of the Cirque des Cartes. There are now eight characters assigned to BlazBlue themes in the wishlisted characters section.

I heard Regina is also a sword character assigned to a BlazBlue theme like Annie and that's why I made them on Soul Calibur VI, not for craps and giggles, but for the fun of it.



Just so you know, it might stay that way forever since Lust SIN has a royal and majestic feel to fit well with her.


These are the Cirque des Cartes members assigned to BBTAG themes. There are six of them and putting them all in battle will make it exciting. I found assigning the Cirque des Cartes members to BBTAG themes given me some Namco Museum vibes since my inception of assigning characters to BBTAG themes and deejaying them to spice up the ongoing Skullgirls launch party in the wake of Autumn Games, Hidden Variable and the former Lab Zero Games employees' part in cutting ties with Mike Zaimont.

You know what's awesome? Forceful Step fits perfectly with Cerebella because of her Living Weapon hat with arms. She's the only Cirque des Cartes member assigned to an Under Night In-Birth theme and I seem to have a nice fun fact about it.

Did you know that Cirque des Cartes is Spanish for Circus of Cards? We got Cerebella, assigned to Forceful Step, the Diamond suit rep, Feng, assigned to Heartful!, the Ace card rep, Taliesin, assigned to A Fool or Clown?, the Jack card rep, Hubrecht, assigned to The Tyrant, the Heart suit rep, Regina, now assigned to Lust SIN, the Queen card rep and Beatrix, assigned to Fascinating Gessen Girls' Academy, the Club suit rep. How come the Spade suit and the King card reps aren't listed in the Skullgirls lore yet?

But what matters the most is that the Skullgirls launch party will forever be vindicated and pacified. To heck with that disgusting sexual harasser of a Lab Zero Games lead designer.

If the rest of the Cirque des Cartes characters get their playable debut and make the Cirque des Cartes a playable stage, they might make a solo only online Skullgirls tournament where players are restricted to playing Cirque des Cartes characters just like in Them's Fightin' Herds as a special occasion, dubbed "Torneo des Cartes." It's Spanish for Tournament of Cards.

In the general story mode section, there are now 13 characters assigned to BlazBlue themes including Lust SIN for Regina as a new character assigned to a BlazBlue theme and one RWBY theme.

This update should (hopefully) be the last one before the next DLC character reveal. Fingers crossed, though.

With that being said, it's time for the next Skullgirls Lore fun fact. I did fun facts regarding five characters, but none of them associate with an Under Night In-Birth theme yet. This next fun fact will be regarding the next character assigned to an Under Night In-Birth theme, so listen carefully. *ahem*

Alright, so... you know how Beowulf and Annie could probably need a third TV friend that is assigned to an Under Night In-Birth theme? Well, that's where Cerebella comes in. Assigned to Forceful Step. You see, Cerebella is not only a Diamond suit representation of the Cirque des Cartes, which means Circus of Cards in Spanish. She is also a goon of her senpai, Vitale Medici, son of Lorenzo Medici of the Medici Mafia, a family that is known for culture and responsibility and that's why the Cirque des Cartes is not a playable stage yet.

It all started when the Medici Mafia was created, when Cassandra Veranos, who was raised by Vitale, came to be. She forged a contract with the circus and earned herself a hat with a skull. But it's not an ordinary hat. It is a hat with giant living arms crafted from a tortoise shell and a body of a cow, I guess. Cerebella is her stage name and she can grab and punch things with her living hat with giant arms. It's a Mika-type of act.

Now, since Cerebella has a knack of both hobbies, which is punching and grabbing things with her hat with arms, Forceful Step makes a perfect cherry on top, thanks to its techno flow to satisfy that. And she is good at juggling elephants while on the tightrope. Heck, she even got a palette that depicts Twintelle from ARMS, which is available to those who purchased the Season 1 Pass. And that's not enough. She could even get a palette that depicts Mika from Under Night In-Birth. Wow!


Oh, she offers a feel of you thinking of her when you look at the decorations on the ceiling of the movie theater while it's nighttime? Sounds spectacular.

You see, Cerebella is the only member of the Cirque des Cartes assigned to an Under Night In-Birth theme, which is Forceful Step, after the shift to BBTAG music. She has a lot of traits within her. Power, strength, fame and awesomeness. She is all about acrobat that can wow fans as if you were waiting for the grand reopening of the Ringling Bros. and Barnum & Bailey circus, but without the animals. Sure, giant arms are awesome and techno music satisfies them when it comes to punching and grabbing things, but turns out there is a thin line between Twintelle and Mika after all.

Anyway, Ms. Fortune was a naughty kitten, remember? She stolen and swallowed a family heirloom of the Medici family, the Life Gem and tried to seek vengeance to end the Medici Mafia like a vile kitty she is to avenge the Fishbone Gang slain at the hands of the Black Dahlia and her goons, so Cerebella was sent by Vitale to stop Nadia before she gains the upper hand. Made to take a Forceful Step towards the Alexandrite. Well, Nightmare Fiction plays during this outrageous 1v1 match between Cerebella and Ms. Fortune deemed classified as unspeakable, so I won't talk about it.

Anyway, Ms. Fortune swallowed the Life Gem to not only grant her eternal life, but allow its immense power to flow through her veins giving her more time to avenge the Fishbone Gang, which given Cerebella the edge she needed, so she literally crushed that naughty Feral with her giant hands. And just like that, Cerebella had killed Ms. Fortune, by turning her into the Life Gem harder than the canon Ragna vs. Hazama match in BlazBlue for such a fair and virtuous nobility. Spectacular performance! Oh, did I say kill? I mean crush her with giant hands and turn her into the Alexandrite.

With Ms. Fortune gone and the Life Gem back under Medici hands, that nasty cat girl won't bother them anymore, so good riddance to that pesky vermin Nadia Fortune. Cerebella had saved the Medici Mafia and has been appointed a totes noble, virtuous clown, courtesy of Vitale. No Arby's cheeseburger for that pesky cat girl. Even Black Dahlia was totes proud of her heroic duty. Boom! Diamond Finale! That's gonna be the the name of her Infinite Worth EXS; her cinematic lv. 5 super similar to Mika and killing them with it ends the battle with a curtain call. Ten points to a spectacular Forceful Step towards the circus! Hmm, I wonder if there's gonna be a Mika vs. Makoto Nanaya Death Battle?

Regardless, if Cerebella was an Under Night In-Birth character, she could embrace the power of the Hollow Night at the circus.

Now, the moral of the story is thus; don't be a vile, despicable cat girl like Ms. Fortune, by stealing a family heirloom and attacking the Mafia. Be a noble, virtuous clown like Cerebella, by catching thieves and taking them down. Except supporting Feng and Minette, of course.

Wednesday, August 18, 2021

BBTAG Music to SG Chart Update 2.1

There is a small update to address some of the things to the chart.


There was a typo in the legend. It's Blitzkampf, not Blitztank.


My wishlisted characters assigned to themes has updates. Walking Lily Flower, Walpurgisnacht, Awakening and Purity & Strictly are now permanent themes for D. Violet, Scythana, Molly and Marie. A returning character, Ajna, assigned to conciliation is back on my wish list because I think I learned something.

Since Indivisible was owned by Lab Zero Games, which is why 505 pulled the plug instead of hiring Future Club, there is a way to fix things. You know about social media campaigns, right? They can fix things. Max has created a #FreeMvC2 campaign that has much more than enough fan support to convince Capcom and Digital Eclipse to remake Marvel vs. Capcom 2.

Now, we need a social media campaign that must have enough fan support to convince 505 to put Indivisible under the Future Club umbrella so the guest characters can be implemented and Autumn and Hidden Variable can add Ajna to Skullgirls with permission from 505. I heard Ajna would make a great guest character in Skullgirls like Es from Xblaze in BlazBlue, and that's why I assigned her to conciliation.

Before we move on, let's clarify on how Marie is assigned to both themes. Alright, Marie has two versions of herself. Her playable self is assigned to Purity & Strictly while her boss self is assigned to Awakening the Chaos to better fit well with Final Atrium, similar to the Master Hand fight and that's the only thing that given me SSF2 vibes among the stages section, which I haven't done yet.

Now with that being said, here's the big guns.


These are the above characters I want for the general story mode for Skullgirls and there are 38 characters to play as and fight against in this list ranging from playable characters to characters in my wish list, hence 38 playable characters in Injustice 2, including all DLC characters. Fukua is not on this list because she is a clone character.


The character section sorted by universe of character release in BBTAG still has seven characters assigned to BlazBlue themes, five characters assigned to P4A themes, three characters assigned to UNI themes and one character assigned to a RWBY theme.


The wishlisted characters section sorted by universe has seven characters assigned to BlazBlue themes, three characters assigned to P4A themes, eight characters assigned to UNI themes, one character assigned to a RWBY theme, two characters assigned to other themes and three characters assigned to Akatsuki Blitzkampf themes.


The stage section sorted by universe has eleven stages assigned to BlazBlue themes, two stages assigned to P4A themes, seven stages assigned to UNI themes, one stage assigned to an Arcana Heart theme and two stages assigned to Akatsuki Blitzkampf themes were listed.


The general story mode section sorted by universe has twelve characters assigned to BlazBlue themes, eight characters assigned to P4A themes, eleven characters assigned to UNI themes, two characters assigned to RWBY themes, two characters assigned to other themes and three characters assigned to Akatsuki Blitzkampf themes.

Before ending this post, it's now time for next fun fact to assigning the Skullgirls characters to BBTAG themes. Previously, I went over Justice Sword, Missions for the Brilliant Executor, Active Angel and Alexandrite. But before we get into today's fun fact, I want to say that BBTAG music is straight up unprecedented so far because of multiple universes and the character section garners the characters' personality since Skullgirls doesn't use character themes.

The fun facts about how BBTAG character themes fit well with Skullgirls characters made me feel like Nevercake because they resemble not just SMITE Lore, but also Paladins Lore. You're familiar with them, right? Currently, there are 97 videos of SMITE Lore and three videos of Paladins Lore, so I wonder if he's gonna continue the series somehow?

Anyway, now with that out of the way, let's get into today's Skullgirls Lore and that's what this series is gonna be called. This one is associated with a Persona 4 Arena theme. Here goes. *ahem"

Alright, so... you know how sometimes your hair is an unholy demon? Well, that's where Filia comes in. Assigned to Spirited Girl. You see, Filia wasn't always a child with a living demon in her hair. A long time ago, she was originally a normal school girl with blonde hair at Maplecrest and she had parents Marcus and Amelia. Together, they share joy and peace across New Meridian. Then all of a sudden, some goons have appeared and left Filia and her parents for dead.

One night, Samson, a demon approaches a dead Filia. As the process unfolds, her hair has turned brunette. And just like that, Filia has woken up with her Parasite and is playing host, but she has amnesia at the end of the process with such a fair and reasonable value for an amnesic asphyxiation mishap worse than the evil Donkey Kong, which is actually that piece of crap Cranky Kong and it seals the deal that a Labrys palette for Filia makes a best case scenario and would be nice.



And she is so special that during the night, when you're at your local movie theater sitting on the stand, you think of her. Perhaps Torturer Samson would be a perfect cinematic lv. 5 super?

Anyway, Filia came across an abomination that recognized her and told her she is Carol. Then looking at the strand of her hair, she recognized Carol, but it is not enough to completely cure her amnesia. Another time, Marie, the Skullgirl, told Filia that she had Medici blood in her, classifying her as a Medici. Even Cerebella would be like "whoa." Not even Ms. Fortune couldn't recognize her as a Medici. Everything would be a part of the situation, which Lab 0 has created by turning Carol into an unholy abomination.

After Filia wished Painwheel a normal life, she welcomed her to her school in Maplecrest as a new student, even though she is a demoralized Carol. But it makes sense that Mrs. Victoria welcomed Painwheel as the new student. Filia's life as a school girl has gotten the best of her and Spirited Girl would be the cherry on top to garnish a school girl wielding a demon in her hair with thick legs. Carol likes to chill with her best friend, but Filia couldn't relax because Samson has rushed her. He was more rushing than Nox Nyctores Nirvana, so Filia decided to play the long game and go on a journey to take Cerebella's hat with arms from her, which is awesome and all, but I think she holds a defining passive, which is turning evil with shades of green. Talk about a bad hair day.