Tuesday, September 22, 2026
PlayStation Fans Deserve Better Than This...
Friday, September 18, 2026
Doom Turtle Needs Your Help...
There is an unfinished turn-based RPG that is developed by a small studio that needs your help making it complete. Let's jump right in.
I'm back with a new post that talks about a game that I heard about and played recently. As we know, turn-based RPGs have quite a dedicate fanbase for years. With the success of Expedition 33, it holds the future of turn-based RPGs to follow its footsteps, starting with People of Note. But there is one turn-based RPG that I heard them talk about subtly and it caught my very interest and blew my mind. See, when I was making a post talking about why I am so excited to revisit Mega Man X: Command Mission, I came across upon an unfinished turn-based RPG. I started to read more about it as much I could, so let's jump right into the post.
You would know that indie devs typically have the creative freedom in developing games to be able to take creative risks to provide gameplay innovations and have the tendency to make games without being burdened by shareholders and all that. These games have vibes from AAA games, ranging from Paper Mario-likes to Hearts-likes, Soulslikes and roguelikes. And there is one indie dev I heard about, Doom Turtle.
Doom Turtle is the developer of Ember Knights. And what they have is a turn-based RPG available in its unfinished state. And in a sense, a turn-based RPG that is basically Super Mario RPG meets Final Fantasy taking place in the solar system. No progress on it was made because they are currently working on their new deckbuilding roguelite, Welcome to Harmony. Now, it was originally an open world game, but it is now in a turn-based RPG format. The most accepted name is Legends of Starkadia. Like I said, this is basically Super Mario RPG meets Final Fantasy. From what I heard of, here is the essential story and explanation of the game before I give you the verdict of how I enjoyed. I may have some details wrong here, but this is what I have.
A bored Earthling teen named Mikey got accidentally sent into a Starkadian Empire. He lands face first in a battle between good and evil. Along the way, Mikey meets few of his new allies that he must make in the fight between good and evil and defeat the forces of evil, the Empire.
The field outside of combat has the top down view Super Mario RPG uses. There are enemies visible and simply getting into contact with it normally will get you into battle. Your party strikes first by touching the enemy from behind and an enemy blitzkrieg occurs when it touches you from behind. When you have more than one character, you can switch between leaders using the buttons that switch leaders. There's even the Cores system, but we don't know what does the Cores system do right now.
The combat in Legends of Starkadia is based on a traditional turn-based system and it's similar to Super Mario RPG because there are action commands that amplify a move's effects. They consist of timed button presses during an attack, defense, special move and item usage. And there are two things the Super Mario RPG remake has introduced, the chain system and the use of teamwork abilities.
The chain system uses a gauge that holds up to five levels. When you make a successful action command, you'll increase the chain gauge and keep it intact. The higher the chain, the higher the effects on regeneration and attacks. But blow an action command, you'll break the chain and have to start from square one. Successful action commands also fill up the teamwork gauge. It holds up to three bars and is consumed from using powerful teamwork abilities.
Teamwork abilities are powerful abilities that are quite similar to Triple Attacks in the Super Mario RPG remake. They vary by what characters you have in battle and require 1-3 bars of the teamwork gauge. Example, if you have Mikey, Frank and Drake in combat, they'll perform Rude Trip, which allows them to drive a vehicle and run over enemies, dealing a ton of damage. Each teamwork ability has action commands you must successfully make and the coolest thing about them; unique text cutouts of names of teamwork abilities. They are quite as powerful and proven useful as Super Mario RPG's Triple Attacks, especially on boss battles.
Each enemy has a weakness, so if any of the attacks match the picture, the enemies get stunned and they take a lot of damage. For example, if the enemy has the picture of a sword, sword attacks match the picture to stun the enemy. While stunned, the amount of damage dealt increases.
With the explanation out of the way, here's my verdict to what do I think of Legends of Starkadia so far. I'm gonna say, the game is so near perfect. The combat is great, making successful action commands increasing the chain is an interesting touch. The teamwork abilities are so unique that they each have a unique logo and text cutout.
As I have said, the game is unfinished because it currently spans on Scrap World and has two hours of gameplay on it. Doom Turtle stated that building the remaining planets is a massive gamble that they had to limit the game to Chapter 1. And thankfully, there is some great news for the future of Legends of Starkadia.
Doom Turtle has recently posted an article that tells us that the transition to the pricing model is live and we have changed everything. What does that tell us? Well, if you look closer at the part of the article...
It shows that the game roughly had 28,000 total downloads. As of now, it has officially surpassed 200,000 downloads, which became a huge wake-up call for Doom Turtle to realize how important it is to continue working on future planets beyond Scrap World. It's also more than enough player interest to convince the team to get back to work and offer us more ways to fund the development bucket, so we have several packs available.
The Supporter Edition comes with exclusive skins and the official soundtrack.
And here are the current tracks in the official soundtrack for Legends of Starkadia. There are currently nine tracks. According to the soundtrack as a whole, each planet will have their own combat and boss arrangement like that of Mugen Souls. If we look closer to the last three tracks...
There are three bonus tracks for the next three planets, Sci-Fi World, Library World and Prehistoric World. The soundtrack will have more tracks once the game is in its complete form.
Now, surely, we would see a party of seven. Surely, this game is gonna have a character that throws playing cards and have abilities named after poker hand combinations like Spider. Surely, devs can develop a character that specializes support abilities like Cinnamon, right? Well, sadly, that will not be the case.
According to the splash art, there are four characters to join Mikey's party to make a party of five. The names are Frank, the anthropomorphic pig, Drake, the anthropomorphic duck wearing a red hoodie and Mutt, the fat one holding a claw, who is actually seen at Scrap World, but will not be joining the party yet. The name of a blue-skinned pink-braided girl holding a pistol is unknown and she is likely to be seen at Sci-Fi World looking at her gear. We can be able to find out what her name is now that they are convinced to eventually get back to work on this game. The party is not quite as fleshed out as Mega Man X: Command Mission, but it seemingly contains characters with different weapons, abilities and their personalities and we do have Frank wielding giant axes and hammers like Steel Massimo.
The blurb currently reflects the game in its current state and it will be updated to reflect the game in its complete form. As of today, the news shows that we rallied together to fund and build the development bucket to give the project a fresh and new wave of momentum so that we can see more planets get added and find out what is the name of the girl holding a pistol on the splash art and what the Cores system does.
This brings me to my point. Remember what I said that we won't be seeing the Spider and Cinnamon-likes in Legends of Starkadia because of the party of five? If funding and building the development bucket is gonna help them develop future chapters and planets, then this brings me to hereby believe that funding the development bucket even further should also help Doom Turtle develop the Spider and Cinnamon-like characters for this game to expand the party to seven. But that's just my thoughts. It's just me speculating. We can find out if they are coming to fruition or not.
The latest news from Doom Turtle is indeed hopeful while their time to continue development on Legends of Starkadia is inevitable, but Welcome to Harmony is their main focus right now while whether the Spider and Cinnamon-likes are confirmed or not remains a mystery. It is a bit too early and it's proven to be beyond my sight. Once that's done, then they can get back to work on developing more planets.
The base game is available for $2 and the Supporter Pack is available for $5. Every purchase directly funds the developers' bucket needed to build the remaining chapters beyond Chapter 1, so feel free to donate money to the team while they are working on Welcome to Harmony. The demo version of Welcome to Harmony is available now, so go check it out.
Here's the link to the base game and the link to the Supporter Pack below.
https://store.steampowered.com/app/2618160/Legends_of_Starkadia_Chapter_1/
https://store.steampowered.com/app/5243840/Legends_of_Starkadia_Supporter_Pack/
This is just the first post in regards to Legends of Starkadia. Stay tuned for follow ups to this post that cover updates.
Wednesday, September 9, 2026
BREAKING: Mega Man X: Command Mission is Coming to PlayStation Plus
In today's post that has some breaking news, I'm talking about a turn-based JRPG that I hadn't talked about in ages. And that is one of the turn-based JRPGs in my childhood, Mega Man X: Command Mission. Now, I played Mega Man X: Command Mission when I was a kid back in the day. I hadn't played this game for decades and guess what? It's apparently changing because Mega Man X: Command Mission is officially announced at State of Play to launch on the classics catalog September 15. If you're not familiar with this game, I'll explain it now.
Mega Man X: Command Mission is a turn-based RPG spin-off for the Mega Man X sub franchise primed to launch on PlayStation Plus Premium on PS4 and PS5. Command Mission contains the original characters that never appeared in any of the mainline games, the citizens of a manmade island known as Giga City. The original story involves X and his team's struggle against Epsilon, the commander and leader of the criminal organization, the Rebellion Army. His goal is to turn Giga City into their nefarious... Holiday Inn resort to make Reploids a part of the Rebellion. It's up to the Anti-Rebellion League to stop the Rebellion Army and bring peace to Giga City.
During combat, it uses a queue window to determine who is next to perform an action and is manipulated with decreasing or increasing speed. There are sub attacks that consume a small amount WE and Action Triggers that require at least 50% WE. The higher the WE, the more powerful they are. Each character has a Hyper Mode transformation, which offers temporarily fortified armor and augmented power. But not all characters have one Hyper Mode transformation. X and Zero have two Hyper Mode transformations and they are acquired after defeating optional bosses.
If you need a better plan, you can equip Force Metal, trinkets that augment the character's stats. I equip Analyzer on all characters to unlock Analyze on the combat menu. With it, I can pinpoint the enemies' weakness and strength. If the enemy's data shows that it can take 150%-200% damage from water, 100% damage from thunder attacks and 50% damage or absorb fire attacks, it is intended to show that the enemy is weak against water, but strong against fire and neutral against thunder attacks. Now this a sound strategy that is basically coined to explain how Honkai: Star Rail, Expedition 33, Persona 5 Royal and many other turn-based RPGs reward exploiting weaknesses.
But very loosely, it basically means the enemy, in this case, would be Mach Jentra, is weak against water, but resistant against fire.
Another way of determining the enemy's weakness is to switch things around. In this case, the enemy is weak against thunder, but water attacks will not do them any good. The perfect example is Ferham. So, yeah, Ferham is weak against thunder, but she is resistant against water as she's, of course, a water-type.
And finally, the enemy is weak against fire, but resistant against lightning attacks. The prime example is Scarface, so in a way, Scarface is weak against fire, but he is resistant against thunder since he is a thunder-type. Now, this is important to remember that equipping weapons that exploit weaknesses is a sound strategy and makes it more rewarding.
If we look at the Metacritic scores and the sales for both versions, the PS2 version scored a 69 out of 100 and sold 36,635 units. The GameCube version scored a 67 out of 100 and sold 18,599 units. The PS2 version is relatively better than the GameCube version in terms of the rate of random encounters. One battle system designer has expressed his stark interest in making a sequel, implying that a hypothetical Command Mission 2 would have enemies present and visible on the field instead of annoying random encounters and new features while Nintendo Life listed it as a game they like to see on the Switch. And guess what? Since we have GameCube games on the Switch 2, the GameCube version could one day be playable on the Switch. But I prefer the PS2 version.
Fortunately, there is one good news. With the success of Onimusha: Way of the Sword and Mega Man: Dual Override and a brand new Okami on its way, Capcom is looking to follow SEGA's footsteps by reviving more of their IPs that have been dormant for decades. Other than collections and the mobile game, Mega Man X could one day make a comeback. If Capcom acquired the Command Mission trademark, we can see a remake and sequels. And not just Mega Man X. Whether you're a fan of Asura's Wrath, Viewtiful Joe, Darkstalkers, Final Fight, Breath of Fire, whomever you can think of!
Speaking of Breath of Fire, this leads me to my point. Since Mega Man X: Command Mission will be the first turn-based RPG of the mid 2000s by Capcom to ever launch into the classics catalog, the notorious Breath of Fire: Dragon Quarter now has more of a chance to launch into the classics catalog. This allows a precedent to be set, especially for fans of turn-based PS2 JRPGs in the golden age of gaming.
I know what you're trying to ask. Am I excited to revisit Mega Man X: Command Mission? Obviously. This is one of the games I wanted to revisit. In fact, a lot of people hailed Command Mission as one of the games that has more seriousness than most of the mainline games and the same level of seriousness as that of the original Teen Titans because of its serious tone I missed experiencing. That's why I liked the original Teen Titans better than Teen Titans Go! and its Johnny Test-style tone. And revisiting it is likely gonna happen since it's coming to PlayStation Plus. But this time, it's gonna be way different than the time I played this game in my childhood. How is gonna be different?
Well, during my childhood, it was hard because I kept on escaping battles and rushing through the game. But I can change that by spending a little more time levelling up the party until I'm satisfied. Equiping stronger weapons and weapons that exploit weaknesses is also sound, especially when defeating the bosses after a fewest amount of turns, so when I'm going against Wild Jango, I need to equip fire-imbued weapons because thunder-type enemies like Jango are weak against fire.
However, defeating Epsilon is gonna require spending more time in the oven levelling up the party. Here's the beauty to this. If I get the party to lv. 35, I'll have a better chance of kicking Epsilon's butt and will be overkill during round two with Scarface. But if I get the party to lv. 40, I'll have a very overkill chance of defeating both Scarface during round two and an overkill chance of defeating Epsilon in a fewest amount of turns taken. In the sprit of commerce, I think I'll get the party to lv. 35, because I think it can give me a better chance of defeating Epsilon and subsqeuently quelling the Rebellion Army in the fewest amount of turns.
I have a Let's Play series planned for Command Mission, but for some reason, somehow, Remote Play shuts off on its own without warning despite plugging in an Ethernet cord, so sadly, it won't be until I figure out why it shuts down without warning. That or until someone makes a PC port.
Thursday, September 3, 2026
Marvel Tokon - First Impressions and Thoughts
Tuesday, August 25, 2026
Why Did 2XKO Flop at Launch?
March 2025 - 9th and 10th character reveals + Alpha Lab 2
April 2025 - 11th and 12th character reveals
July 2025 - 17th and 18th character reveals
September 2025 - 21st and 22nd character reveals + Closed Beta
Akali
Blitzcrank
Caitlyn
Darius
Ekko
Illaoi
Jinx
Katarina
Lux
Samira
Senna
Teemo
Thresh
Vi
Warwick
Yasuo
Blitzcrank
Caitlyn
Ekko
Jinx
Lux
Senna
Thresh
Warwick
Braum
Darius
Illaoi
Katarina
Samira
Teemo
Vi
Yasuo
Blitzcrank on the SEGA side = Vectorman
Caitlyn on the SEGA side = Gain Ground
Ekko on the SEGA side = Pulseman
Jinx on the SEGA side = Jet Set Radio
Lux on the SEGA side = Space Channel 5
Senna on the SEGA side = Bayonetta
Thresh on the SEGA side = Mansion of Haunted Souls
Warwick on the SEGA side = Altered Beast
Darius on the Capcom side = Knights of the Round
Akali
Blitzcrank
Braum
Caitlyn
Darius
Ekko
Garen
Illaoi
Jinx
Katarina
Leona
Lux
Miss Fortune
Samira
Senna
Sett
Teemo
Thresh
Vi
Warwick
Yasuo
Ashe
Braum
Darius
Garen
Jinx
Kennen
Lux
Samira
Sett
Thresh
Warwick
Blitzcrank
Caitlyn
Ekko
Illaoi
Katarina
Leona
Miss Fortune
Senna
Teemo
Vi
Yasuo
Ashe on the SEGA side = Skies of Arcadia
Darius on the SEGA side = Valkyria Chronicles
Jinx on the SEGA side = Jet Set Radio
Kennen on the SEGA side = Sonic the Hedgehog
Lux on the SEGA side = Space Channel 5
Samira on the SEGA side = Valkyria Chronicles
Sett on the SEGA side = Streets of Rage
Thresh on the SEGA side = Mansion of Hidden Souls
Warwick on the SEGA side = Altered Beast
Blitzcrank on the Capcom side = Mega Man X
Caitlyn on the Capcom side = Alien vs. Predator (Arcade game)
Senna on the Capcom side = Darkstalkers
Yasuo on the Capcom side = Onimusha
- Two character reveals per month after Alpha Lab 2 starting in April up until Early Access
- 22 characters and 14 stages during Closed Beta
- 24 characters and 16 stages during Early Access
- All characters and stages in Early Access free by default
- Heavy reliability on League of Legends characters
- Cross-region support
- Arcane Bundle costs $50
- Materializing Katarina
- Custom lobbies
- All above points contribute to a high to overkill retention to continue active development for years to come
- 8th character reveal in June
- 9 characters and five stages during Closed Beta
- 11 characters and seven stages during Early Access
- First six characters and first four stages free by default
- Heavy reliability on Arcane characters
- Region-locked
- Arcane Bundle costs $100
- Scrapping Katarina
- Private lobbies
- All above points contribute to a low retention to shrink the team and cease active development








