Friday, December 5, 2025

What SEGA vs. Capcom Can Learn From 2XKO

2XKO came out strong with a very large player base and it has been nominated for Best Fighting Game at the Game Awards that if it wins Best Fighting Game, the fan frenzy would go wild and it's likely that Riot will give us an announcement at the Game Awards about that 12th character, likely Katarina. It isn't just a fighting game. It is a very special tag-based fighting game that became a huge success, knocked it out of the park at the competitive scene through its First Impact program and has no sign of providing predatory microtransactions that offer pay-to-progress scenarios.

This means that any developer must use 2XKO as a masterclass of a successful free-to-play fighting game, including the developer that is behind their fan game, Madxruler and their fan game, SEGA vs. Capcom: The Next Level. It is essentially a fan made tag-team fighting game with characters from SEGA and Capcom's IPs, Exceed feature and all that. It pretty much lives up to the Sonic vs. Mega Man thing. It is arguably one of the great fan games. I realized why the game became ghosted before I go to a match. It's because I didn't had enough RAM that the game is memory-intensive. But I was able to upgrade my gaming computer to a 32GB RAM. The announcement regarding what's next for SEGA vs. Capcom is coming this month. This month is gonna be big for both games. We're getting an announcement regarding 2XKO during the Game Awards and an announcement regarding SEGA vs. Capcom thos month.

The Modern Setting

Many modern fighting games weren't hated because they have innovations. 2XKO is an innovative tag-team fighting game with multiple rounds, characters having their own super gauge, you get the picture. Currently, SEGA vs. Capcom takes place in the setting where it involves pressing any button to choose a character. But we can modernize that so that they can pick a character with the button that chooses a character and go back with the the button that takes them back to the previous section. If they pick a character, they would be prompted to choose a palette. I believe that this can be done in the form of Invincible VS.

But this just the first thing, so in this post, we're gonna go over the following things that 2XKO did that SEGA vs. Capcom: The Next Level can learn from.

Duo Play

2XKO introduced Duo Play, a feature that allows each player on their team to control their character. Solo is when a player controls both characters. When you go on a lobby, you would find someone to duo up with because there isn't a feature that allows players to randomly duo up with someone through matchmaking. The survey has that and I put that on top of the list of potential features because duos are way more fun than solos and we want to duo up with a random player through matchmaking, especially when we're grinding the First Steps missions.

While SEGA vs. Capcom has four players on the Cross Fever game mode, I believe that this can be cranked up to eleven that it can have up to four players across multiplayer game modes, training mode and online play and follow 2XKO's footsteps so that one player would choose Sonic as the point character and the other on the same team would choose X as the assist character and vice versa. This requires the role select screen to take place before choosing our characters in most game modes.

Competitive Scene

Riot knocked it out of the park with their First Impact program that brings offline and online tournaments dedicated to 2XKO into the spotlight. The program became a hit and the game has unleashed its full potential on the competitive scene that it became a core backbone of the FGC. They even went as far as offering direct support to existing events through the announced official 2026 Competitve Series for 2XKO to offer monetary support, promotion on official Riot channels and buffs to prize pools and have a format of one major and three challenger events tied to each of 2XKO's five ingame seasons, with Frosty Faustings XVIII being the major event and Genesis, Texas Showdown and Viennality being challenger events for Season 1 instead of spinning up their own league, making it a total of 20 events per year. It's perfect timing along with 2XKO coming to console in January 2026, meaning that TOs will have to bring PS5s into the events going forward.

SEGA vs. Capcom was showcased at Combo Breaker 2025 as part of the Mystery Tournament, which is my favorite kind because it don't have to be limited to fighting games, but games with multiplayer as well. The part where SEGA vs. Capcom was showcased at Combo Breaker was met with widespread praise that it driven a lot of people to try this game out. And this can be amped up a bit so that the game can have its own tournament like others and can be showcased in multiple events. But since it's a fanmade game, it won't use the Competitive Series format that has 20 events divided by five seasons to have four events or have their own league. Instead, TOs can set up offline tournaments for this game if it's chosen.

Rollback Netcode and Lobbies

Rollback is a type of netcode that offers buttery smooth online play and predicts the inputs instead of waiting for the signal to hit it before a character's action. 2XKO offers rich rollback netcode and lobbies. Riot did online servers before having offline game modes in Closed Beta and they're looking to improve netplay in Early Access and beyond with new features, including the ones I saw on the survey. SEGA vs. Capcom already has netplay available and it can be amped up significantly so that it can have rollback netcode and casual and ranked lobbies that use dedicated servers so that there wouldn't be disconnects and Duo Play across online game modes. This gives players a smoother online experience and they can simply enjoy netplay without any problems and offers an amped up experience.

Attention to Detail

There is a LOT of attention that 2XKO has. When Alpha Lab 1 has concluded, they missed this game. When Alpha Lab 2 launched, a lot of people didn't get invited, including myself because it was a disappointingly small playtest. Closed Beta opened the gates to being a final invite-only phase that those who participated in Alpha Lab 1 or 2 will automatically gain access to the game, including console players, who would automatically gain access to the game on the Riot Client on PC. SEGA vs. Capcom also has attention, but not as much as 2XKO. Deen and Noid played this game for their Father and Son Beatdown and it was showcased at Combo Breaker. My favorite part is the characters being locked out. Vyse and Morrigan are next in line and now that Vyse is finished, they're now doubling their efforts on finishing Morrigan, who shouldn't take too long to develop.

If the remaining characters are finished and the game gets esports-worthy, this game is gonna have even more attention, but hit close to the level of attention 2XKO has since Early Access.

Character Archetypes

Fighting games in particular has characters that are unique by archetypes. The characters in 2XKO come with unique archetypes of some characters in 2XKO having the same playstyle as characters in other fighting games, like Teemo's rolling dash to indicate that Teemo is the Sonic in 2XKO with it and it serves as an innovative approach.

But remember that I said in the last post that there is one of the planned characters in SEGA vs. Capcom is going to have the same playstyle as Yasuo in 2XKO? Well, one of the planned characters in SEGA vs. Capcom is most likely to hypothetically have the same playstyle as Yasuo is Sakura Shinguji from Sakura Wars. But how would Sakura play similarly to Yasuo when she is finished? Well, she is a samurai of the cherry blossom and she is likely to be a mid range character and this is the dopamine rush the game needs. But we won't know if it's true or not until Vyse and Morrigan are finished. But we do know one thing for sure. Sakura is likely to come out in 2026 alongside Linn Kurosawa, whose development time takes the longest due to her being multiple characters in one and none of the characters in League of Legends are faithful to her performance when they debut to 2XKO.

But here's another thing. The 11th and 12th characters have been already confirmed to be in development. If they ask who do we think the 11th and 12th character would be, I have two characters that I think can do well.

First off, for the SEGA side, I say Gilius from Golden Axe. Now, Gilius is the main protagonist in the Golden Axe series on the successive SEGA Genesis. If our axe wielding warrior is confirmed, I think he'll likely to have the same playstyle as Darius. There's no other axe swinging character in 2XKO.

Now let's go on to the next character that is a Capcom character, Jon Talbain from Darkstalkers. Why Jon Talbain, the wolf in Darkstalkers, would be a great addition? Well, there is one obvious reason. Warwick. Vander became a wolf to be called Warwick. He became a decent and less annoying character to play against than Teemo. There is a fresh concept that if Jon comes to SEGA vs. Capcom, he'll be able to do well and come close to how well Warwick performed in 2XKO.

And since Katarina is likely to be announced at the Game Awards, I wonder if any of the SEGA or Capcom characters that are not in the game can have the same playstyle as her if they make it into the fan game?

Combo Trials

2XKO has introduced Combo Trials in Early Access. The game mode helps you learn combos for each character. They earn you credits and they are rewarding depending on the difficulty. I think SEGA vs. Capcom needs to have Combo Trials to help them learn combos. It's something that players must do. Learn combos.

Peripherals

There are a lot of peripherals 2XKO uses, like controllers and arcade sticks across most brands. That unlocked endless possibilities for players that prefer to use a controller or use a stick. SEGA vs. Capcom allows controllers, but this can be amped up a bit so that the game wouldn't be only playable on controllers that it can also allow the use of arcade sticks across most brands.

These are the things that SEGA vs. Capcom: The Next Level can learn from 2XKO so that it can be a phenomenonal game. This is more important than you think. Madxruler is an independent developer. They can develop their fan game however they wish and want. They don't have the burden of a big company and be riddled with the shareholding shackles of a AAA company. If Madxruler pours their hearts into this game, then I believe it can have much of a guaranteed chance to be featured as a core backbone of the FGC and have the same treatment as 2XKO.

If you like to play both SEGA vs. Capcom: The Next Level and 2XKO on stream or off stream, it's cool. Don't let me stop you. It's how you prepare yourself for both games' announcements coming this month. It won't be terrible like how SEGA had to restructure themselves to becoming a third-party developer like Capcom, Bandai Namco and even the 3DO Company and Atari before them following the failure of the Dreamcast. The link to the post covers it all.

https://rpggameroom.blogspot.com/2025/11/why-sega-quit-the-console-business.html