Monday, November 24, 2014

Persona Q: Shadow of the Labyrinth - out tomorrow

Well, this is it, today's the last day of waiting for the heavy blockbuster exclusively on the 3DS, Persona Q: Shadow of the Labyrinth, to hit stores in the US. As mentioned before, Atlus has published this dungeon crawler RPG that has stars from Persona 3 and 4. Like Etrian Odyssey, you will have a party of five characters as you journey through the tower with 18 characters, including Persona 3's protagonist. The characters have a "miniature" form that contains parodies of events.

You'll encounter FOEs in the field, like on the Etrian Odyssey series and your team will be organized as well. Persona Q: Shadow of the Labyrinth will be the last 3DS RPG game of the year, but not the last RPG of the year because up last will be the PS3 exculsive, Kingdom Hearts HD 2.5 Remix.

Saturday, November 22, 2014

Mind Zero - review

Thanks to the blue moon of gaming, we Persona fans have never took it personally, even if it's nothing personal to those other non Persona fans. Most of all, Persona was made in Japanese companies. Every once in a blue moon, you seen Persona fans like that every year and we didn't think it's something personal every day. If the niche has something to do with fans, then there's something you didn't be happy to oblige just now.

We have learned that since Persona games are big in Japan, it takes a lot of responsibility to become a Japanese fan. It's too niche to handle such opportunity and it's better this way. What this Persona rip-off Mind Zero is about, you ask? Well, let's read this review.

The Story:


Mind Zero is about a young highschooler named Kei Takanashi, who was sent into the shop where the "Undertaker" makes the rules. The rules stated that who ever enters her shop, he or she will stay forever until a person chooses a weapon to live or die. Kei's head predicts the weapon that a Grim Reaper uses, so Kei chooses a scythe, and he has chosen the weapon wisely to keep his life. After that happened, Kei has acquired the power of the MIND, which stands for Major Inner Node Displacement and it's also known as a Persona with a built-in barrier that protects their lives. In the rain of the middle of the city, he met a female highschooler, Shizuku Kamina. She is a friend of Kei's since. The situation took a turn for the worse when the cops have arrived in a spot to look for someone who wields the power of the MIND.

While Mind Zero is a Persona clone or rip-off, there's no point in playing the Persona games and knowing the world to play this. Because it has its own cast of characters and its own storyline, but exception of auto reading, which is activated with the triangle button and Persona 4 plot to some of the Mind Zero cast with the same voice as characters from Persona 3 and 4, as well as school life.

The Gameplay:



The world map above has towns, which are big pieces of revealing areas. When you select a town you want to go, you'll see a lot of places in a face down view.

In the town map, you control the blue circle. The green circle means optional while the pink circle is a part of the story. There are symbols in the map marked. The person symbol means character, the skyscrapers symbol means shop and station and the door symbol means a dungeon. There's also some optional character events that are not a part of the story, so don't miss them. Amamiya isn't the only town you'll go, there's two ways to travel from town to town. Press circle to exit out of town or go to a station.


Once you're in the dungeon, you will find some symbols, like the red "Event" symbol. It starts a battle on special occasions. Make sure you're prepared for it. After certain steps, you will enter battle, like other dungeon crawler RPGs. Especially Demon Gaze.


The combat system is mostly similar to other dungeon crawlers, but Mind Zero's combat system is better, but closely similar to Demon Gaze's combat system, except you have a party of three, not five. Each of the character has three gauges above their full name. The purple gauge is TP (Technical Point), which is consumed using Skills and filled up by fighting. The blue gauge is LP (Life Point), which is consumed by the enemies attacking you directly. Last, the orange gauge is MP (Mind Point), which is consumed by the enemies attacking your MIND. Once your MP reaches 0 by the enemy, you will enter a MIND Break state. During that state, you'll be stunned on your first turn, you won't act on your second turn. On your third turn, you will recover MP while acting. But when your MP reaches 0 without the enemy you won't enter a MIND Break state, and you can act on your first turn. Make sure you keep an eye on your MP gauge. The best thing is, you can recover TP and MP, by going to "Charge."

There's also a "Burst" command. You need 5 TP to activate Burst Mode. During "Burst," "Attack", "Items" and "Escape" are shown. With Burst, you act now when you select a command for a character. You can also keep on Bursting until the enemies are no more. There's no limit to it, so keep usng Burst.

Wield the Power of the MIND:


Activating the power of the MIND has its benefits. MINDs are like ghosts, but different. During battle, press the L button to activate or deactivate your MIND. Once your MIND is activated, "Attack," "Skills," and "Burst" are shown. But without your MIND, all commands are shown. To use Skills, you need your MIND in battle. All skills require TP, but some require LP, like on the Persona series. After every end of turn, your MIND will take a little of damage on MP. With your MIND activated, your attacks skyrocket, but not to some enemies who are resistant to MIND attacks, so keep pouring non-MIND attacks who are resistant to MIND attacks.


In the Skill menu, you can assign skills to your possession with the square button. Skills, like "Candle," for instance. It can heal your LP. Spaces are unlocked at certain levels and you can assign skills you are comfortable with. There are skills you can earn at the end of battle won. At the end of every battle won, you'll earn skill points, which are consumed in a shop in a town. Skill points are needed to enhance skills in a shop under "Enhance." You can upgrade skills, but you don't need skill points, you need a certain skill to combine with.

Organizing Your Party:


Mind Zero has a full cast of six characters. You can organize your party, by pressing the square button in the camp menu, which is opened with triangle. All you got to do is to press X to assign to or unassign from the battlefield. When the character's portrait is darkened, he or she is not in the battlefield. When the character's portrait is light, he or she is in the battlefield. You can carry up to three people on your team. Outside characters can earn EXP in the end of the battle, but in a slower amount and can cheer you on during battle.

Enjoying School Life:


Like the Persona series, Mind Zero has school moments. There are some scenes that has something to do with enjoying school life. There are some stuff, including the next day, after school times and tardiness of classes. Class will be in session for every possible plot and contingency to happen. Sadly, you can't move on to a day manually because there's no inn on each town and you can't sleep manually. On optional spots, class will be taken.

The Conclusion:

Thanks to the Persona fans, Mind Zero became one of my favorites in my list because school life occurs, the characters have a Persona and the combat system is amazing. If you think you don't know how you feel about it, then you should know how you feel about it because I can call it perfect, enough said. But there's also some slow parts into the game, but that don't mean you can't enjoy it. Not like I could hate this game, but nevertheless, it's called perfect.

Pros:

+All that Persona 4 Plot Heard
+School Life Easily Enjoyable
+Good Sound Effects Quality

Cons:

-Frustrating on some situations

Mind Zero is going to be given a solid and perfect 10 because I felt about how happy I am about this game. This will be the game that you Persona fans will enjoy.

Friday, November 14, 2014

RGR Fun Thought - RPG Games of 2015

It's that time of year again where we are nearing the end of 2014 with a couple RPG games left to release in the US. It feels like this year was fast since TGS 2014 showcased a whole lot of RPG games, but that doesn't mean it can put a halt to whatever things to make this year crazy and waiting for more RPGs to be released this year. Because in fact, this year was crazier than what happened last year since serious things occur once in a blue moon. This year, what's left are Dragon Age: Inquistion, Persona Q: Shadow of the Labryinth and Kingdom Hearts HD 2.5 Remix.

One thing about next year was how crazy will it be. In the first week of December, I'll be doing the next top 5 list, which is RPGOTY 2014 Top #5. This top 5 list will contain 5 RPGs that are chosen by me, one per day. I can't tell you until December, though. You need to wait and see.

Also, I'll be working on the RGR Coming Soon Guide of 2015, like I did with the 2014 one at the beginning of the year. The guide will have the list of RPG games that will release in 2015. The guide of this year has a whole lot, so we don't know if next year will have a lot. This year is the best! January didn't have any RPG games, but other months do this year. Next year, we are going to see more blockbusters, so there's no reason to be sad.

Don't blame me if I'm wrong because I've been enjoying those RPG blockbusters in my life, and I can't wait for more to come out next year!

Monday, November 10, 2014

Fairy Fencer F - review

After the release of Aksys' SRPG, Record of Agarest War, Compile Heart enters a phase that causes the company to lose money when supporting Microsoft, upon the release of the very first Record of Agarest War game. Because of that, Compile Heart will support Sony for the rest of their lives since RPGs are big in Japan.

Every once in a blue moon, NIS America teams up with Compile Heart and we didn't be happy to oblige since that happened in a while. That recently happened after the two companies that did Record of Agarest War gleefully stopped supporting Microsoft. Little did I know, but we didn't even know that RPGs are singlehandedly big in Japan.

Since times, Compile Heart had permission with Idea Factory and developed their JRPGs. This year, Compile Heart released their latest JRPG game from the guys that brought you the game with females, Hyperdimension Neptunia. Now let's just take it easy and read a review, ladies and gentlemen.

Fairy Fencer F is a game from the development team of Hyperdimension Neptunia that allows you to take control of the knights who wield the magic weapons that are left behind by the two spirits. This is the first half of the game and the sequel, "Advent Dark Force" is coming to the US next year on the next gen console.

The World with Fencers and Furies:

Fairy Fencer F has a main thing, Fencers and Furies. Fencers are knights who wield weapons that are left behind by the two spirits, the Goddess and the Vile God that are called Furies. The Goddess is capable of occuring world peace, while the Vile God is capable of occuring world domination. Once the Vile God is awakened, he will destroy the world. But once the Goddess awakens, she will bring world peace, which has joyful harmony.

The Story:

A young boy named Fang got sent in jail for stealing food from someone. After his sleeping, a female voice is heard. She was a fairy named Eryn. Eryn informed Fang to get out of jail, but despite Fang's grumpiness, he wants to stay in jail since this is a relaxation. After convincing, Fang and Eryn escape from jail to the entrance to the town. A sword sticks on the ground and nobody will pull it out. So Fang pulls out the sword and became one of the Fencers. With the Fury in his hand, him and Eryn have a mission to collect the 100 Furies to break the seal and awaken the Goddess to wish for world peace.

The Gameplay:

In the outside of combat, you'll find some items scattered around the field. There are enemies on the field. When you make contact with an enemy, press the X button to do a Symbol Attack, which gives your allys the advantage. Time carefully or you'll be ambushed in two ways, the enemy touches you from behind or your timing is off.

The battle system is completely similar to Hyperdimension Neptunia because you can press the X button to attack and the triangle button to open commands and et cetera. The character's portrait has a Tension gauge, which is filled up by fighting and vice versa. However, it decreases when used a healing item and missing the enemy. When the gauge reaches the third milestone, it changes color to green, which means you're ready to level up. By level up, I mean Fairize. When you're in bad shape after trying to defeat enemies, you can return to town to recover HP and SP.

SP is a gauge that is consumed using skills and magic, which is performed under Command. To learn new skills and magic, use WP to learn skills and boost your stats. WP is Weapon Points, which are earned at the end of the battle. With WP, you can boost your stats and learn new skills, magic and attacks after when certain requirements are met. Sadly, it isn't as much, but you can try to reserve WP if possible.

Fairizing to Achieve Fury Mode:

Like I said before, you can Fairize when the Tension gauge has at least three milestones. To Fairize, open the command menu with the triangle button and go to "Fairize." It is way similar to Tenkai Knights' Titan Mode. During Fury Mode, their ATK and DEF skyrocket and the jingle plays until everyone's Tension gauge goes down to the first milestone or cancels manually, which is selected under Command. Also, you can use it on critical times like when your HP is low.

Avalanche Attack:

To occur an Avalanche Attack, keep pouring the attacks that the enemy is weak to until it reaches a certain point. An Avalanche Attack is a hyper combo that allows your allies to take turns attacking. The more attacks the enemy is weak to, the longer the Avalanche Attack.

Creating Your Combo:

To create your combo, you need 10 WP to learn the 2nd attack, 200 WP to learn the 3rd attack and 1000 WP to learn the 4th attack. Go to Weapon Boost under Battle Options. On the 2nd, 3rd and 4th attacks, you can create your own combo. After the 1st attack, press the X, triangle, or the square button perform a combo.

Challenges:

The challenges are from Hyperdimension Neptunia Victory. Here's an example, if you jump 10 times, the first level of the challenge is cleared. For every challenge you clear will boost your max stats. Do you have what it takes to clear them all?

The Godly Revival:

In the inn, you will enter the Godly Revival, which has the Goddess and the Vile God. After every battle you won, the shell will crack open after pulling the Fury out of body parts. You need is a fairy to pull them out. The more Furies you release, the better the rank. Make sure you revive the Goddess, not the Vile God. The Vile God will cause world domination, so don't let him.

World Shaping:

World Shaping is a process of making areas granting bonuses. In the World Map, press square and choose any fairy you are comfortable with. To turn off the effect, pull out the Fury by selecting the name of the fairy with the sword symbol before it. When there's a question mark, stab the area to reveal the destination.

The Fairy's Effect:

Each of the fairy has effects. You can equip the effects by selecting Equip under Battle Options and selecting the very last space that says "Resonance Effect." With the Resonance Effect, your stats are affected and you can earn Fairy EXP at the end of each battle. The maximum level is 10.

The Conclusion:

Fairy Fencer F is not a game intended for everyone. If you don't know how you feel about it, you can rent it as possible. In fact, it's a fun game that fans will enjoy. All that Tenkai Knights plot are affecting fans in the world alike. That is until the plot, of course. Just because there's deja vu doesn't mean you can fail. You can even call them Tenkai Fencers if you wish, so there's no need to fear about it. It's not that perfect, but you can still enjoy.

Pros:

+Excellent Music Quality
+Great Gameplay Quality

Cons:

There are no cons

Although Fairy Fencer F is an excellent game, overall, but there's some fast parts into the game that has all that plot. Which is why I'm giving it a 9.0, which is close to perfect and I'm definetely going to be aiming for and looking forward to the sequel that has more plot than usual and this will be a great game for you to enjoy.

Wednesday, November 5, 2014

Posting downtime info

Fans, I'm here to tell you that I'm very sorry I haven't posted for one month because I can't think of my own ideas and that's all. As you can see, my mother is working as a nurse and I've been looking for a job for my life, but that failed since I need to go back to school for that. But there's one thing, though. I was finally able to finish Ar Nosurge. That JRPG was alright since it's a link up between Ciel Nosurge and Ar tonelico. Plus, a Vita port was announced and I don't know if I'm going to pick it up or not.

So today, me and my dad went out to eat before I refer to GameFly to order Fairy Fencer F, a JRPG about the warriors who wield those weapons that are known as "Fencers" and the weapons that are left behind by both the Goddess and the Evil God are now known as "Furies." It has a Neptunia-esque battle system that is evolved. Plus, a PS4 sequel was announced and will be released in the US next year. Because of the posting downtime, a review about Fairy Fencer F will be written soon. But not a review about Ar Nosurge because of the complications I been having, but it's finally over.

Although the downtime was lasted longer than I thought. I'll make sure that I'll post frequently.