Saturday, October 31, 2015

Indivisible Incarnation Daily Breakdown - Narssus

Day eight of the Indivisible Incarnation Daily Breakdown covers Narssus.


Narssus was forced into serving a vile witch doctor who is his friend. This Incarnation wields a scythe and uses a special vodou power that kept him in a trance of persistance. He kept serving a vile witch doctor until his body turns into dust. Thanks to Ajna's help, Narssus finally gained freedom and can live between life and death. Thanks to the special powder that keeps him from dying. However,  every use of that power feeds the Dark Spirit that is taking him from within.

**UPDATE**

Here is Narssus' video treatment.


Friday, October 30, 2015

Indivisible Incarnation Daily Breakdown - Naga Rider

Sorry about the delay because I'm nearing the end of Tales of Zestiria. Now that I have beaten it, I'll continue the Indivisible Incarnation Daily Breakdown with the seventh day covering Naga Rider.


Naga Rider is a superhero-themed Incarnation with the possibility to stand for truth and justice. He defeats evil with a distinctive special move, Naga Kick. Back in the day, he is used to be a civilian named Moggal, but he starts creating golden armor by the power of Iddhi to become Naga Rider himself. With his Legless Mount, he cruises on the streets defeating criminals who stand in his path. Many things happen before Naga Rider wages a war on the kingpin, like his wife and child being killed on the drug-related crime...

**UPDATE**

Along with the Incarnation reveal, Naga Rider gets an introduction video tonight.

Thursday, October 29, 2015

Indivisible Incarnation Daily Breakdown - Vasco

It is time for day six of the Indivisible Incarnation Daily Breakdown. Today's Incarnation I'm mentioning about is Vasco.

Vasco is an outlaw-themed Incarnation who is the commander of the Iron Kingdom. His weapon is a shotgun to kill his foes as he is forced to waste his bullets in one go. In a way, he is one of the members of the Empire that Dhar was in. By his looks, he looks like a western man with his western personality and such. Some of his parts were more of the same with Ajna's journey. With his shotgun and bullets, Vasco will do anything in his objectives to become Ajna's Incarnations.

**UPDATE**

Here is Vasco's treatment video.


Wednesday, October 28, 2015

Indivisible Incarnation Daily Breakdown - Dhar

Day five of the Indivisible Incarnation Daily Breakdown covers the Incarnation was revealed first, is Dhar.

Dhar is the first revealed Incarnation after the Indivisible Indiegogo campaign reaches $100,000 that quick. He is considered a fire god and one of the Four Superiors under Lord Ravannavar's army who led campains across the land to subjugate any region that is not under his commander's pro-Kaia rule. He has came upon Ajna's village during the campaigns. Unfortunately, he isn't capable of being supportive to his friends. With his journey with Ajna, he will challenge Lord Ravannavar.

**UPDATE**

Dhar has a video treatment below. Here it is!

Tuesday, October 27, 2015

Indivisible Incarnation Daily Breakdown - Thorani

Day four of the Indivisible Incarnation Daily Breakdown will be about this BET-inspired Incarnation. I give you Thorani.

Thorani is an Incarnation with a calm and caring personality who wields the power of water and is a celestial being. She enjoys living with humans, and hopes to bring joy to the citizens of the city with her dazzling performance. Having to be a water storer, Thorani uses her long hair to store water and uses water to cleanse Soma, a drug that is highly addictive. Plus, she is a seraphim Incarnation and looks like an African because of her brownish skin color and resembles one of my own kind based on her looks. Don't judge her by her looks, though!

**UPDATE**

In today's update of the campaign, Thorani gets a video treatment.

Monday, October 26, 2015

Indivisible Incarnation Daily Breakdown - Tungar

Here we go, day three of the Indivisible Incarnation Daily Breakdown. Let's continue the breakdown with the obese incarnation, Tungar.

Tungar is the master of the ribbon-like sword with the flexible condition the "urumi" His body and spirit are very hearty. Unfortunately, his body is covered in scars after years in training. His body is wrapped around while not in use. Tungar was once a prominent military commander of his kind and looking for proper youth to train. In his usually garrulous nature, Tungar is a brusque and serious Incarnation in battle. With his urumi, he will cut his foes into ribbons.

Sunday, October 25, 2015

Indivisible Incarnation Daily Breakdown - Razmi

Day two of the Indivisible Incarnation Daily Breakdown will be about this half tiger and half human, known as Razmi.


A relclusive shamaness Razmi is an incarnation who lived in the outskirts of the village. In there, she is devoted to every shamanic powers that can be given to her. The awkward and snarky Razmi doesn't go well with Ajna or other Incarnations on her journey, but alongside with her is the Tiger Spirit named Bom. Her weapon is a lantern that lits up, causing Bom to aid her on her journey. During the tides of combat, Razmi sics Bom's flame spirits on her enemies and uses spells and hexes. As long as in combat, she will find something bothersome to say the least.

Saturday, October 24, 2015

Indivisible Incarnation Daily Breakdown - Zebei

Have you been supporting Indivisible to make the game happen? If you have, then I have decided to support the game by giving you a breakdown that gives you the daily scoop about the Incarnations revealed so far every $50,000 on the Indivisble Indiegogo campaign. On day one, let's kick it off with Zebei.


Zebei is an archer who hails from a nomadic tribe despite being one of the very first Incarnations. His personality is a bit shy, but after awhile, he is pumped up in battle. He is appointed as an pumped up archer. After Ajna forms a bond with Zebei, she gains an archer's equipment. In conclusion, his personalities resemble Hawkeye from Marvel Comics because of archery and great reflexes.

That's today's breakdown about Zebei. Tomorrow, day two of the breakdown will continue.

Monday, October 19, 2015

Tales of Zestiria - out tomorrow

After a three year wait since the release for Tales of Xillia, tomorrow, Tales of Zestiria, one of the games celebrating Tales of's 20th Anniversary will be out tomorrow for the PS3 and PS4! So far, a lot has changed since the announcement. Tales of Zestiria's protagonist's name is Sorey, a dragon adventurer who loves dealing with dragons as his world turned black. Suddenly, he is accompanied by Mikleo. The game has a main focus on dragons to make the game dragon-tastic in any way. The story uses finesse music system to get rid of the tedious elements and such.

The game's battle system is completely different from any other Tales games because if you touch a monster, the battle will take place on a spot you're on instead of on a separate arena, just like on the .hack//G.U. series. But there is a catch, linear dungeons are making battles a bit harder, but if you use hard working and intelligence, it will make things a bit easier. Unlike other Tales games, the game doesn't use TP like on Graces because the blue gauge is the Spirit Counter, which is consumed from using Marital Artes and other actions. You got to be careful of not letting it reach zero. It takes intelligence to maintain the gauge as being idle and guarding increase the gauge.

Unlike other Tales games, the party's meter layout is separated into two groups of two sporting four party members. The game has two human characters and four seraphim characters. Each of the seraphim character carries elements and one human character must partner up with one seraphim character. If a human character and a seraphim character come together to combine personalities, the battle will be heating up, giving the party speed and attack rate. This move is called a Seraphim Awakening, which is used on subsequential parts of the battle.

Tomorrow, you will get Tales of Zestiria for the PS3 and PS4. Make sure you beat other Tales of games!

Saturday, October 10, 2015

Indivisible Rundown (Part One)

It has been 2 years since I made a few rundowns. Now, I have a two part rundown about this upcoming project by Lab Zero Games and 505 Games. Indivisible is an action RPG game from the creators of Skullgirls that follows many years after the events of Lab Zero's acclaimed 2D fighting game, Skullgirls.

After the concluding of the Skullgirls Indiegogo campaign, Lab Zero teamed up with 505 Games to announce their action RPG game. Indivisible follows a nature tomboy named Ajna, whose world is turned upside down after the warloads attacked the rural town. Suddenly, she is protected by her father to safety.

In the process of the game, Indivisible uses side-scrolling elements and a battle system from Valkyrie Profile. If you're not familiar with Valkyrie Profile, then this explains that the battle system has button mashing strategies. However, Indivisible doesn't use turn-based elements, so it's a free battle system. The enemy will act in certain parts of the battle as you remain idle to recharge your actions.

Ajna's friends are from the Inner Realm, the core part of the world where you can save your game. Her friends are known as Incarnations. They can fight alongside Ajna on her journey. As she forms bonds with Incarnations, she gets new weapons and powers and the Inner Realm gets bigger and bigger. There will be more Incarnations and bondings as the game gets lively and better with funding from backers and contributors.

If you're not familiar with the engine, then Indivisible will use the Z-Engine, the unique type of engine that has been used for Skullgirls. The Z-Engine is produced by Mike "Mike Z" Zaimont, the producer of Lab Zero Games who produces a to do list regarding to Skullgirls. This unique engine uses special elements and unique game mechanics, in addition to distinctive things.

Monday, the Indivisible Indiegogo campaign goes live. The object of the campaign is the goal must be reached. As the fixed funding campaign is stated, the goal is $1,500,000, and once that happens, the game will be made, and 505 Games will add $2,000,000 to the campaign for Lab Zero to complete the full game as it will be for the PS4/Xbox One/Windows/Mac/Linux/Steam. You can support the campaign by playing the prototype or doing any activities that are associated with Indivisible, like drawing, clay modeling, etc.

Please note that the game will never happen if the funding don't reach its goal by its deadline, the fanbase will be very angry or sad about it and since it's a fixed funding campaign, contributors will get a refund automatically.

This concludes part one of the Indivisible Rundown. You need to wait a while longer before its release. Part two of the rundown will come to you when the development is finished.

Monday, October 5, 2015

Indivisible Announced + Indiegogo Campaign is Now Live!

Lab Zero, Skullgirls creator has announced their action RPG game titled "Indivisible." After the concluding of the Skullgirls campaign, Lab Zero teamed up with 505 Games to announce the upcoming action RPG game that will happen once the campaign reaches its goal. This action RPG game uses unique mechanics and inspired by Valkyrie Profile and Metroid. In fact, the game is aerodynamically related to Xblaze Code: Embryo, which is set 150 years before the very first Japanese fighting game, BlazBlue: Calamity Trigger.



Set many years later after the events of Skullgirls, Indivisible follows a young woman slash nature tomboy named Ajna, the female protagonist of the upcoming side-scrolling action RPG game whose world is turned upside down when warriors attack the rural hometown and she is raised and protected by her father and trained in her fighting skills and finesse toughness. Dive deeper into the Skullgirls mythos and learn about Ajna's events about her globe scaling journey after the journey of the "Dark Deco" world!



Indivisible's battle system gameplay is similar to Valkyrie Profile because of mashing buttons to attack, but unlike Valkyrie Profile, the game uses unique mechanics and side-scrolling movements as it do not use turn-based elements. The battle system is a work in progress right now because the battle system needs to be more engagingly active and given more depth to meet Valkyrie Profile's standards. The gauge on the upper right corner is the Iddhi gauge, which is consumed when doing Iddhi Arts. The gauge fills up as you do any action, fighting and guarding.



By her companions, or Incarnations, Ajna gets new weapons by forming a tight bond with her Incarnations and gaining new abilities. In the full version, Ajna gets special powers and so on. There will be more Incarnations other than the current Incarnations in the prototype Zebei, Tungar and Razmi. Every $50,000 funded to the campaign, Incarnations will be revealed.

The Indivisible Indiegogo campaign just started, so if you contribute, make sure you donate a lot of money until its goal has been reached! While the campaign is going on for 40 days, you can click here to download and play the prototype version, which requires DX9 to play. This is a fixed funding campaign, so in order for Indivisible to happen, the campaign must reach $1,500,000 before that deadline, otherwise it'll never happen and the fanbase will be upset and angry. However, this goal is not the actual budget. The actual budget is $3,500,000 and if the campaign hits the goal, 505 Games will throw in $2M Lab Zero needs to complete the game. Here is a campaign trailer of Lab Zero's RPG game.




Here's the campaign progress for the game:

/$1,500,000