Saturday, October 10, 2015

Indivisible Rundown (Part One)

It has been 2 years since I made a few rundowns. Now, I have a two part rundown about this upcoming project by Lab Zero Games and 505 Games. Indivisible is an action RPG game from the creators of Skullgirls that follows many years after the events of Lab Zero's acclaimed 2D fighting game, Skullgirls.

After the concluding of the Skullgirls Indiegogo campaign, Lab Zero teamed up with 505 Games to announce their action RPG game. Indivisible follows a nature tomboy named Ajna, whose world is turned upside down after the warloads attacked the rural town. Suddenly, she is protected by her father to safety.

In the process of the game, Indivisible uses side-scrolling elements and a battle system from Valkyrie Profile. If you're not familiar with Valkyrie Profile, then this explains that the battle system has button mashing strategies. However, Indivisible doesn't use turn-based elements, so it's a free battle system. The enemy will act in certain parts of the battle as you remain idle to recharge your actions.

Ajna's friends are from the Inner Realm, the core part of the world where you can save your game. Her friends are known as Incarnations. They can fight alongside Ajna on her journey. As she forms bonds with Incarnations, she gets new weapons and powers and the Inner Realm gets bigger and bigger. There will be more Incarnations and bondings as the game gets lively and better with funding from backers and contributors.

If you're not familiar with the engine, then Indivisible will use the Z-Engine, the unique type of engine that has been used for Skullgirls. The Z-Engine is produced by Mike "Mike Z" Zaimont, the producer of Lab Zero Games who produces a to do list regarding to Skullgirls. This unique engine uses special elements and unique game mechanics, in addition to distinctive things.

Monday, the Indivisible Indiegogo campaign goes live. The object of the campaign is the goal must be reached. As the fixed funding campaign is stated, the goal is $1,500,000, and once that happens, the game will be made, and 505 Games will add $2,000,000 to the campaign for Lab Zero to complete the full game as it will be for the PS4/Xbox One/Windows/Mac/Linux/Steam. You can support the campaign by playing the prototype or doing any activities that are associated with Indivisible, like drawing, clay modeling, etc.

Please note that the game will never happen if the funding don't reach its goal by its deadline, the fanbase will be very angry or sad about it and since it's a fixed funding campaign, contributors will get a refund automatically.

This concludes part one of the Indivisible Rundown. You need to wait a while longer before its release. Part two of the rundown will come to you when the development is finished.

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