Wednesday, May 25, 2022

BBTAG Music to SG Update 3.2

Now that they revealed Black Dahlia's gameplay outline and her stage, it is time for part two of this update. I'm gonna highlight the stage section to have what theme Black Dahlia's stage is assigned to, some small changes to the legend key, the character section, a status update for the Skullgirls X BBTAG Palette Pack and two Skullgirls Lores.

Originally, part 2 of this update is supposed to have an update on the canon solo match section, but there has been some circumstances. Since the shift to BBTAG music, the canon solo match section had a rocky start and I am on the verge of making sure that the themes for them are cemented for the BBTAG 2.0 period until the BBTAG 3.0 Character Pack is confirmed. Because of that, I'm gonna put sharing the canon solo match section on hold for a while. But that doesn't mean I will not be playing one of the themes during canon solo matches. It is here to stay.

I'm terribly sorry that you had to hear that. I just want to make sure that the themes in the canon solo match section are fine before I can cement them.

There is one more piece of news that I want to share and relay before getting into the update, so listen carefully. *ahem*

Alright, so you know how Skullgirls 2nd Encore is great, but Steam and PlayStation just aren't enough platforms to spice up the never ending launch party? Well, that's where the Nintendo Switch and Xbox come in.

That's right. Steam and PlayStation will soon no longer be the only two platforms because Skullgirls 2nd Encore and the Season 1 Pass are officially getting into active development as an update for the Nintendo Switch and as a new release for the Xbox.

If you read the paragraph on the networking refactors article that caught your eye, it shows that the codebase upgrades are gonna make console development much easier going forward and not just on PS4. This means the PS4 will soon no longer be the only console to have the Season 1 Pass on as 2nd Encore and the Season 1 Pass are officially expanding to more platforms. The launch party is about to expand to Switch and Xbox players. It's good enough that Them's Fightin' Herds is coming to consoles this Fall thanks to the help of Modus Games. Now it's with Skullgirls 2nd Encore and the Season 1 Pass coming to Nintendo Switch and Xbox thanks to the codebase upgrades that make console development much easier going forward.

Nintendo Switch:

Since the announcement of Annie and the Season 1 Pass, there were unable to provide info regarding the Season 1 Pass for the Nintendo Switch version because of unique technical complications and it is no different than the Vita port. Switch players were frustrated while hoarding their Nintendo eShop points for it.

This is something they are still very interested in doing since it is on the top of their priority list and with the codebase upgrades that make console development much easier, that top priority will finally be completed and they won't hoard their points or stay left behind any longer because the update and the Season 1 Pass for the Nintendo Switch port are now being actively developed. Switch players are finally joining the Season 1 Pass period and beyond and they are gonna be excited to also play the Season 1 Pass characters on the go when it comes to long road trips. A red certificate for Nintendo is being processed.

The update for the Switch version comes with everything to match with other platforms. It will include faster loading times, better performance, smoother online multiplayer with more flexibility and eight player lobbies, unlike the Vita version. It sucked crap because of six player lobbies and slower load times based on what characters you have on your team and its development took too darn long because of Vita-specific snags on optimization that the Switch version will not get when the update drops.

I plan to buy the Season 1 Pass on the Switch version so that I can play the Season 1 Pass characters on the go. And as a token, experiencing that the update and its Season 1 Pass being actively developed for the Switch has given me the courage to tell you I'm wanting a Skullgirls character to be in Super Smash Flash 2 because the devs stated that characters from video games that appeared in at least one Nintendo console, first-party or third-party, can make it to the roster, right? Because Skullgirls is one of the games that appeared in a Nintendo console, I would like a Skullgirls character to be in SSF2.

Xbox:

Since Skullgirls 2nd Encore first came out on PS4 almost seven years ago, the Xbox release lagged behind and has been stuck in limbo for years as you are still seeing the Xbox 360 logo on the website because of Microsoft's complication, which is why it wasn't developed well on the Xbox. That is also why the Xbox 360 version couldn't get lobbies. The outdated release works on the later Xbox consoles through backwards compatibility, but that is not quite enough to bring Xbox players into the launch party and they were so frustrated that 2nd Encore couldn't be ported to Xbox in the first place.

It has been a long time coming, but now that they have codebase upgrades that make console development easier, development on the Xbox release of Skullgirls 2nd Encore and the Season 1 Pass is now sunrising and it's about to make a grand and triumphant return to the platform and Xbox players will not stay frustrated or stay left behind any longer. The wait is finally coming to an end and a green certificate for Microsoft is about to be processed.

The Xbox release will launch with everything to match with other platforms like the update for the Switch and after almost nine years, it is finally getting the 2nd Encore release. This is a biggest milestone that it is about to cross as it is making a grand and triumphant return to the Xbox. Though I don't have an Xbox and usually play it on PS4, I am proud that Xbox players are finally joining the launch party.

Please note and be aware that the Xbox development will only cover the Xbox One and Xbox Series X|S. The Xbox 360 version will not be updated.

Skullgirls X BlazBlue Cross Tag Battle Palette Pack:

While irrelevant to console development, I wanted to announce that now that Skullgirls 2nd Encore and the Season 1 Pass have officially entered active development as an update for the Switch and a new release for the Xbox, the Skullgirls X BlazBlue Cross Tag Battle Palette Pack will no longer be available mostly on Steam and PlayStation and will expand its availability to Xbox and Nintendo Switch. That piece of news has caught our eye that more platforms are joining the launch party and this gives the palette pack the opportunity to expand its availability to these platforms. I originally stated that there is a status update for this, but this is not the only one. Another one will be stated later on.

2nd Encore and the Season 1 Pass period expanding to Nintendo Switch and Xbox is not something we fans ever imagined that would happen in the life of the Skullgirls launch party and it was only possible with the codebase upgrades. They make console development much easier going forward so that Switch and Xbox players can finally be able to join the launch party for PlayStation to no longer be the only console to have the Season 1 Pass on and releasing patches on console versions can be much easier with more flexibility.

There is an excellent chance that the Season 1 Pass is gonna sell well when it is released on Xbox and Switch. Since the Season 1 Pass first released on Steam alongside the Annie Beta, the chances of it being sold well became slim. But after it was released on the PS4, the chances of it have increased a bit. Then once the Season 1 Pass is released on the Nintendo Switch and Xbox, the chances of it being sold well will be greatly increased.

Though the codebease upgrades are intended to make console development much easier going forward, my favorite part of game development, submitting builds to console companies, is gonna stay and the blue certificate for Sony won't be the only thing any longer because with Skullgirls and the Season 1 Pass being actively developed as an update for the Nintendo Switch and as a new release for the Xbox One and Xbox Series X, the green certificate for Microsoft and the red certificate for Nintendo will join.

The networking refactors are intended to greatly improve online stability and produce more flexibility on how they fix issues that have been lingering for years and make improvements to UI elements, but because the refactors are big, new bugs will come up and that's why they had to be in the Beta build. Some issues created from the refactors have been fixed, but it has been not a lot yet, so the devs are fixing as many reported issues as they can, including the one issue that happened right in the palm of my hand when I was watching a match. That happened during that match Taterade was playing on and it's a good thing I didn't play it. That's why they had to play the retail build until the unintentional mid-match disconnection issue is fixed and that's what the issue is gonna be called, because you know, the intentional grounding penalty in football that causes a 10-yard penalty on the offense.

I am very grateful that they are working on improving our online experience. With the refactors, I do not doubt that they are gonna fix the issues that have been lingering for years since lobbies came to consoles that I'm gonna go over.

First off, waiting until the countdown in the waiting for opponent screen reaches 0 to get to the match. It is annoying and frustrating to get to the match when the countdown reaches 0 in the waiting for opponent screen except the life bars are yellow with a countdown. It's like watching cards rubbing against each other in MvC3.

Now let's move on to another lingering issue. Skipping the waiting for opponent screen to go straight into the match with yellow life bars at the beginning while spectating. That only happens when I played at least one match and spectated a couple of matches and there is a workaround, which is leaving the lobby and creating a new one and that is a pain of a workaround.

Since lobbies came to consoles, they started out rough, but that patch made it a little better and that's not enough to remedy the issues. Thanks to the online refactors, they are enough to fix the issues and give lobbies a lot of flexibility on console versions.

Not only the networking refactors can fix lingering issues. They can also pave the way for new online features. I'll go over a couple of new features I want.

An option for lobby hosts to disband lobbies. When there is more than one player in the lobby, it doesn't disband lobbies. Instead, when the initial lobby host leaves the lobby. it makes the other player the new lobby host. As lobby host, I want the option to disband lobbies, even though there is more than one player.

An option for lobby hosts to ban and allow characters and stages. This idea helps when it comes to running special online casuals and tournaments that restrict to characters and stages you would like to see. I am banning the characters that are assigned to their BBTAG character themes that don't fit well with their personality and banning the stages that are assigned to their BBTAG themes that don't interest me to leave the characters that are assigned to their BBTAG themes that fit well with their personality and stages that are assigned to their BBTAG themes that interest me available. But one stage and six characters are at minimum.

And now that Switch and Xbox are finally joining the Season 1 Pass period and beyond, the never ending Skullgirls launch party will truly begin once the update and the Season 1 Pass are released on the Nintendo Switch and the Xbox port gets released. And because the update for the Switch release is gonna have faster loading times, here's hoping we get crossplay once the whole season is done, but must be in two phases.

That's all of the announcements I have today, so let's dive right into the update.




These are the changes to the legend key and the character section. So you're wondering why there is no longer a checkmarks on it. I took them off in light of the changes to the legend key and Black Dahlia's name now has a [...] after it to indicate that she is in development and will hit Alpha in June and that's the time when I play Walpurgisnacht upon her entrance because each character in their Alpha phase will come with a BBTAG character theme to be played upon their entrance and probably feel some SSF2 Beta vibes too because of the HUD and she is gonna be playable at Combo Breaker.

The indicator will disappear when Black Dahlia is fully released. Same goes for the fourth and final Season 1 Pass character most likely to be revealed at EVO.

Switch, Xbox One and Xbox Series X|S are joining the Season 1 Pass period and beyond with Steam and PS4 as Skullgirls and the Season 1 Pass are now being in active development as an update for the Switch and as a new release for the Xbox One and Xbox Series X|S and they will also be able to get Black Dahlia and the fourth DLC character. This means Walpurgisnacht and the fourth character's theme will be played to the true max when Black Dahlia and the fourth DLC character get released on Steam, PlayStation, Xbox, and Switch. Emphasis on "true" because once the update and the Season 1 Pass are released on the Switch and the Xbox One and Xbox Series X/S versions launch with the Season 1 Pass and everything that other platforms have, this is where the launch party truly begins.

While this is the moment we've been waiting for, there is a good chance that the Nintendo Switch version is gonna get the update and the Season 1 Pass before Black Dahlia is released.


Since Walpurgisnacht actually fits well with Black Dahlia because of not just her wicked personality, but also elemental bullets she's gonna get more of during development accordingly, her Nine the Phantom palette is added to the top row of the collage that emulates the character selection screen in BBTAG after Annie in her Izayoi palette to match the order of introduction on the BlazBlue characters from Calamity Trigger to Central Fiction.

Please be aware that her portrait is a preview on how she looks in her Nine palette and it will be replaced with a final picture once she is released on Mobile.

The current total is ten characters and the BlazBlue palettes row now has Big Band, Umbrella, Annie and Black Dahlia in their Tager, Platinum, Izayoi and Nine palettes. That's four BlazBlue palettes depicting each one on each installment of the franchise with Black Dahlia depicting a newcomer first introduced in Central Fiction if she doesn't get it during development.

Not gonna lie. Black Dahlia is basically Nine the Phantom, but with cybernetics and an arm gun that contains several unique ammo types she gets when reloading, including the fire-elemental bullet and she will get more elemental bullets during development. Her gameplay outline says it all and Walpurgisnacht is actually a perfect fit when it comes to elemental bullets. Both on the BBCF and BBTAG music periods. She does look savage in it. As such, if Black Dahila doesn't get her Nine the Phantom palette during her development, it will stay up there. If she does, I will get it out of the palette pack.

Previously, I mentioned that this pack is only meant for the characters who don't have palettes that depict characters that are and aren't in BBTAG. Well...


Ms. Fortune, Robo-Fortune and Beowulf are the three characters who already have their palettes that depict BBTAG characters in the game, but I put them in this new separate collage above to contain characters who do and don't have palettes that depict BBTAG and non-BBTAG characters for a special online casual I'm planning anyway. This 3x5 collage emulates the character select grid in Skullgirls, but with portraits of characters in their palettes depicting BBTAG characters and the random character selection right in the middle of the grid. Each of the BBTAG palettes on there represents eligibility for my special online casual.

This second collage now currently has 13 characters in their palettes that depict BBTAG characters; five BlazBlue palettes, still five Persona 4 Arena palettes and still three Under Night In-Birth palettes. If you're asking what's the empty space on the lower right hand corner for, that is for the 14th character that I hope is the fourth and final Season 1 Pass character.


These quick references above now have 13 characters, including the three characters who already have palettes that depict BBTAG characters to reflect the current number of characters in the second collage. The quick reference on the left is sorted by the order of introduction on the BBTAG characters' themes while the other on the right is sorted by order of introduction. The quick references will update accordingly.

Well, I segued everything in the character section and the status update on the palette pack. On to the stage section.


Apparently, Black Dahlia's stage is actually some sort of speakeasy that is named the Bunny Burrow, not the Deadly Airport, so I'll assign it to A Fool or Clown?. Honestly, I was gonna go with Princess Amagi-ya, but I think A Fool or Clown? is perfect.

Every villain needs a lair to retreat after a hard day of crime, so for Black Dahlia, it's the Bunny Burrow, a nightclub stage that is her evil lair, so A Fool or Clown? is a perfect theme for it because of it's villainous cadence. You know how Tohru Adachi is the mastermind of the murder case that rocked Inaba in Persona 4? Well, he is an evil doer and that's why I assigned the Bunny Burrow to A Fool or Clown?. Also, there are a couple of theme changes coming below.

Under the Bridge - Awakening -> Maximize Power!
Gehenna - Overwhelm Despair -> Unseen Entities

That said, the stage section is now cemented for the BBTAG 2.0 period.

Now that Black Dahlia's gameplay outline has been revealed, I'm gonna reveal what stages that will be in the MvC2 Mode Beta now.


These are the current eleven chosen stages with their themes that interest me for the MvC2 Mode Beta, including Black Dahlia's newest speakeasy-looking stage, assigned to A Fool or Clown?. I'm gonna put that into action once all of the Season 1 Pass characters with their stages have been released. I plan to create a new random wheel that has these stages for the MvC2 Mode Beta to help me decide. I think I need one more stage to make it an even twelve stages.

And that wraps it up for part two of this update. Again, I'm gonna hold the canon solo match section off for a little while. The next update will be posted once the fourth and final Season 1 Pass character is revealed for part 1 and when their gameplay and stage is revealed for part 2 where their Skullgirls Lore fun fact will be written at.

Black Dahlia will be playable at Combo Breaker, but the fourth and final Season 1 Pass character will be revealed at EVO since Skullgirls is chosen as the ninth mainstage title in this year's lineup anyway. In fact, since EVO is bigger than any other fighting game tournament, their booth will be bigger there and that's where they gonna reveal the fourth and final Season 1 Pass character there. That's why I referred EVO as the biggest thrill ride of the year and there is a good chance that she might also be playable at EVO. May the Walpurgisnacht Alpha to commence in June.

I'm about to pull a Nevercake impression because it's now time for not one, but two Skullgirls Lore fun facts. Now listen up. *ahem*

Alright, so... you know how Nanny McPhee could be 50% deadlier? Well, that's where Black Dahlia comes in. Assigned to Walpurgisnacht.

UC, if Black Dahlia was a Squid Game guard, she kills those who made the wrong move in one shot since she is a cyborg made to kill anyone with her arm gun. You're playing a game of marbles with your partner and if you lose, you're screwed and Black Dahlia shows up to play her part. If it's true, you're gonna wish it was James Bond coming after you, because Black Dahlia, she had no problem murdering victims. Despite her looks, Black Dahlia is not a bad guy. She just misunderstood and did the right thing to murder a victim who hated her more than anyone else. Ms. Fortune.

UC, she is a total nuisance to the Medici Mafia where Black Dahlia is affiliated with. She and the Fishbone Gang have accomplished their mission to steal the family heirloom, the Life Gem. Without it, the Medici Mafia is in jeopardy. It's like saying without the Alexandrite, there is no Walpurgisnacht. She was a regular cat girl back then and her family remained loyal. That is until she and the Fishbone Gang have been literally pulverized into pieces by Black Dahlia and her bunny-themed goons in Squid Game. Oh, Dahlia, such a sly murderess you are.

But Ms. Fortune wasn't gone. The Life Gem she swallowed granted her eternal life and all of her limbs and her head came together. She wasn't strong enough to defy Black Dahlia, but she decided to do a rematch with her. Now, one of Dahlia's minions was extremely butthurt that she let Ms. Fortune and the Fishbone Gang steal the Life Gem and swallowing it granted her eternal life so Alexandrite would be a perfect fit.

When Cerebella later killed Ms. Fortune, by crushing her and turning her into the Life Gem to save the Medici Mafia, Black Dahlia was totes proud of her heroic duty, thus becoming a noble, virtuous clown assigned to an Under Night In-Birth theme. What a sorry little piece of crud Ms. Fortune is, so no Arby's cheeseburger for her. And by Arby's cheeseburger, I mean freedom and treats. Instead, she deserved karma, which is associated with something that benefitted Walpurgisnacht.

Black Dahlia has three elemental ammo types beyond her regular ammo based on types of Pokemon, such as Fire, Lightning and Ice shots. These elemental rounds benefitted Walpurgisnacht like Ms. Fortune's power of the Life Gem in her veins, Annie's sword and Umbrella's cheery personality and victim trapping Hungern bubbles benefitted AlexandriteJustice Sword and Active Angel. Oh and she also has Buck and Rail shots, which aren't elemental rounds. These are the five unique round types and she gets one when reloading. The third Season 1 Pass character is a BlazBlue-themed character, which is revealed to be Black Dahlia. Alongside Annie and Umbrella in their Izayoi and Platinum the Trinity palettes, Black Dahlia deserves a Nine the Phantom palette when it comes to elemental rounds based on types of Pokemon.


That said, Black Dahlia is made to terminate those who stand in her way with her arm gun and considered the Erron Black since her gun holds up to six bullets and she'll need to reload as it makes you get hyped for the release of Overwatch 2. So like Umbrella, who comes with an ingame fullness meter HUD, she comes with an ingame ammo HUD that displays ammo types. And she is also considered the Nine the Phantom, but with a gun that shoots elemental bullets she gets when reloading. I guess I'll have to consider her a witch with a gun. Because of her design and her stage is a nightclub, assigned to A Fool or Clown?, you think of her when not only your local movie theater has a bar, but only at night, but also when you go to a nightclub near you. Made because nightclubs are open during nighttime, but closed during daytime.

Her experience with murdering anyone is hard work, so Black Dahlia likes to chill from time to time and drink some of that good ol' Bacardi wine with her bunny minions at the speakeasy, which is her hideout. Then it's time to go back to the battlefield to murder foes. In fact, mortals are prey so easy that they can get wrecked by gunshots. That's why Black Dahlia specializes in looking out for people to kill.

Sure, murdering people is a felony, but this murderess is so special and arbitrary and won't get arrested by the cops for a satisfaction of existence. What she really wants is to kill enemies. 'Cause you know, her murdering experience really inspires her. Introducing our new Damage Champion, Black Dahlia, the Murderess of the Medici. Welcome to the roster, gun granny. Now get in the club!

Alright, so... imagine Elsa, but like as a zombie with a mini dragon on her head. That's where Squigly comes in. Assigned to Overwhelm Despair. You see, zombies love to sing and dance through the scary music like in the Xbox exclusive game Grabbed by the Ghoulies. Remember that game? They stink up everything and an undead choir stirs up the stink like a Betty Crocker mix because zombies have terrible body odor and their breath stinks like heck. So vile and stinky.

Anyway, a long time ago, a young woman named Sienna Contiello who was just scared stiff and she had her parents of the Contiello family. It wouldn't be long before Black Dahlia and her minions show up. Gunshots sound and Sienna and her parents have been left for dead. Her death is not only appeased to the power of Dark Eco, but earned her a promotion. Zombiehood. Her skin turned lavender, her hair and dress turned purple. Sienna became Squigly and earned herself Leviathan, a Parasite and a little dragon buddy. That's how Overwhelm Despair became a perfect fit for her. This minion still can sing in the opera. This was a swell moment and all, but Squigly was not very happy that her mouth won't move, but she can still speak.

Meanwhile, Filia and Samson go to great lengths. Remember them and the fun fact to how Spirited Girl fits well with a tangled school girl? Then Squigly shows up with Leviathan. Their Parasites faced and argued against each other to see which host is the most dominant and X-Matic plays during Filia vs. Squigly as a cherry on top, but it is only during the mainline BlazBlue music period that I had to shift from. I assume Samson had to be a bad mouthing demon. And well, let's just say the competition of being the most dominant host ended in a draw.

But it didn't matter. Squigly defeated Double with the help of Filia, joined the Blue Man Group, sang Let it Go, listened to Katy Perry with Skullcandy headphones fueled with THX and Dolby Surround Pro Logic II. It was a lot. She did a lot of things as a minion. But then, she collapsed unexpectedly and couldn't stay alive any longer. She was slightly more barren than the Savannah in Jungle Hijinx. But splendid as Them's Fightin' Herds coming to consoles this Fall. Give her a Hilda palette that is completely different than palette 30 for my Skullgirls X BBTAG Palette Pack idea.


If you remember Annie's debut to 2nd Encore, Squigly's debut to the original Skullgirls was no different. Since that dispute, Konami is no longer affiliated with Autumn or the devs under the original Reverge Labs name because they requested to remove the game from the PlayStation Store and Xbox Marketplace. What a terrible fate they experienced. Squigly was trying to escape from prison, but she failed. But one day, fans came together to bail her out and they did. Skullgirls is back in digital stores developed under the Lab Zero Games name without Konami's involvement and Squigly isn't the only new character because four more characters after her are confirmed in the Indiegogo campaign.

Except it wasn't Konami or Autumn. It was actually Mike Zaimont the entire time. He is the source of development heck responsible of requesting the removal of Skullgirls from digital stores. And now, with Mike Zaimont no longer involved during the ongoing Skullgirls development following the sexual harassment scandal, the other talented devs won't experience that crap and is being under the Hidden Variable and Future Club umbrellas. In fact, no development hecks will ever be experienced.

Plus, now that the Season 1 Pass and the 2nd Encore update are coming to the Switch and Xbox One/Series later this year as they confirmed because of the codebase upgrades they are working on intend to make console development significantly easier going forward, it's only a matter of time before the launch party grows greatly bigger. And if Skullgirls 2nd Encore ever gets crossplay between PC and console, the launch parties will be united into one and it can greatly improve my experience with playing Skullgirls while listening to BBTAG music, including Overwhelm Despair upon Squigly's entrance and Justice Sword upon Annie's entrance.

By the way, if Squigly had her own video game published by Playtonic, it would be called "Squigly-Leviathan." Huh? Eh? Oh...

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