The majority of the FGC has a strict no Wi-Fi policy to ban users from their online casuals and tournaments. It's because Wi-Fi is less stable than wired. So this is something to get off my chest, so let's jump right in.
I am here with a post I felt passionate about doing. You see, I was surfing on the Internet for interesting things. Then there is something that caught my eye to hold on, so let's dive into the post.
I know that some people would use Wi-Fi as long as they check their connection and make sure that it doesn't go bad. But McDonald's Wi-Fi is not just a meme. It's also real and it is not stable enough. It produced a slideshow and I don't think someone who wants to play Smash Ultimate would bring their Switch to McDonalds and use its Wi-Fi there. It is a different story that Wi-Fi can kill the magic in playing online.
I was able to get my LAN adapter because my laptop lacks a Ethernet port. I got one from Best Buy over a year ago and I was intrigued by its speed. Not allowing Wi-Fi on online tournaments and casuals is because of the fact that it is less stable. That's why the majority of the FGC had to ban Wi-Fi from their online casuals and tournaments. What is really cool is that in Skullgirls, it has a tiny red dot on the upper left hand corner of the lobby screen to represent that you are using Wi-Fi. Now, if I enter a lobby with a Wi-Fi indicator on my name, I will be kicked out because of the strict no Wi-Fi policy they enforced on, so I must plug in an Ethernet cord so that I wouldn't be kicked out of lobbies.
But fighting games in general aren't the only thing Wi-Fi is bad on. There are other genres where Wi-Fi is bad on like hero shooters, MOBAs and others That also goes to Remote Play and cloud streaming. Doing Remote Play and streaming while using Wi-Fi is much less stable. It can lead to lag and problems no matter how close to the router. But plug in an Ethernet cord on the PlayStation 4 or 5 and Remote Play and streaming are stable. Same with livestreaming and browsing on the Internet.
Honestly, I think what is really interesting is that if they came across a player who is using Wi-Fi, they can kick them out until they invest in an Ethernet connection. That's one of the coolest things about players having a strict no Wi-Fi policy on fighting games. But for me, the casual I'm running will allow Wi-Fi players into my lobby, but I do have one rule for them. They must check and make sure that their connection is good before they ready up. I have finished setting up my server on Discord, but I can't share it to anyone yet. I need to do some final checks on the rules and format first. It might be a while.
Some tournaments and casuals allow Wi-Fi, but online circuits don't. If they want to participate in a online circuit, they must plug in an Ethernet cord so that they can have a stable online experience, especially when it comes to performing combos. If the tournament organizers find out that if they are using Wi-Fi, they'll be disqualified until they plug in an Ethernet cord.
To sum it all up, Wi-Fi is less stable on not just fighting games, but also non-fighting games, Remote Play, cloud streaming, livestreaming. It is important to invest in an Ethernet connection so that you would have a stable experience and not get kicked out of online lobbies, have problems and experience all that lag.
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