Thursday, April 24, 2014

Tales of Symphonia Chronicles - review (Part 2 of 2)

And now, it's time for the second half of the Tales of Symphonia Chronicles review. Part 2 will cover the Wii sequel, Dawn of the New World.

Tales of Symphonia: Dawn of the New World is a direct sequel to the PS2 game that has chapters with a storyline that is exciting. Also, there are some issues to the game that aren't fixed. This game serves as a sequel with two new characters.

The Story:

After a climatic ending to the previous game, the two worlds are together at the dawn, causing the story to continue. Mithos' death by the heroes of world regeneration's hands freed massive energies, combining two worlds together and ripping Derris--Kharlan in time. With the new world is reborn and after 2 years from the past, the gang of regeneration must face a greater foe and a bigger challenge. Since the dawn times, Sylvarant and Tethe'alla merge into one, causing new places to appear. The Giant Tree grew violently and attacked the town.

The Sylvaranti and Tethe'allan laws are in effect during dawn times. Or so they say...

Introduction:

Tales of Symphonia: Dawn of the New World has two new characters that aren't seen in the previous game. A male character was named Emil Castagnier. He was timid at the beginning. When the situation gets hotter, his parents were killed by Lloyd Irving. The main hero of world regeneration was a murderer throughout the Blood Purge. And now, Emil swears vengeance upon him, avenging his parents' death. Is Lloyd really a murderer?

A female character was named Marta Lualdi. She has a core on her forhead. The situation took a turn for the worse when she was taken into hostage. After the Giant Tree killed the people of Palmacosta, Marta issues to leave the town. Only by protecting the core can she earn the right to stay alive.

The Elements of Nature:

Dawn of the New World has 8 elements of nature. Fire, Water, Wind, Light, Ice, Earth, Lightning and Darkness. These elements of nature consists inside the temple. Those refer to as the elemental wheel and neon colors at night.

The World Map:

Unlike the previous game, Dawn of the New World allows you to choose a place you would go rather than walking in the map. The map has two worlds together to form a new world. There are new places that aren't seen in the previous game. As the story progresses, new places will be added.

The Skits:

They are voiced mini scenes in both English and Japanese voices. When the title appears on the bottom right corner, press the Select button. There are some skit emoticons that are added, which is the change in Tales of Symphonia Chronicles.

The Sorcerer's Ring:

The sequel allows you to aim using the R1 button and fire using the Square button. When the cursor is big, the ring will work. Like last time, it starts out with fire and can change the element with the machine.

The Gameplay:

The sequel's gameplay looks different than the previous one. The texture looks smooth. There are air combos that can be performed by tilting the left analog stick up and pressing X. The Unison Attack is still there, but can work differently. Depending on the elements on the grid, someone will help you during the attack. It can be performed pressing the right analog stick. This depletes half of the gauge.

After meeting certain conditions, you are able to do a Mystic Arte, which can deplete the whole gauge holding circle while an arcane arte and a high spell. Special can be equipped with 10 SP (Skill Points), which can be increased when levelled up. You can equip as many skills as possible. However, when you don't have enough SP, you can't exceed from the limit. On certain levels, new skills and artes (special moves) will be learned.

Forming a Pact with a Monster:

The only thing in Dawn of the New World was forming a pact with a monster. In order to form one, the purple effect with "Spellbind" will flash upon defeating the monster with the four same elements on the grid. You can carry up to four monsters with you. Can you befriend as many monsters as you can?

The Music:

The music to it sounds cheesy. They change slightly and were butchered. That goes, to some of the places' BGM as well. Regardless, the music was alright, but that doesn't mean you won't enjoy the game.

Issues with the Game:

What I don't like about the game was issues that AREN'T fixed. Issues are, subtitles with punctuation issues, gald grinding issues with some monsters, etc. It's just lazy work in regards with issues. Just because the company didn't fix the issues and still outdated doesn't mean you can't stop playing. There's also another issue to it; the heroes of world regeneration CAN'T earn EXP.

The Conclusion:

Tales of Symphonia: Dawn of the New World is an outdated game that you may or may not enjoy. I call it outdated because the team has some lazy work. Like I said above, the game needs a LOT of work. Besides, just because you wanted the team to fix this game doesn't mean you can fail to play it. At least it's looking good in HD, though. I can say it's a game for everyone.

Pros:

+Air combos are interesting
+Elements are colorful

Cons:

-Gald grinding in some monsters is a pain
-Cheesy music quality
-Subtitles need a lot of work
-Game graphics look outdated and lazy

This is the final part of the Tales of Symphonia Chronicles review and I'm giving it a perfect 10 for Prime while I can declare it Best RPG Game for 2014.

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